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[Commlist] Journal of Gaming & Virtual Worlds 13.3 published
Wed Jun 08 12:39:24 GMT 2022
Intellect is pleased to announce that Journal of Gaming & Virtual Worlds
13.3 is out now!
For more information about the journal and issue click here>>
https://www.intellectbooks.com/journal-of-gaming-virtual-worlds
<https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>
Aims & Scope
The Journal of Gaming & Virtual Worlds(JGVW) is an international,
peer-reviewed journal devoted to the study of games and playful
practices across media platforms and genres. It is a leading forum for
interdisciplinary dialogue within game studies, focusing primarily on
theory and criticism of games, the intersection of media, game design
and gaming culture, and the performative and transformative dimensions
of games and virtual worlds. The journal is open to diverse research
approaches including: theoretical, empirical/ethnographical, creative
and pedagogical methods, as well as submissions from essayists and
reviewers. We are particularly interested in inter- or
multi-disciplinary contributions that connect scholars across multiple
discourses.
Issue 13.3
Articles
Cultivation play: Video games and the labour of character progression
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00001>
SKY LARELL ANDERSON AND MARK R. JOHNSON
Network analysis among World of Warcraft players’ social support
variables: A two-way
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00002>
approach
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00002>
XIANG ZHAO, PATRICIA L. OBST, KATHERINE M. WHITE, ERIN L. O’CONNOR AND
HUON LONGMAN
Gamification and social comparison processes in electronic brainstorming
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00003>
JÉRÔME GUEGAN, STÉPHANIE BUISINE, JULIEN NELSON AND FRÉDÉRIC VERNIER
The moral economy of user-created content in the digital game industry
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00004>
DANIEL NIELSEN AND ALESSANDRO NANÌ
Profiling online gamers and probing their preferences and motivations:
An empirical study of an online role-playing game
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00005>
CHAU CHU, MERJA HALME, JANI MERIKIVI AND ESKO PENTTINEN
Book Reviews
War Games: Memory, Militarism and the Subject of Play, Philip Hammond
and Holger Pötzsch (eds) (2020)
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00006>
PATRICK J. LANG
Game Production Studies, Olli Sotamaa and Jan Švelch (eds) (2021)
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000003/art00007>
JAMES SHELTON
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