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[Commlist] Hipertext.net, n. 25 | Call for Papers: Interfaces: networks, ecology and evolution

Tue Jun 28 17:45:41 GMT 2022





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Subject: Hipertext.net, n. 25 | Call for Papers: Interfaces: networks, ecology and evolution
Date: 	Tue, 28 Jun 2022 09:48:26 +0200
From: 	hipertext.net <(hipertext /at/ upf.edu)>
To: 	(nico.carpentier /at/ commlist.org)



Dear Nico Carpentier,
We would be most grateful if you would disseminate Hipertext.net CFP (num.25, November 2022) in the distribution list The COMMLIST.
Thank you very much in advance.
Best wishes,

Pere Freixa
Hipertext.net Director
Universitat Pompeu Fabra

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Hipertext.net | Call for Papers:
Interfaces: networks, ecology and evolution


Guest editors:
Carlos A. Scolari
Universitat Pompeu Fabra - Barcelona
(carlosalberto.scolari /at/ upf.edu) <mailto:(carlosalberto.scolari /at/ upf.edu)>

Francisco Albarello
Universidad Austral – Argentina
(falbarello /at/ austral.edu.ar) <mailto:(falbarello /at/ austral.edu.ar)>

Deadline for submission: September 1st, 2022
Notification of acceptance: October 15th, 2022
Publication: November 2022

Introduction

The concept of ‘interface’ appeared at the end of the 19th century to designate a surface or membrane that separated two substances, but, at the same time, served as a filter between them. Throughout the 20th century, the concept was used in countless situations and theoretical contexts. Perhaps the most widespread and prolific use has been in the field of Human-Computer Interaction: since the 1980s the concept of ‘graphical user interface’ (GUI) has been displacing other uses and meanings. Today, when someone says the word ‘interface’, everyone immediately thinks of a mouse, a joystick, or an interactive screen. However, some researchers have explored the concept and used it to conceptualize or describe situations that go beyond the traditional user sitting in front of an interactive screen (Lévy, 1990; Johnson, 1999; Galloway, 2012).

On many occasions, scientific concepts -and their statements- continue to be used even though their ability to describe and explain the world has clearly diminished. Ulrich Beck considered that most concepts in sociology "are misleading to some extent" (2004:145) and proposed the category of ‘zombie concepts’ to define categories that endure after their death. Beck acknowledged that "maybe we need some new categories", but "we would have to make this shift in a very sophisticated way, with maybe some new concepts that are close to the specific people, networks, and experiences we are working with" (154). Furthermore, he argued that “sociologists should start doing their job in the right way: they should start redefining society beyond its zombie categories” (163). In this context of semantic and epistemological renewal, the concept of ‘interface’ can become a very useful category to understand the changes in contemporary society and guide concrete actions to deal with its problems.

To transform the concept of ‘interface’ into a flexible and useful analytical tool, the first condition is to leave the ‘graphical user interface’ behind and take it to another level. The interface understood as a network of actors, relationships and processes is a first step in that direction (Scolari, 2021). The expansion of the concept of ‘interface’, and its application to all kinds of social, technological, economic, or cultural processes, must be accompanied by theoretical and methodological work that only empirical praxis can generate. Although in recent years this perspective has been applied to museums (Scolari, 2020), video games (Scolari, Pires, and Masanet, 2022) or new actors in media ecology (Scolari and Establés, 2020; Tomasena and Scolari, 2022), there are many roads to travel and interfaces to explore.

The editors are pleased to invite researchers from all over the world to submit their proposals. Both theoretical contributions and practical applications of the 'extended' model of the interface will be positively valued. The following topics are presented as a guideline, but they are not exclusive:

• Theory of interfaces: beyond Human-Computer Interaction.
• Relations of the interface theory with other theoretical frameworks (relational sociology, actor-network theory, social construction of technology, etc.). • Relationships of the concept of ‘interface’ with other adjacent concepts (‘medium’, ‘platform’, ‘field’, etc.). • Interface metaphors. New metaphors to think about interfaces beyond the interface as an instrument, as a network, etc. Possibilities and limitations of each metaphor. • Analysis focused on the interface: application and evaluation of qualitative, quantitative, and mixed methods. Difficulties and methodological possibilities of an interface-centered analysis. • Practical applications of the interface theory in different fields (educational, cultural, urban, political, gastronomic, sports, etc.): from the identification of tensions and critical points to the redesign of interfaces. • Challenges presented by the graphic representation of networks of actors, relationships, and processes.
• Ecology and evolution of interfaces. Concepts, theories, and analyses.
• Interfaces and innovation processes: the analysis of interfaces as a preliminary phase of Design Thinking processes.


