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[Commlist] Two Funded Scholarships in Virtual Production - LSBU with the University of Greenwich
Wed Feb 23 11:23:49 GMT 2022
London South Bank University and the University of Greenwich has great
pleasure in advertising two funded PhD scholarships in Virtual Production:
https://www.findaphd.com/phds/programme/phd-opportunities-in-school-of-art-and-creative-industries-lsbu/?p5507
<https://www.findaphd.com/phds/programme/phd-opportunities-in-school-of-art-and-creative-industries-lsbu/?p5507>
The PhDs will be jointly supervised by LSBU across the Schools of Arts
and Creative Industries, The Built Environment, or the School of
Engineering and Computing. Supervisory support is also offered in
collaboration with the University of Greenwich.
We will support two energetic and critically-aware doctoral candidates
interested in Virtual Production
<https://www.findaphd.com/common/clickCount.aspx?theid=5507&type=186&DID=0&url=https%3a%2f%2fwww.target3d.co.uk%2fpost%2fwhat-is-virtual-production-2021>
to examine any aspect relating to how film, pre and post production, and
gaming are converging. We are therefore interested in, but not limited to:
· Testing the aesthetic potential of the *Unreal or Unity Gaming
Engines* in film,
television, OR marketing.
· Analysis of pre-production practices such as *camera tracking*.
· Explorations of *novel forms of storytelling* through the use of
Virtual Production.
· The blending of the real and unreal, and/or the *exploration of
space and
*
* articulation of 3D environments *to create content, story, or
experiences. This
could include volumetric capture.
· *Asset creation, sourcing, ingest, retrieval, and commercialisation/open*
* sourcing of assets.* This may include Artificial Intelligence
(AI), NFTs (Non-
fungible tokens), and/or the use of the Blockchain.
· The use of *soundscapes* and object-oriented sound for Virtual
Production.
· Virtual lighting and colour correction for Virtual Production, or
the examination of
camera lenses.
· *Reductions in carbon* through the adoption of Virtual Production.
· Computational and graphic *analysis of the nature of ‘The
Volume’* (the
immersive production space) and of the three-dimensional
‘creative palette’
offered by Virtual Production or volumetric techniques.
· Computational modelling and analysis of *Virtual Production
workflows* in pre-
production, live action, or post-production.
· *Optimisation of the Virtual Production process using computational
*
* (programming) methods*, including shared assets and resources
for content
developers and production teams.
· Use of technologies for content/media provenance and
*verification and forgery
*
* detection*. This could include the tracking of intellectual
property.
· Network and application data analysis in support of *immersive
perception*
* optimization.*
This is an exceptionally exciting opportunity to develop a new field
that is currently of high interest to the Academy and to industry. There
will be opportunities to engage with industry and to use state of the
art facilities in London and Greenwich, at Maidstone Studios, and
additional studios in collaboration with the Hi3 Network. Hi3 is a £6.1m
European Regional Development Framework initiative creating a network of
three connected studio Hubs in the SE of the UK to bring researchers and
SMEs from anywhere in England together to undertake research and
innovation in emerging technologies for the moving image, such as
Virtual Production.
https://www.sbi.business/hi3/home <https://www.sbi.business/hi3/home>
https://www.maidstonestudios.com/ <https://www.maidstonestudios.com/>
To apply:
https://www.findaphd.com/phds/programme/phd-opportunities-in-school-of-art-and-creative-industries-lsbu/?p5507
<https://www.findaphd.com/phds/programme/phd-opportunities-in-school-of-art-and-creative-industries-lsbu/?p5507>
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