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[Commlist] New Book: The Legend of Zelda: Ocarina of Time - A Game Music Companion

Sat Mar 27 19:57:06 GMT 2021

Intellect is pleased to announce that */The Legend of Zelda: Ocarina of Time - A Game Music Companion <>/*, by Tim Summers, is now available in ebook and hardback.

Some 22 years after its creation, /The Legend of Zelda: Ocarina of Time/ is still held in high critical regard as one of the finest examples of the video game medium. The same is true of the game’s music, whose superlative reception continues to be evident, whether in the context of the game or in orchestral concerts and recordings of the game’s music.

Given music’s well-established significance for the video game form, it is no coincidence that music is placed at the forefront of this most lauded and loved of games. In /Ocarina of Time/, music connects and unifies all aspects of the game, from the narrative conceit to the interactive mechanics, from the characters to the virtual worlds, and even into the activity of legions of fans and gamers, who play, replay, and reconfigure the music in an enduring cultural site that has /Ocarina of Time/ at its center. As video game music studies begins to mature into a coherent field, it is now possible to take the theoretical apparatus and critical approaches that have been developed in antecedent scholarship and put these into practice in the context of an extended concrete game example.

The most extensive investigation into the music of a single game yet undertaken, this book serves three important primary purposes: first, it provides a historical-critical account of the music of an important video game text; second, it uses this investigation to explore wider issues in music and media studies (including interactivity, fan cultures, and music and technology); and third, it serves as a model for future in-depth studies of video game music.

/The Legend of Zelda: Ocarina of Time - A Game Music Companion/ is the first book of Intellect’sStudies in Game Sound and Music <> series.

*_Table of Contents
*Chapter 1: Introduction*

*Chapter 2: The Music of Ocarina of Time in Context*

    Nintendo’s Game Franchises
    The Legend of Zelda
    Kondo’s Approach to Music in The Legend of Zelda
    Music on the Nintendo 64
    Music in Ocarina of Time

*Chapter 3: The Ocarina and Link’s Musical Performances*

    The Ocarina
    The Songs
    The Scarecrow’s Song and Other Performances
    Musical Performance in Ocarina of Time
    The Function of Musical Performance in Games

*Chapter 4: Location Cues*

    Part I. Hyrule Field
    Part II. Location Cues Featuring Ocarina Songs
    Part III. Dungeon Cues
    Part IV. Towns
    Part V. Recurring Types of Location

*Chapter 5: Character Themes and Cutscenes

    Part I. Character Themes
    Part II. Other Cutscenes
    Music for Cutscenes

*Chapter 6: Ludic Cues

    Part I. Combat Music
    Part II. Cues for Treasure and Challenges
    Aestheticizing the Ludic

*Chapter 7: Interfaces and Sound Effects

    Earcons for Interfaces
    Musicality and Magic
    Sound and Motion
    Enemy Sound Effects

*Chapter 8: Ocarina Afterlives

    Later Games
    Decontextualizing Sound
    A Multi-Valent Musical Medium

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