Archive for February 2019

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[Commlist] CFP Develop: Research 'Games for Good' at Develop

Fri Feb 15 16:08:39 GMT 2019





*Develop: Research academic track *at Develop: Brighton Annual Conference 2019, Hilton Brighton Metropole Hotel

Theme:*Games for Good*

Date of event:*9 July 2019*

Deadline for submissions:*7 March 2019*

The University of Brighton’sConnected Futures <https://www.brighton.ac.uk/research-and-enterprise/brighton-futures/connected-futures/index.aspx>, led by Professor Karen Cham, is sponsoring theDevelop: Research <https://www.developconference.com/whats-on/developresearch> academic track, an applied research showcase at influential games industry conference,Develop: Brighton <https://www.developconference.com/>. The conference will be held between 9 –11 July 2019 at the Hilton Brighton Metropole in Brighton and will be an opportunity to demonstrate the impactful research and enterprise of our university community and our key collaborators.

Develop: Brighton is an industry-facing event which brings together people from the European gaming community, routinely attracting more than 2000 attendees from across the games industry. This expansive convention features a conference, workshops, networking events and an extremely well-attended exhibition hall. As such, this is an excellent opportunity to showcase industry-facing academic research, identify potential collaborators and gain insight into the breadth of technical and creative innovation shaping the sector.

This year, Develop: Research Chair, Helen Kennedy, is working closely with Professor Gregor White from Abertay University and esteemed colleagues from across the UK to address the gap in a dedicated, sector-facing, game conference where academics at UK universities can engage with industry to generate economic and cultural impact. We will curate critical research presentations, workshops and demonstrations that address the following "Games for Good" thematics:

 1. Games for Good - Sustaining the future of the games industry. What
    are the technological, aesthetic and cultural developments to be
    aware of in order to ensure the continued success of games in the
    immersive experience economy? What new partnerships are made
    possible, necessary, even vital to ensure the continuation of this
    creative sphere? What fields of artistry and innovation do
    contemporary developers draw upon in order to invigorate the industry?
 2. Games for Good - How can academic research and engagement enable
    games, games culture and the games industry to 'clean up' the toxic
    image it has as a space of employment, an immature art form and as
    an inclusive leisure activity? To what extent might researchers
    positively intervene in controversies surrounding game titles,
    cultures and practices? In what ways can criticism contribute to the
    creation of ethical games and ethical gaming?
 3. Games for Good – An opportunity to showcase the leading edge of
    academic research deploying the immersive and interactive potentials
    of games to promote innovation in relation to health, social
    engagement, political awareness or educational benefits.

Selected presentations will be considered for review and potential publication.

Conventional papers, panels, workshops and demonstrations are all welcome.

Please submit an abstract of*no more than 300 words, a bio and keywords outlining your proposed session***to:(_FuturesAdmin /at/ brighton.ac.uk) <https://staffmail.brighton.ac.uk/owa/redir.aspx?C=3GcScBYlvoBQ8uSa30uNHdNoNlLhT8qBzBuY5BGvKcxKkEYs5IbWCA..&URL=mailto%3aFuturesAdmin%40brighton.ac.uk> _by the deadline of 7 March 2019.

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