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[Commlist] Call for Papers - The 1st Games and Social Impact Media Research Lab Conference
Mon Jul 19 12:01:02 GMT 2021
The 1st Games and Social Impact Media Research Lab Conference - GLOW2021
October 22, 2021
https://glow.ulusofona.pt/glow21/ <https://glow.ulusofona.pt/glow21/>
The 1st Games and Social Impact Media Research Lab Conference (GLOW2021)
on October 22, 2021 is organized by GLOW Lab. The conference will be
hosted by Lusófona University as a joint initiative between the CICANT
(https://cicant.ulusofona.pt/ <https://cicant.ulusofona.pt/>) and
HEI-Lab (https://hei-lab.ulusofona.pt/ <https://hei-lab.ulusofona.pt/>)
research centers. Considering the current pandemic context, the
conference will adopt an online format.
The potential of games for social impact and inclusion is vast and
ever-evolving. The Games and Social Impact Media Research Lab (GLOW)
(https://glow.ulusofona.pt/ <https://glow.ulusofona.pt/>) was created at
Lusófona University to research, discover, and foster links between
games studies in academia and civil society through educational and
knowledge exchanges. GLOW’s main research interests are the social
impact of games and play and how this impact can be transformed and
advanced. A number of social groups continue to be underrepresented in
the games industry’s priorities, and design knowledge needs to expand in
relation to these groups and their specificities. GLOW is meant to
advance existing research in the relationship between games and social
outcomes, strengthening the sharing and production of new data evidence,
new methodologies, and approaches in the field.
The GLOW2021 conference is a way of introducing GLOW and its initiatives
and projects to academics and non-academics alike across games-related
fields, as well as creating a space for discussion and knowledge
transfers on the social impacts of playable media. GLOW2021 conference
is accepting abstract proposals pertaining to topics related to the
social impact of games, including but limited to:
The potential social impact(s) of play and games;
Games as a tool for social inclusion;
Games as tools or strategies to foster change;
Game-based learning;
Inclusiveness and representation in the games industry;
Games motor and cognitive accessibility;
Empowerment in and through games;
Reflections on inclusion and exclusion in games;
Bridging the gap between games industry and academia;
Serious applications for commercial games;
Novel spaces and contexts for play;
Playable Narratives and Immersive Media.
In addition to abstracts for scientific papers and presentations on the
part of academics, GLOW2021 also welcomes presentations from game
developers working on specific games or projects broadly aimed towards
making and difference in driving social change, addressing societal
challenges, improving people's lives, and fostering learning. GLOW2021
accepts abstracts in the following categories:
Research Papers
Demo Presentations
Poster presentations
Abstracts (500 words and 5 keywords maximum) must be submitted until
July 31, 2021. The text must be in English and submitted via EasyChair
(https://easychair.org/conferences/?conf=glow2021
<https://easychair.org/conferences/?conf=glow2021>).
Abstract acceptance notification will be sent before September 1, 2021
Conference proceedings will be published in an open-access publication
with an associated ISSN. Best abstracts will be invited to submit full
papers for Lusófona University’s International Journal of Film and
Media Arts (IJFMA) (https://revistas.ulusofona.pt/index.php/ijfma/
<https://revistas.ulusofona.pt/index.php/ijfma/>) and International
Journal of Games and Social Impact (IJGSI)
(https://glow.ulusofona.pt/journal-on-game/
<https://glow.ulusofona.pt/journal-on-game/>).
Registration will open soon (no fee required). For more information:
http://glow.ulusofona.pt/glow2021/ <http://glow.ulusofona.pt/glow2021/>
or (glow /at/ ulusofona.pt) <mailto:(glow /at/ ulusofona.pt)>
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