Bibliography:

Ash, J. (2015). The Interface Envelope. Gaming, Technology, Power. Bloomsbury. Beck, U. (2004). The cosmopolitan turn. In: N. Gane (ed.) The Future of Social Theory. Continuum.
Galloway, A. (2012). The Interface Effect. Polity Press.
Johnson, S. (1999). Interface Culture: How New Technology Transforms the Way We Create and Communicate. Basic Books. Lévy, P. (1990). Les Technologies de l’intelligence. L’avenir de la pensée à l’ère informatique. La Découverte.
Scolari, C.A. (2021). Las leyes de la interfaz. Gedisa (1º edición: 2018).
Scolari, C.A. (2020). El museo como interfaz. De la crisis al rediseño. In: AAVV. El museo sin cuerpo. K6 Gestión Cultural. Scolari, C. A. & Establés, M. J. (2020). Ecología mediática en tiempos de pandemia: virus, comunicación e interfaces. En: Cartografía de la comunicación post digital: medios y audiencias en la Sociedad de la COVID-19/Post digital communication cartography: media & audiences in COVID-19 Society (pp.57-72). Cizur Menor: Civitas Thomson Reuters. Scolari, C. A., Pires, F. & Masanet, M.-J. (2022). Gamers never play alone: An interface-centred analysis of online video gaming. First Monday, 27(1). https://doi.org/10.5210/fm.v27i1.11623 <https://doi.org/10.5210/fm.v27i1.11623> Tomasena, J.M. & Scolari, C.A. (2022). Books, Videos & Platforms: Exploring the BookTube interface. Paper accepted to the 72nd Annual ICA Conference, Paris, 26-30 May 2022.


Information and contact:

Carlos A. Scolari
Universitat Pompeu Fabra - Barcelona
(carlosalberto.scolari /at/ upf.edu) <mailto:(carlosalberto.scolari /at/ upf.edu)>
Francisco Albarello
Universidad Austral – Argentina
(falbarello /at/ austral.edu.ar) <mailto:(falbarello /at/ austral.edu.ar)>

Deadline for submission: September 1st, 2022
Notification of acceptance: October 2022
Publication: November 2022
Author guidelines: http://raco.cat/index.php/Hipertext/about/submissions <http://raco.cat/index.php/Hipertext/about/submissions>

Section Policies:
• Papers. Original texts of between 4,000 and 8,000 words, excluding the bibliography. Recommended structure: introduction, theoretical framework, methodology, results, discussion, and references. • Analysis and case studies. Texts of between 4,000 and 8,000 words, excluding the bibliography. With free structure. • Letters. Texts of between 1,000 and 3,000 words. Recommended structure: introduction, report, discussion, references.

Publication Fees:
Hipertext.net is an open access journal which means that all content is freely available without charge to the user or his/her institution. The authors do not need to pay an article-processing charge (APC)

Languages:
Originals written in Spanish, English and Catalan are accepted

Revision:
Peer Review

Contact: Editorial team, (hipertext /at/ upf.edu) <mailto:(hipertext /at/ upf.edu)>

About the Journal:
http://raco.cat/index.php/Hipertext/about <http://raco.cat/index.php/Hipertext/about>

Hipertext.net prioritizes states of the art and the results of research projects through competitive calls. It provides an open space for other national and international groups and researchers who are willing to publicize their state-of-the-art accomplishments, case studies, conceptual models and research results related to Digital Information Science and Interactive Communication. Hipertext.net is an Open Access academic publication created and promoted by the Information Science and Digital Media research group (DigiDoc) of the Department of Communication at Universitat Pompeu Fabra.

More about call for papers:
https://raco.cat/index.php/Hipertext/announcement/view/160

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