Archive for 2023

[Previous message][Next message][Back to index]

[Commlist] Call for book Proposals -Global Perspectives on Music and Sound in Visual Media

Fri Oct 27 21:25:28 GMT 2023




We are inviting proposals for monographs and edited collections for a new book series titled *Global Perspectives on Music and Sound in Visual Media <https://rowman.com/Action/SERIES/_/LEXMSVM>* at Lexington Books, an imprint of Rowman & Littlefield.

The series aims to critically examine the ways that music and sound are used, evoked, or otherwise deployed in film, television, animation, advertisements, video games, video art, and other visual media. The volumes in the series feature a variety of disciplinary and methodological approaches applied across historical periods and global contexts. While open to contributions from scholars working in any discipline and region, the series aims to highlight thoughtful perspectives conventionally absent from scholarly publishing. Volumes co-authored by scholars and media practitioners (filmmakers, game designers, sound designers, etc.) are also welcome. In featuring such works, the series looks to foreground innovative ideas that refine and enliven discourse around the use and meaning of music and sound in visual media.

Examples of themes covered in the series include but are not limited to the following:

● Sound, music, and visual culture across historical and contemporary eras

● Intermediality: Sound, music, visual media

● Sound design in film across genre/historical eras/directors/Studios/technologies

● Film soundtracks and relation with popular music

● Playback singing and music in Indian cinema

● Transnational circulations and audience of film soundtracks

● Sound and music in documentary and experimental video

● Political uses of sound and music in film and video

● Sound design for art installation and place based visual media

● Theorizing the place of sound in time-based media art

● Representation of musicians and music making in film and video

● Mutations of music videos in the digital context

● Circulation and consumption of sound and music on digital platforms e.g., YouTube, Facebook,

     TikTok, Instagram and so on

● Analysis of sound design for video games

● Sound design and music for VR

● Sound design for animation

● Sound design for theatre and stage performance

*
*

*Series**Editor(s):* Dr. Christopher L. Ballengee (John Paul II Catholic University of Lublin) and Dr. Shweta Kishore (RMIT University)

*To submit a proposal:*(Shweta.kishore2 /at/ rmit.edu.au) <mailto:(Shweta.kishore2 /at/ rmit.edu.au)> or (christopherballengee /at/ gmail.com) <mailto:(christopherballengee /at/ gmail.com)>

For more information: https://tinyurl.com/y7355ckh <https://tinyurl.com/y7355ckh>


---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please use it responsibly and wisely.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ commlist.org)
URL: http://nicocarpentier.net
---------------




[Previous message][Next message][Back to index]