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[Commlist] CFP: Game Engine Culture(s)
Mon Aug 19 10:02:32 GMT 2024
We are pleased to announce this CfP for an upcoming edited collection on
video game engines.
*Project overview*
Game engines like Unity and Unreal Engine have transcended their initial
confines in video game development, evolving into versatile platforms
that now influence a wide array of creative and scientific fields. These
powerful tools are not just limited to gaming; they have reshaped
Hollywood visual effects, virtual production, and even pre-visualisation
of movie sets, as well as contemporary art and
architecture. Game engines are also utilised to create training
simulations for various industries, including the military. As
these engines standardise aesthetic and functional practices, they
simultaneously raise critical questions about artistic authorship,
expressive diversity, accessibility, environmental sustainability, and
the impact of increased digital consumption.
Entitled /Game Engine Culture(s),/ this international research project
seeks to critically map the current use of game engines in the visual
arts, exploring the intersection of media studies, game studies,
platform studies, curatorial practice, and art history. By analysing and
prototyping under the supervision of artists and practitioners, the
project aims to investigate how to preserve authorship and critique
within complex digital ecosystems. We seek to engage with scholars,
artists, curators, critics, and practitioners to pose new questions
regarding the social, aesthetic, and technical implications of
video game engine cultures.
*Call for papers details*
The Department of Art, Media, and Performance “Giampaolo Fabris” at IULM
University, Milan, the School of Digital Arts at Manchester Metropolitan
University, and the Department of Digital Humanities at King’s College
London, under the guidance of Matteo Bittanti, Valentino Catricalà, and
Paolo Ruffino, invite scholars, artists, developers, and practitioners
to submit abstracts for a forthcoming publication and series of
collaborative research activities centered around the theme of
/Game Engine Culture(s)./
We welcome submissions that explore, but are not limited to, the
following themes:
* The transformative impact of game engines on visual culture and
artistic expression;
* Critical analyses of aesthetic standardization and homogeneity in
production management and 'pipelines' across different fields;
* The circulation of digital assets across diverse fields
of cultural production;
* Platformisation tendencies and commercial interests
driving game engine development;
* The role of game engines in promoting or hindering diversity and
accessibility in digital art and culture;
* Case studies on specific artists (e.g., Ed Atkins, Alice
Bucknell, Ian Cheng, Jacky Connolly, Lawrence Lek, Lu Yang and many
more)
* The use of game engines beyond gaming, including in film,
architecture, and other creative industries;
* The accessibility of game engines for diverse populations and their
role in democratizing digital art creation, including related
narratives and discourses;
* The techno-ideologies and geopolitics of game engines;
* Sustainable practices and the challenge of e-waste in the context
of game engine proliferation;
* Strategies for preserving artistic authorship and originality
within game engine ecosystems.
/Game Engine Culture(s) /isfully funded by IULM University in Milan,
Italy
<https://www.iulm.it/it/ricerca/progetti-di-ricerca/progetti-speciali-di-ateneo/Bittanti_02>,
ensuring comprehensive support throughout its development. The resulting
publication, scheduled to be released in English, will be published by a
leading academic publisher, guaranteeing wide dissemination and
accessibility within the scholarly community. To accompany the release
of the book, we are planning various events, including conferences,
talks, screenings, and more.
*Important dates*
* Abstract submission deadline: *September 15, 2024*
* Notification of acceptance: *October 15, 2024*
* Full paper submission deadline: *December 15, 2024*
* Publication date: *2025*
*Submission guidelines*
* Abstracts: Should be between 300-500 words, clearly outlining the
research question, methodology, bibliography, and potential
contributions to the field.
* Biographies: Please include a brief biography of the author(s) with
the abstract submission.
* Full papers: Should be between 6,000-8,000 words, including
references and footnotes, formatted according to MHRA style
<https://www.mhra.org.uk/style/contents.html>. Please use British
English.
* Format: Submit your chapter as a .docx or .pdf file.
* Submission email: Send submissions to (matteo.bittanti /at/ iulm.it)
<mailto:(matteo.bittanti /at/ iulm.it)> with the subject line
“Game Engine Cultures Submission”.
*Contact information*
For further information, please contact:
* Matteo Bittanti: (matteo.bittanti /at/ iulm.it)
<mailto:(matteo.bittanti /at/ iulm.it)>
* Paolo Ruffino: (paolo.ruffino /at/ kcl.ac.uk) <mailto:(paolo.ruffino /at/ kcl.ac.uk)>
* Valentino Catricalà: (valentino.catricala /at/ gmail.com)
<mailto:(valentino.catricala /at/ gmail.com)>
This call seeks to foster innovative research trajectories both
conceptually and methodologically, promoting an original and
interdisciplinary approach to studying the impact of game engines on
contemporary visual culture. By bringing together experts from various
disciplines and creative sectors, this project not only aims to map the
state of the art but also to delineate new future research directions.
We look forward to receiving your contributions and to fostering rich
discussions and insights into the complex nexus of game engines and
contemporary visual culture.
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