Archive for 2022

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[Commlist] Animation Practice, Process & Production 9 published

Wed Apr 27 13:48:49 GMT 2022






Intellect is pleased to announce that Animation Practice, Process & Production9 is out now!


For more information about the journal and issue click here>>

https://www.intellectbooks.com/animation-practice-production-process <https://www.intellectbooks.com/animation-practice-production-process>


Aims and Scope


Animation Practice, Process & Productionis a double-blind peer-reviewed journal presenting, analysing and exploring how animation is created and shown. Animation encompasses a huge variety of practices, many of them unacknowledged or underexplored. This journal attempts to bring all types of animation to the fore and to present insight and analysis about the practice, process and production of such work. Illustrated contributions are invited from practitioners and scholars of animation around the world representing animation from many different perspectives. Innovative models of critical presentation and analysis are especially encouraged, along with reviews and interviews. It is hoped that this journal will contribute to the expanding richness of knowledge and debate around animation.


Issue 9


Editorial <https://www.ingentaconnect.com/contentone/intellect/ap3/2020/00000009/00000001/art00001>

SAMANTHA MOORE, MIRIAM HARRIS AND ELLIE LAND


Articles


A problem with questions: Improvisation and unforeseen epistemology in animation practice <https://www.ingentaconnect.com/contentone/intellect/ap3/2020/00000009/00000001/art00002>

ANDREW BUCHANAN


Knowledge production as process in arts practice as research <https://www.ingentaconnect.com/contentone/intellect/ap3/2020/00000009/00000001/art00003>

SALLY PEARCE


Capoeira: An exploration of animism and the representation of the spirit through ethnographic animation <https://www.ingentaconnect.com/contentone/intellect/ap3/2020/00000009/00000001/art00004>

MARY MARTINS


Cultural roots and nostalgia: Exploring cultural identity and sense of belonging through animation practice <https://www.ingentaconnect.com/contentone/intellect/ap3/2020/00000009/00000001/art00005>

ELEONORA ASPARUHOVA AND MARIANNE PATERA


Astro-animation: A case study of art and science education <https://www.ingentaconnect.com/contentone/intellect/ap3/2020/00000009/00000001/art00006>

LAURENCE ARCADIAS, ROBIN H. D. CORBET, DECLAN MCKENNA AND ISABELLA POTENZIANI


It is all fun and games: Using gamification and serious gaming to bridge the practice–theory gap in a creative industries school <https://www.ingentaconnect.com/contentone/intellect/ap3/2020/00000009/00000001/art00007>

STÉPHANE COLLIGNON AND THIBAUT SANA


Doozy deconstructed: Paul Lynde’s voicing of Hanna Barbera’s animated villains <https://www.ingentaconnect.com/contentone/intellect/ap3/2020/00000009/00000001/art00008>

RICHARD SQUIRES


Batman’s theories and attitudes: ‘Re-positioning’ practice as research <https://www.ingentaconnect.com/contentone/intellect/ap3/2020/00000009/00000001/art00009>

PAUL WELLS


Practice as research in animation: A provisional engagement <https://www.ingentaconnect.com/contentone/intellect/ap3/2020/00000009/00000001/art00010>

ROBIN NELSON


Walking from physical to digital within Deep Waters <https://www.ingentaconnect.com/contentone/intellect/ap3/2020/00000009/00000001/art00011>

KATERINA ATHANASOPOULOU


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