Archive for 2023

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[Commlist] DiGRA Italia 2023 - Torino, Italy

Tue Sep 19 22:42:26 GMT 2023






Analog Games in the Digital Age: Playing in the Twenty-first Century
CFP - Digra Italia 2023 - Università di Torino, December 2023

When game studies first established itself as an academic discipline, it did so by advocating for the exceptionality of digital games as both software-based artifacts and agents of creative and artistic expression. Throughout the 2000s, research carried within DiGRA has been focused primarily - if not exclusively - on digital games, while analog games and other forms
of play have been consistently overlooked.

Over the past decade, publications in game studies have focused on the importance of material experiences and analog forms of play (Germaine and Wake 2022), and on the intersection of real and virtual environments in play practices (Giddings 2014). The ‘material turn’ in game studies has paid attention to the platforms and infrastructures of games (Apperley and Jayemanne 2012), and to how tools and technologies become ‘things we play with’ (Sicart 2022). The so-called board game renaissance, the growing interaction between digital and analogue artifacts within paradigms such as the Internet of Things, phygital applications, augmented reality, and the growing interest of the DiGRA community in analog play practices, may require game scholars to rediscuss and reorient their understanding of
what they consider to be the object of their inquiry.

For this reason, the 2023 DiGRA Italia conference will be devoted to discussing the relevance of analog games in the digital age, and will invite scholars from different
disciplinary backgrounds to present their work on these topics.
Relevant topics include, but are not limited to:
- The materiality of play and games, both digital and analog
- Theoretical approaches to the concepts of digital and analog
- Methodologies and case studies for analyzing board games
-  Role-playing across digital and analog spaces
- Theoretical, historical, and methodological approaches to the study of toys
-  The material conditions of production of games, both digital and analog
-  The material consequences of play: consumption, waste, and recycling

Submit your abstract (500 words) with a short bio to (riccardo.fassone /at/ unito.it) <mailto:(riccardo.fassone /at/ unito.it)>

Deadline for abstract submission Oct. 10 2023
Notification of acceptance Oct 20. 2023
Conference Dec. 4-5 2023

The conference will be held in presence in Torino, but on-line participation is possible both
for speakers and attendees. Attendance is free.

*Early Career Researchers and Global South applicants: Please note that DiGRA Italia is seeking funding to cover travel costs. Scholars applying for a travel reimbursement should
attach a motivation letter to their submission.
List of references
Apperley, Thomas, and Jayemanne Darshana. 2012. Game studies’ material turn.
Westminster Papers in Communication and Culture, 9(1): 5-25.
Booth, Paul. 2021. Board Games as Media. London: Bloomsbury.
Brown, Douglas and MacCallum-Stewart, Esther (eds.). 2020. Rerolling Boardgames:
Essays on Themes, Systems, Experiences and Ideologies. Jefferson: McFarland.
Germaine, Chloé and Wake, Paul (eds.). 2022. Material Game Studies: A Philosophy of
Analogue Play. London: Bloomsbury.
Giddings, Seth. 2014. Gameworlds: Virtual Media and Children&#39;s Everyday Play. London:
Bloomsbury.
Sicart, Miguel. 2022. Playthings. Games and Culture 17(1): 140-155.


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