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[Commlist] History of Games 2024 conference CfP
Tue Dec 12 09:04:13 GMT 2023
History of Games Conference 2024
Birmingham City University, United Kingdom
22^nd – 24^th May 2024
Call for Papers
*Conference Theme: Families of Games*
In 2023, the *History of Games* conference celebrated its 10^th
anniversary. During this time, the conference has visited Montréal,
Copenhagen and Zoom. In /Philosophical Investigations/, Ludwig
Wittgenstein (1958: 65-67) says that in games there is a ‘complicated
network of similarities’, and that he ‘can think of no better expression
to characterize these similarities than "family resemblances"[…]:
“games” form a family’. This is the departure point for our conference
theme. Games, like families, are central to the creation of our
lifeworld. In May 2024, then, we look forward to welcoming you to
Birmingham in the United Kingdom to celebrate the growing family of
international researchers investigating histories of games.
Games of all kinds have a broad association with families. Early
psychological studies of video games (e.g. Loftus and Loftus 1983)
focused on transferring the positive reinforcement schedules associated
with pay-to-play gaming to the home, where exposure could be more
closely monitored than in the public sphere. The widespread effects of
the percolation of home computers in Europe and beyond has become more
recognised as scholarship in this area gathers pace (Švelch, 2018),
centred on networks of families who would swap, code and play games
across boundaries.
The UK, our venue for *History of Games* *2024*, has a particular
relationship with families and games, and many historic British software
houses were founded on familial relations. Rare was founded by Chris and
Tim Stamper, with Carole Stamper particularly active in promotion and
distribution, an often-overlooked element of their success which
demonstrates the centrality of women’s ‘unseen labour’ in game history.
Codemasters, founded by the Darling brothers, made an early name for
themselves producing low cost ‘pocket money’ games. These were iterated
through a family of sequels to become bestsellers, part of a lineage
realised in the present day through annual releases of the /Formula One/
licence.Elsewhere, videogame compilations - software ‘mixtapes’ -
brought different families, different genres, and even different media
together. One outstanding example is /SoftAid/, released by UK software
house Quiksilva to raise funds for families devastated by the Ethiopian
famine of 1985. Including the Band-Aid song ‘Do they know it’s
Christmas?’ and ten games, this was the first known release of videogame
software for a charitable cause, and the largest selling title in the UK
until 1989’s /RoboCop/.
Games also centre or mimic families through minutiae and everyday drama,
or use family as a backdrop for affective narratives. /The Sims/ allows
for experimental ways of living beyond ascribed family boundaries,
online games bring us closer to people who share our interests, and
games are able to traverse lifeworlds and take us outside of ourselves
in a way that is familiar to family. Histories of games from /Speak and
Spell/ through /Tamagotchi/ to /Pokémon/ show us that those who educate,
accompany and entertain us do not have to be human and are as much part
of our family as any other.
*Submissions*
With these thoughts in mind, we welcome submissions to the *History of
Games 2024* conference around the organising theme of ‘Families of
Games’. Below, we offer a (non-exclusive) list of potential topics as a
starting point for thinking and reflection on the state of the field of
histories of games. Submissions can be conceptual, theoretical,
methodological, critical or data driven/informed, or a combination of
some or all of these.
●AI and game histories
●Capital and games
●Childhood games
●Critical readings of historical games
●Cultural and political discourse of games
●Diversity in/and histories of games
●Games and everyday life
●Games and their sequels
●Histories of games and education (e.g. andragogy, pedagogy of games,
using games in and as learning)
●Histories of game production, promotion, distribution and/or consumption
●Histories of gender and/or sexuality in play and games
●Histories of global majorities in play and games
●Histories of hardware and software (including board, card, table-top,
playground, field, hand games, and pinball and arcade games)
●Histories of videogames and addiction
●Home or lone programming
●Local, regional, national, international and transnational game histories
●Material games histories (e.g. storage, curation, display, upgrade,
degradation)
●Methodologies of games histories
●Political economy of games
●Sites of play (e.g. amusement arcades, theme parks, bowling alleys,
hackerspaces)
●Theories of games
●Wargames and political deployment of games
Submissions of an abstract of 500 words (not including references) are
welcome to the Histories of Games 2024 conference and will be
double-blind peer reviewed.
Please note that to ensure equity and access to the conference, no
author may present more than two contributions to the conference.This
includes single and joint authored submissions.
*Submission link*
https://www.history-of-games.com/openconf/openconf.php
<https://www.history-of-games.com/openconf/openconf.php>
Please write everything in the form, with no attachments.
*Important dates*
Opens: 8^th December 2023
Closes: 22^nd January 2024
Notifications of Acceptance: Sent to authors by 15^th March 2024
*Conference Cost: *
*In person: £150 / €175*
*Hybrid: £75 / €85 *
The conference fee includes access to the conference, coffee and tea in
the morning and afternoon and lunchtime meal.Additional social events
will be organised on the evenings of the 22^nd and 23^rd May.Further
details to follow.
*Financial Support for Unwaged / Students*
A fee waiver for the conference may be available to unwaged /
students.You must present in person at the conference for this to be
considered.This will be considered on a case-by-case basis.It is hoped
that there may be support available for unwaged / students for travel
and accommodation costs.This is contingent on funds being made available
for this.Further details to follow.
*Presentation of Papers*
It is encouraged that all accepted papers are presented in person at the
conference by at least one of the authors on the paper.However, it is
also accepted that it is not always possible or expedient to travel to
conferences.Therefore, it is expected that there may be provision for
hybrid attendance.Further details to follow.
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