Archive for 2025

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[Commlist] Call for paper - G|A|M|E Journal

Mon Sep 29 17:42:32 GMT 2025





we are pleased to share with you the call for papers for G|A|M|E - the Italian Journal Of Games Studies.

Videogames are performative experiences and cultural laboratories, where aesthetics, design strategies, and technological infrastructures converge to generate new forms of expression, creativity, and collective meaning-making. Far from being static objects, videogames are lived practices that articulate negotiations between players and designers, human and machine, imagination and computation.

This special issue in G|A|M|E – Games as Art, Media, Entertainment invites scholarly submissions  that critically analyze the practical, aesthetic, and cultural dimensions of videogames and their implications for contemporary societies, encouraging an interdisciplinary dialogue across game studies, communication, design, digital humanities, media studies, philosophy, and the arts.

Suggested topics:
* Videogames as Everyday Practices: How gaming habits, routines, and communities shape socio-cultural identities. * Design as Cultural Practice: Game design as a site of negotiation between creativity, technology, and player agency. * Technological Infrastructures and Imaginaries: AI, algorithms, VR/AR/MR, and platform ecologies shaping aesthetics and practices of play. * Videogames as Participatory and Relational Spaces: Community-building, fandom, streaming, modding, and other player-driven practices. * Critical Play and Counter-Practices: Experimental, activist, or subversive uses of videogames as aesthetic and cultural interventions. * Ethics, Inclusion, and Representation in Practice: How design and play reproduce, challenge, or reimagine power, diversity, and identity. * Methodologies for Studying Videogame Practices: Innovative approaches to researching the interplay between design, technology, and lived experience.

We welcome:
- Empirical studies (qualitative, quantitative, or mixed methods)
- Theoretical and critical essays
- Case studies in cultural, artistic, or community-based contexts
- Methodological innovations in game studies

Submission Guidelines
Submissions must be original, unpublished, and adhere to the journal’s author guidelines. All papers will undergo double-blind peer review. Papers should be 4,000-5,000 words and submitted in English using the .docx or .odt template. Download the paper template in .docx or .odt extension. Papers will be subject to a double-blind peer review process. Accepted contributions will be published in a 2025 issue of Game – Games as Art, Media, Entertainment. Full papers should be submitted to (cts.milano /at/ sae.edu) <mailto:(cts.milano /at/ sae.edu)> and (editors /at/ gamejournal.it) <mailto:(editors /at/ gamejournal.it)> (please use both addresses). More information here: https://www.gamejournal.it/n-132025-beyond-play/ <https://www.gamejournal.it/n-132025-beyond-play/>

No payment from the authors will be required.

For questions about the call and discussion of possible paper ideas, please contact the guest editors on (a.micalizzi /at/ sae.edu) <mailto:(a.micalizzi /at/ sae.edu)>, (claudio.pomo /at/ poliba.it) <mailto:(claudio.pomo /at/ poliba.it)>, (fabrizio.festa /at/ conservatoriomatera.it) <mailto:(fabrizio.festa /at/ conservatoriomatera.it)>


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