Archive for 2024

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[Commlist] CFP East Asian Gaming Fandoms

Tue Sep 17 21:31:40 GMT 2024




We encourage scholars at any stage in their career to submit and are particularly interested in interdisciplinary research drawing from methodologies in the humanities and social sciences. We are looking to curate a diverse collection of chapters that include various countries within the East Asian region (i.e., China, Korea, Japan, and Taiwan) and their transcultural flows. To be considered for this collection, please submit the following in Word or PDF format:

·A title for the chapter,

·A 300–500-word initial abstract (plus references),

·A 100-word biography about each author (including affiliations, if any)

Submission of abstracts: November 15, 2024

Please follow the link for more information:

https://drive.google.com/file/d/154eGMrB4P-KWG1dI-hGywXvcbAXQMD0k/view <https://drive.google.com/file/d/154eGMrB4P-KWG1dI-hGywXvcbAXQMD0k/view>

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East Asian Gaming Fandoms

Call for chapters

Edited volume by Douglas Schules and Joleen Blom

Fandoms surrounding East Asian games have been growing in the past decade. With the recognition in Game Studies that game paratexts, game-adjacent texts, and player activity serve as important sites for negotiating gaming as a practice, scholars have begun to turn to examining the role communities play in structuring the circulation of games, game experiences, and identities. At the same time, research in media fandom has noted how digital spaces serve as sites of identity (Gray, Sandvoss, & Harrington, 2017). Most analyses of these spaces and fandoms have historically been written from Western perspectives and tend to overlook the perspectives and contributions of non-Western communities (Morimoto & Chin, 2017). This criticism may also reasonably apply to research in Game Studies: recent scholarship in English has made an effort to explore East Asian games and gaming cultures (see Liboriussen and Martin, 2016; Pelletier-Gagnon & Hutchinson, 2022), and non-English research on games from East Asia have slowly been on the rise, but the combination of games and fandom and their intersection in East Asia has yet to be explored (Deng,
2020; Yang, et. al. 2024).

This edited volume seeks to expand our understanding of the relationships between games and fandoms as they intersect with East Asia. Potential topics include, but are not limited to the
following:
● Game-like activities in East Asia (e.g., stamp rallies, collecting, meta-gaming, etc.) ● Fan practices around non-digital games (e.g., tabletop, card games, board games, etc.) ● Fan creation practices related to games (e.g., doujin games or manga, fan fic, artwork, etc.)
● Participation in fan and gaming events (e.g., cosplay, etc.)
● Transcultural flows of games and fandoms
● Fandoms surrounding East Asian developers
● Indie games or amateur games from East Asia
● The role games play in creating, managing, or negotiating identities

Submission details
We encourage scholars at any stage in their career to submit, and are particularly interested in interdisciplinary research drawing from methodologies in the humanities and social sciences. We are looking to curate a diverse collection of chapters that include various countries within the East Asian region (i.e., China, Korea, Japan, and Taiwan) and their transcultural flows. To be considered for this collection, please submit the following in Word or PDF format:
● a title for the chapter,
● a 300-500 word initial abstract (plus references),
● a 100-word biography about each author (including affiliations, if any)

Timeline
Submission of abstracts: November 15, 2024
Notification of acceptance: November 30, 2024
Scholars who are invited to contribute to the volume will receive more details about the timeline of the book, the publisher, and style guidelines; however, we anticipate that full chapters will be 6000-7000 words (including bibliography and footnotes) and finished by fall/winter of 2025.

Submissions/Inquiries
If you have any questions, feel free to reach out to the editors Douglas Schules and Joleen Blom at
the following address: eagamingfandoms <at> rikkyo.ac.jp
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