Archive for 2026

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[Commlist] Call for papers: animation- creativity, technology, audiences

Wed Mar 11 16:19:04 GMT 2026




Animation: creativity, technology, audiences

Special Issue
International Journal of Media and Cultural Politics

MCP celebrates 21 years in 2026 and invites contributions for Volume 22. MCP does NOT charge authors. Open  access possibilities are available under academic publishing industry standard conditions.

Dates
Submission of 500 word abstracts (choose the special issue on the submission website of the journal): May 4, 2026
Decision on acceptance: June 15, 2026
Full papers 7000 words : October 15, 2026.

Animation is at the nexus of creativity, technology and entrepreneurship. This is evident in its creative processes, business models and value chain, all of which operate in an ecosystem influenced by the interdependence of cultural, economic, business, technological and legal factors.  Audiences need to discover animated audiovisual works which is difficult in a saturated market. As platforms give access to content volume far beyond human consumption capacity, there are clear limitations in users’ attention. Here, algorithmic gatekeepers can be seen as enablers for content discovery. Interestingly, audiovisual discoverability has also become a policy issue at the European level and elsewhere (Canada, Australia). As such, a special focus should be paid on the technological, economic and market aspects that influence the ways in which audiences discover and watch animated audiovisual works, and the cultural contexts within which content is preferred, chosen or suggested. This cfp is in collaboration with the international symposium Animation in Business/Business in Animation: Intellectual Property, Partnerships and Discoverability,  in Syros, during the Animasyros International Animation festival (September 2026).

Focal areas:
challenges and opportunities facing the animation industry in Europe and globally, with a particular focus on the management of intellectual property throughout the stages of creation, production, and distribution; generative AI tools in production pipelines; transmedia projects in designing, producing and distributing mixed media animations.

Assessment of  public regulatory sources informing and governing the European Animation Industry's activities; insights to the private regulatory sources  and their implications on the European Animation Industry;

Youth and children preferences regarding animated audiovisual works; focus on large animation film festivals to map diachronically the profiles of animation films that have been selected and awarded.

Gender imbalances  in the industry, in distribution of works and their discoverability; shortcomings consisting of gender inequality and uncritical views of the restricting role of IP for non (yet) professional experimentation and innovation, limiting wide democratically-based reach, outreach and access of cultural content in the form of animation;  persistent and under-reported obstacles to circulation of animated audiovisual works by women and/or young people in the animation industry.

Guest Editors:
Antonios Vlassis University of Liege
Panayiotis Kyriakoulakos University of Aegean https://www.intellectbooks.com/international-journal-of-media-cultural-politics <https://www.intellectbooks.com/international-journal-of-media-cultural-politics>

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