Archive for 2021

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[Commlist] Journal of Gaming & Virtual Worlds 13.1 published

Wed Oct 13 13:18:27 GMT 2021






Intellect is pleased to announce that Journal of Gaming & Virtual Worlds13.1 is out now!


For more information about the journal and issue click here>>

https://www.intellectbooks.com/journal-of-gaming-virtual-worlds <https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>


Aims and Scope


The Journal of Gaming & Virtual Worlds(JGVW) is an international, peer-reviewed journal devoted to the study of games and playful practices across media platforms and genres. It is a leading forum for interdisciplinary dialogue within game studies, focusing primarily on theory and criticism of games, the intersection of media, game design and gaming culture, and the performative and transformative dimensions of games and virtual worlds. The journal is open to diverse research approaches including: theoretical, empirical/ethnographical, creative and pedagogical methods, as well as submissions

from essayists and reviewers. We are particularly interested in inter or multi-disciplinary contributions that connect scholars across multiple discourses.


/JGVW/ aims at researchers and professionals working in and researching creative media, and seeks to document, harmonize, juxtapose and critically evaluate the diverse media landscape. It features long articles, short papers, essays, interviews and critical reviews of relevant new publications, video games, virtual environments and digital art.


Those looking to submit an article to the journal should do so via the journal’s webpage (www.intellectbooks.com/journal-of-gamingvirtual-worlds <http://www.intellectbooks.com/journal-of-gamingvirtual-worlds>). Prospective guest editors are invited to approach the Associate Editors with a proposal for a themed issue or series. Prospective reviewers and publishers should approach the Reviews Editor or the VR & Arts Reviews Editor respectively.


Issue 13.1


Articles


The work of watching Twitch: Audience labour in livestreaming and esports <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00001>

MARCUS CARTER AND BEN EGLISTON


Intra-acting bio-object: A posthuman approach to the player–game relation <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00002>

JUSTYNA JANIK


La mode rétro: French mystery games – Between nostalgia and historical revisionism (1986–91) <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00003>

FILIP JANKOWSKI


Mechanisms of identification and social differentiation in player–avatar relations <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00004>

NICHOLAS DAVID BOWMAN, JAIME BANKS AND EDWARD DOWNS


Playing with the Kitchen Table: Using persuasive games to promote empathy for persons with anaphylactic food allergies <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00005>

RYAN CLEMENT


Running scared: Fear and space in Amnesia: The Dark Descent <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00006>

CHARLES LEE


Book Reviews


Esport Play: Anticipation, Attachment and Addiction in Psycholudic Development, Veli-Matti Karhulahti (2020) <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00007>

JAMES SHELTON


Dans la peau des gamers: Anthropologie d’une guilde de World of Warcraft (Inside the Gamers: Anthropology of a Guild of World of Warcraft), Olivier Servais (2020) <https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00008>

STANLEY Y. KOLLASCH


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