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[Commlist] New Book: The Legend of Zelda: Ocarina of Time - A Game Music Companion
Sat Mar 27 19:57:06 GMT 2021
Intellect is pleased to announce that */The Legend of Zelda: Ocarina of
Time - A Game Music Companion
<https://www.intellectbooks.com/the-legend-of-zelda-ocarina-of-time>/*,
by Tim Summers, is now available in ebook and hardback.
Some 22 years after its creation, /The Legend of Zelda: Ocarina of Time/
is still held in high critical regard as one of the finest examples of
the video game medium. The same is true of the game’s music, whose
superlative reception continues to be evident, whether in the context of
the game or in orchestral concerts and recordings of the game’s music.
Given music’s well-established significance for the video game form, it
is no coincidence that music is placed at the forefront of this most
lauded and loved of games. In /Ocarina of Time/, music connects and
unifies all aspects of the game, from the narrative conceit to the
interactive mechanics, from the characters to the virtual worlds, and
even into the activity of legions of fans and gamers, who play, replay,
and reconfigure the music in an enduring cultural site that has /Ocarina
of Time/ at its center. As video game music studies begins to mature
into a coherent field, it is now possible to take the theoretical
apparatus and critical approaches that have been developed in antecedent
scholarship and put these into practice in the context of an extended
concrete game example.
The most extensive investigation into the music of a single game yet
undertaken, this book serves three important primary purposes: first, it
provides a historical-critical account of the music of an important
video game text; second, it uses this investigation to explore wider
issues in music and media studies (including interactivity, fan
cultures, and music and technology); and third, it serves as a model for
future in-depth studies of video game music.
/The Legend of Zelda: Ocarina of Time - A Game Music Companion/ is the
first book of Intellect’sStudies in Game Sound and Music
<https://www.intellectbooks.com/studies-in-game-sound-and-music> series.
*_Table of Contents
_*
*Chapter 1: Introduction*
*Chapter 2: The Music of Ocarina of Time in Context*
Nintendo’s Game Franchises
The Legend of Zelda
Kondo’s Approach to Music in The Legend of Zelda
Music on the Nintendo 64
Music in Ocarina of Time
*Chapter 3: The Ocarina and Link’s Musical Performances*
The Ocarina
The Songs
The Scarecrow’s Song and Other Performances
Musical Performance in Ocarina of Time
The Function of Musical Performance in Games
*Chapter 4: Location Cues*
Part I. Hyrule Field
Part II. Location Cues Featuring Ocarina Songs
Part III. Dungeon Cues
Part IV. Towns
Part V. Recurring Types of Location
*Chapter 5: Character Themes and Cutscenes
*
Part I. Character Themes
Part II. Other Cutscenes
Music for Cutscenes
*Chapter 6: Ludic Cues
*
Part I. Combat Music
Part II. Cues for Treasure and Challenges
Aestheticizing the Ludic
*Chapter 7: Interfaces and Sound Effects
*
Earcons for Interfaces
Musicality and Magic
Sound and Motion
Enemy Sound Effects
Conclusions
*Chapter 8: Ocarina Afterlives
*
Later Games
Decontextualizing Sound
A Multi-Valent Musical Medium
Please visit our website for more information:
www.intellectbooks.com/the-legend-of-zelda-ocarina-of-time
<http://www.intellectbooks.com/the-legend-of-zelda-ocarina-of-time>
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