Archive for 2024

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[Commlist] Obra Digital nr. 26 published > Exploring the Dimensions of Video Games and Contemporary Research in Latin America

Thu Dec 19 17:00:42 GMT 2024






we are pleased to inform you that Issue No. 26 (2024) of the journal Obra Digital, with the monographic entitled ' Exploring the Dimensions of Video Games and Contemporary Research in Latin America' has been published. The monographic section has been edited by Dr. Blanca Estela López (Universidad Autónoma Metropolitana), Dr. Ruth S. Contreras Espinosa (University of Vic-Central University of Catalonia) and Dr. Ángel Garfias (National Autonomous University of Mexico).  The publication is open access and can be consulted here: Obra Digital (uvic.cat) <https://revistesdigitals.uvic.cat/index.php/obradigital/>
The table of contents is given below:

*Editorial*

New Frontiers in Game Studies, Digital Citizenship and Cultural Representation <https://revistesdigitals.uvic.cat/index.php/obradigital/article/view/452>
6-7

*Monographic*

Exploring the Dimensions of Video Games and Contemporary Research in Latin America <https://revistesdigitals.uvic.cat/index.php/obradigital/article/view/441>
Blanca López, Ruth Sofía Contreras Espinosa, José Ángel Garfias Frías
10-12
Videogames as a communicative tool for raising awareness of humanitarian crises: Exploratory Study on Itch.io <https://revistesdigitals.uvic.cat/index.php/obradigital/article/view/415>
Angel Torres-Toukoumidis, Diego Vintimilla-Leon, Willian Zambrano Naranjo
13-24
A methodology for game studies in five steps: adapting game analysis for the Brazilian context <https://revistesdigitals.uvic.cat/index.php/obradigital/article/view/418>
Nilson Valdevino Soares
25-38
The expansion of transmedia narratives in the video games of streaming companies. Video games on Netflix: Stranger Things 1984 and Narcos: Cartel Wars Unlimited <https://revistesdigitals.uvic.cat/index.php/obradigital/article/view/421>
Ana Sixchel Galicia Martínez
39-52
Composition as a ludic and horror element in Resident Evil (2002) scenarios <https://revistesdigitals.uvic.cat/index.php/obradigital/article/view/423>
Adrián Ávila Pérez
53-67

Transcending realities: a typology of immersiveness <https://revistesdigitals.uvic.cat/index.php/obradigital/article/view/439>
Julio Broca, Dominik Wilhelm
69-79
*Miscellaneous*

Media diet of future secondary education teachers in Spain: trust, polarization, locus of control, and self-perceived informational skills <https://revistesdigitals.uvic.cat/index.php/obradigital/article/view/425> Hibai López-González, Judit Sabido-Codina, Jorge Franganillo, Daniel Hurtado , Elvira Barriga-Ubed
81-96
Digital transformation of societies with the use of digital identity: a case study in Turkey <https://revistesdigitals.uvic.cat/index.php/obradigital/article/view/414>
Sevgi Kavut
97-116

Representation of the LGBTIQ+ community in Ecuadorian TV series <https://revistesdigitals.uvic.cat/index.php/obradigital/article/view/419>
Catalina González-Cabrera, Andrea Vélez Párraga
117-131
*Reviews*
Screens at play, a journey through the media relations between video games and cinematography <https://revistesdigitals.uvic.cat/index.php/obradigital/article/view/438>
Blanca López
133-135


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