Archive for January 2025

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[Commlist] Journal of Gaming & Virtual Worlds 16.3 published

Fri Jan 31 07:51:02 GMT 2025





Intellect is pleased to present Journal of Gaming & Virtual Worlds 16.3!


For more information about the journal and issue click here>>

https://www.intellectbooks.com/journal-of-gaming-virtual-worlds <https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>


Aims & Scope


The peer-reviewed Journal of Gaming & Virtual Worldsexplores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.


Journal of Gaming & Virtual Worldsgratefully acknowledges the assistance of the University of Alberta, Canada.


This title is indexed with Scopus and the Web of Science’s Emerging Sources Citation Index (ESCI).


Issue 16.3


Articles


Intersecting realities: Desire, constraints and locality in navigating human–animal relationships in the virtual farming of Hay Day and actual pet-keeping practice <https://intellectdiscover.com/content/journals/10.1386/jgvw_00106_1>

RADEN YUSUF KURNIAWAN


Apocalypse as practice: Labour, technology and environment in Death Stranding <https://intellectdiscover.com/content/journals/10.1386/jgvw_00107_1>

LAWRENCE MAY AND BEN HALL


Cosy video games as digital third places for emotional well-being: Case studies of Stardew Valley, Coffee Talk Episode 2 and Kinder World <https://intellectdiscover.com/content/journals/10.1386/jgvw_00108_1>

HANNAH C. GUNDERMAN


We are gathered here today: Sites of mourning and bereavement in Animal Crossing: New Horizons <https://intellectdiscover.com/content/journals/10.1386/jgvw_00109_1>

JODIE AUSTIN


Game instructors as cultural workers: Dialogic teaching and intercultural games higher education <https://intellectdiscover.com/content/journals/10.1386/jgvw_00110_1>

BRUNO DE PAULA


Book Reviews


Ready Reader One: The Stories We Tell With, About, and Around Videogames, Megan Amber Condis and Mike Sell (eds) (2024) <https://intellectdiscover.com/content/journals/10.1386/jgvw_00111_5>

MARIA K. ALBERTO


Not All Fun and Games: Videogame Labour, Project-Based Workplaces, and the New Citizenship at Work, Marie-Josée Legault and Johanna Weststar (2024) <https://intellectdiscover.com/content/journals/10.1386/jgvw_00112_5>

MATTHEW S. S. JOHNSON

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