[Previous message][Next message][Back to index]
[Commlist] Call for papers: animation- creativity, technology, audiences
Wed Mar 11 16:19:04 GMT 2026
Animation: creativity, technology, audiences
Special Issue
International Journal of Media and Cultural Politics
MCP celebrates 21 years in 2026 and invites contributions for Volume 22.
MCP does NOT charge authors. Open access possibilities are available
under academic publishing industry standard conditions.
Dates
Submission of 500 word abstracts (choose the special issue on the
submission website of the journal): May 4, 2026
Decision on acceptance: June 15, 2026
Full papers 7000 words : October 15, 2026.
Animation is at the nexus of creativity, technology and
entrepreneurship. This is evident in its creative processes, business
models and value chain, all of which operate in an ecosystem influenced
by the interdependence of cultural, economic, business, technological
and legal factors. Audiences need to discover animated audiovisual
works which is difficult in a saturated market. As platforms give access
to content volume far beyond human consumption capacity, there are clear
limitations in users’ attention. Here, algorithmic gatekeepers can be
seen as enablers for content discovery. Interestingly, audiovisual
discoverability has also become a policy issue at the European level and
elsewhere (Canada, Australia). As such, a special focus should be paid
on the technological, economic and market aspects that influence the
ways in which audiences discover and watch animated audiovisual works,
and the cultural contexts within which content is preferred, chosen or
suggested.
This cfp is in collaboration with the international symposium Animation
in Business/Business in Animation: Intellectual Property, Partnerships
and Discoverability, in Syros, during the Animasyros International
Animation festival (September 2026).
Focal areas:
challenges and opportunities facing the animation industry in Europe and
globally, with a particular focus on the management of intellectual
property throughout the stages of creation, production, and
distribution; generative AI tools in production pipelines; transmedia
projects in designing, producing and distributing mixed media animations.
Assessment of public regulatory sources informing and governing the
European Animation Industry's activities; insights to the private
regulatory sources and their implications on the European Animation
Industry;
Youth and children preferences regarding animated audiovisual works;
focus on large animation film festivals to map diachronically the
profiles of animation films that have been selected and awarded.
Gender imbalances in the industry, in distribution of works and their
discoverability; shortcomings consisting of gender inequality and
uncritical views of the restricting role of IP for non (yet)
professional experimentation and innovation, limiting wide
democratically-based reach, outreach and access of cultural content in
the form of animation; persistent and under-reported obstacles to
circulation of animated audiovisual works by women and/or young people
in the animation industry.
Guest Editors:
Antonios Vlassis University of Liege
Panayiotis Kyriakoulakos University of
Aegean https://www.intellectbooks.com/international-journal-of-media-cultural-politics
<https://www.intellectbooks.com/international-journal-of-media-cultural-politics>
---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please use it responsibly and wisely. The commlist has no responsibility for any damage caused by its postings. Subscription to the list automatically implies agreement with this rule.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ commlist.org)
URL: http://nicocarpentier.net
---------------
[Previous message][Next message][Back to index]