Archive for 2019

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[Commlist] Conference CFP - 2020 SWPACA Conference (Game Studies, Culture, Play, and Practice Area)

Sun Aug 25 10:23:22 GMT 2019

Call for Papers: Game Studies, Culture, Play, and Practice Area

41st Annual Southwest Popular/American Culture Association (SWPACA) Conference

February 19-22, 2020

Hyatt Regency Hotel & Conference Center

Albuquerque, New Mexico <>

Proposal submission deadline: October 31, 2019

The Game Studies, Culture, Play, and Practice Area invites papers, panels, and other proposals on games (digital and otherwise) and their study and development. Proposals are welcome from any and all scholars (including graduate students, independent scholars, and tenured, tenure-track, and emeritus faculty) and practitioners (developers, artists, archivists, and so forth). Unusual formats, technologies, and the like are encouraged.


Possible topics include (but are in no way limited to):

Advertising (both in-game and out)

Archiving and artifactual preservation


Design and development

Economic and industrial histories and studies

Educational games and their pedagogies

E-Sports and competitive gaming

Fan studies

Foreign language games and culture

Game art/game-based art (including game sound)

Game development education

Game engines and entertainment

Game genres/types

Game streaming

Games and health

Gender and sexual identity

Haptics and interface studies


Histories of games

Industry studies

International/non-US game studies


Mobile gaming

MOGs, MMOGs, and other forms of online/networked gaming


Pornographic games

Religion and games

Representations of race and class

Representations of space and place

The rhetoric of games and game systems

Serious games

Table-top games and gaming

Technological, aesthetic, economic, and ideological convergence

Theories of play

Transmedia and games

All proposals must be submitted through the Conference Management System at<> submission FAQs and Tips).

SWPACA offers monetary awards for the best graduate student papers in a variety of categories. Submissions of accepted, full papers are due January 1, 2020. For more information, visit

Registration and travel information for the conference is available at<>

In addition, please check out the organization’s peer-reviewed, scholarly journal, Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy, at

- AREA -

The Game Studies, Culture, Play, and Practice Area is international in scope and emphasizes diversity, an openness to innovative approaches and presentations, and the energetic practice of post-conference collaboration and publication. The Area was established in 2005 as a division of the Computer Culture Area, and became a standalone area in 2010. In addition to organizing conference panels, roundtables, and workshops, the Game Studies, Culture, Play, and Practice Area offers formal and informal mentoring, organizes outings, and hosts evening social events.

- Chair: Judd Ruggill ((jruggill /at/ <mailto:(jruggill /at/>)

- Research Coordinator: Jennifer deWinter ((jdewinter /at/ <mailto:(jdewinter /at/>)

- Social Media Coordinator: Michael Anthony DeAnda ((madeanda /at/ <mailto:(madeanda /at/>)

- Special Events Coordinator: Ryan Moeller ((rylish.moeller /at/ <mailto:(rylish.moeller /at/>)

- Graduate Student Mentor: Chris Hanson ((cphanson /at/ <mailto:(cphanson /at/>)

- Twitter: @GSCPP

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