Archive for 2022

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[Commlist] Journal of Gaming & Virtual Worlds 13.3 published

Wed Jun 08 12:39:24 GMT 2022





Intellect is pleased to announce that Journal of Gaming & Virtual Worlds 13.3 is out now!


For more information about the journal and issue click here>>

https://www.intellectbooks.com/journal-of-gaming-virtual-worlds <https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>


Aims & Scope


The Journal of Gaming & Virtual Worlds(JGVW) is an international, peer-reviewed journal devoted to the study of games and playful practices across media platforms and genres. It is a leading forum for interdisciplinary dialogue within game studies, focusing primarily on theory and criticism of games, the intersection of media, game design and gaming culture, and the performative and transformative dimensions of games and virtual worlds. The journal is open to diverse research approaches including: theoretical, empirical/ethnographical, creative and pedagogical methods, as well as submissions from essayists and reviewers. We are particularly interested in inter- or multi-disciplinary contributions that connect scholars across multiple discourses.


Issue 13.3


Articles


Cultivation play: Video games and the labour of character progression <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00001>

SKY LARELL ANDERSON AND MARK R. JOHNSON


Network analysis among World of Warcraft players’ social support variables: A two-way <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00002> approach <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00002>

XIANG ZHAO, PATRICIA L. OBST, KATHERINE M. WHITE, ERIN L. O’CONNOR AND HUON LONGMAN


Gamification and social comparison processes in electronic brainstorming <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00003>

JÉRÔME GUEGAN, STÉPHANIE BUISINE, JULIEN NELSON AND FRÉDÉRIC VERNIER


The moral economy of user-created content in the digital game industry <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00004>

DANIEL NIELSEN AND ALESSANDRO NANÌ


Profiling online gamers and probing their preferences and motivations: An empirical study of an online role-playing game <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00005>

CHAU CHU, MERJA HALME, JANI MERIKIVI AND ESKO PENTTINEN


Book Reviews


War Games: Memory, Militarism and the Subject of Play, Philip Hammond and Holger Pötzsch (eds) (2020) <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00006>

PATRICK J. LANG


Game Production Studies, Olli Sotamaa and Jan Švelch (eds) (2021) <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00007>

JAMES SHELTON


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