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[Commlist] Journal of Gaming & Virtual Worlds 16.3 published
Fri Jan 31 07:51:02 GMT 2025
Intellect is pleased to present Journal of Gaming & Virtual Worlds 16.3!
For more information about the journal and issue click here>>
https://www.intellectbooks.com/journal-of-gaming-virtual-worlds
<https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>
Aims & Scope
The peer-reviewed Journal of Gaming & Virtual Worldsexplores the
cultural effects of gaming and virtual worlds across platforms and
genres, as their increasing popularity begins to affect culture as a
whole. It also critically evaluates cutting-edge market trends and
technological developments.
Journal of Gaming & Virtual Worldsgratefully acknowledges the assistance
of the University of Alberta, Canada.
This title is indexed with Scopus and the Web of Science’s Emerging
Sources Citation Index (ESCI).
Issue 16.3
Articles
Intersecting realities: Desire, constraints and locality in navigating
human–animal relationships in the virtual farming of Hay Day and actual
pet-keeping practice
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00106_1>
RADEN YUSUF KURNIAWAN
Apocalypse as practice: Labour, technology and environment in Death
Stranding
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00107_1>
LAWRENCE MAY AND BEN HALL
Cosy video games as digital third places for emotional well-being: Case
studies of Stardew Valley, Coffee Talk Episode 2 and Kinder World
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00108_1>
HANNAH C. GUNDERMAN
We are gathered here today: Sites of mourning and bereavement in Animal
Crossing: New Horizons
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00109_1>
JODIE AUSTIN
Game instructors as cultural workers: Dialogic teaching and
intercultural games higher education
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00110_1>
BRUNO DE PAULA
Book Reviews
Ready Reader One: The Stories We Tell With, About, and Around
Videogames, Megan Amber Condis and Mike Sell (eds) (2024)
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00111_5>
MARIA K. ALBERTO
Not All Fun and Games: Videogame Labour, Project-Based Workplaces, and
the New Citizenship at Work, Marie-Josée Legault and Johanna Weststar
(2024) <https://intellectdiscover.com/content/journals/10.1386/jgvw_00112_5>
MATTHEW S. S. JOHNSON
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