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[ecrea] new book | The Computer-Animated Film: Industry, Style and Genre
Thu Jun 07 13:53:39 GMT 2018
I am very pleased to announce the publication of */The Computer-Animated
Film: Industry, Style and Genre/
*(https://edinburghuniversitypress.com/book-the-computer-animated-film.html) with
Edinburgh University Press. Widely credited for the revival of
feature-length animated filmmaking within contemporary Hollywood,
computer-animated films are today produced within a variety of national
contexts and traditions. Covering thirty years of computer-animated film
history, and analysing over 200 different examples, /The
Computer-Animated Film: Industry, Style and Genre/ persuasively argues
that this body of work constitutes a unique genre of mainstream cinema.
Informed by wider technological discourses and the status of animation
as an industrial art form, the book not only theorises computer-animated
films through their formal properties, but connects elements of film
style to animation practice and the computer-animated film’s unique
production contexts.
* Provides a wide-ranging focus on a multitude of animation studios,
companies, facilities, divisions and subsidiaries in Hollywood and
beyond
* Supported throughout by close textual analysis and clearly marked
case studies
* Expands the critical examination of computer-animated films by
combining animation and film theory together with theories of
animation practice, industry papers and original studio production
memos.
*Christopher Holliday* teaches Film Studies and Liberal Arts at King’s
College London specializing in film genre, international film history,
digital media, film technology and animation. He has published several
book chapters and journal articles on contemporary Hollywood animation,
and is currently co-editing a collection of essays that examines the
historical, cultural and theoretical points of intersection between
fantasy and animation.
*_Table of Contents_*
List of illustrations
Acknowledgements
Introduction
1. Falling with style? The Computer-Animated Film and Genre
2. Towards a Journey Narrative syntax
3. Notes on a Luxo world
4. Computer-Animated Films and Anthropomorphic Subjectivity
5. Object Transformation and the Spectacle of Scrap
6. Pixar, Performance and Puppets
7. Monsters, Synch: A Taxonomy of the Star Voice
8. From Wile E. to Wall-E: Computer-Animated Film Comedy
9. Dreamworks Animation, Metalepsis and Diegetic Deconstruction
10. The Mannerist Game
Conclusion: Satisfying a Spirit of Adventure
Bibliography
/Holliday persuasively argues that contemporary computer animation
feature films constitute a genre in their own right. Re-positioning
genre through fresh configurations of how computer animated films relate
to each other, he analyzes their ideologically-charged formal and
technical characteristics, successfully revealing new systems of textual
properties and affordances. Insisting that the very ‘animatedness’ of
computer animation invokes a revision of the traditional cartoon,
conventional film tropes and digital moving images, Holliday properly
traces the influence of animation in the re-invention of mainstream
movies per se./
- *Professor Paul Wells, Animation Academy, Loughborough University*
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