[Previous message][Next message][Back to index]
[ecrea] CFP: Lifeplay journal - Volume 6: Videogame anthropology
Tue Dec 27 16:55:21 GMT 2016
LIFEPLAY JOURNAL. Volume 6.
VIDEOGAME ANTHROPOLOGY
EDITOR (Issue) D. Mario Barranco Navea.
Social and Cultural Anthropology researcher at the Geography and History
Faculty of the University of Seville.
ISSUE BRIEF
We understand the videogame should be considered an important object of
study for social sciences, insofar its own peculiarities allow for new
epistemic frames. Drawing together anthropological concepts and
videoludic media, it is realized the extent to which classic and
contemporary ideas of the discipline, some of them seemingly surpassed,
find a new shelter, spreading its implications to current networks and
emergencies. This renewed applicability not only allows for the notions
and difficulties of anthropology to be revisited under the light of new
media, re-founded on representative terms, but also, as regards to an
interactive artifact, the videogame achieves a unique execution and a
social implementation of said concepts and difficulties. If we
understand, by Gilles Deluze, that philosophy is no other than the
discipline responsible for the fabrication of concepts, and we agree
with the definition given by Tim Ingold that anthropology can be viewed
as a form of philosophy that includes people, i.e., societies and agents
in interaction with the conceptual, we can state, in summary, that the
videogame has its own anthropology as well.
Therefore, the present edition will explore the basics for the
delimitation of an anthropological approach to videoludic media.
Ideally, this approach pursues, by retroduction, the conditions for an
anthropological field or subdiscipline, responsible for the validation
of the representative and constructivist possibilities of the videogame
as an ethnographic medium. That is, the videogame is not constituted
only as an object, susceptible of being tackled through ethnography, but
also as an object constituted of new techniques and representative
options; qualified, in any case, for the hermeneutic undertakings of
conceptual and cultural translation. In short, to inquire, on the one
hand, into the ethnography of the videogame and, on the other hand, into
the possibility of a videoludic ethnography. An anthropology within the
videogame that will invite for a speculative rate of the anthropology of
the videogame.
Based on these considerations, the papers admitted for the Dossier
section will be grouped under the following sections:
1. Anthropology in the videogame: where investigations based on an
anthropology focused in practice and the discursive analysis, in close
rapport with the program of Cultural Studies and which manifest a
compromise with ontic levels of the program and the deontological
margins of the investigation, thus fostering a critical epistemology,
both reflexive and deconstructive. To this line of argument belong the
works which touch upon any of the central themes of the discipline, such
as genre, ethnicity, orientalism, colonialism, postcolonialism,
decolonialism, identity, the concept of race, ethnocentrism, etc.
2. Anthropology of complexity applied to videogames: where will be
admitted investigations finding in videogames a prominent object of the
theories and tools of complexity and chaos, theory of networks,
algorithm analysis and application in the videoludic representation,
psychosocial experiences of artificial intelligence or its application
to the medium of cognitive studies.
3. Anthropology and the videogame (or the videoludic): where space will
be given to those investigations dealing with the relation between the
videogame as medium, and ethnography as technique as well as formulative
and representational machinery of cultural and social realities. This
line of argument makes up a front for ontologic and anthropological
vocation, akin to the controversial pairing of cinema and ethnography
that, in the last century, has been happening close to Visual
Anthropology. Thus, this line will welcome investigations that question
the syntactic confluence, ergodic and substantive between the videogame
and anthropology, as regards to expressive media which share a common
empirical interaction.
FOCUS AND SCOPE (Issue)
As a consequence, LifePlay will accept investigations relating the
videogame with the other central themes set forth, as well as the
following descriptives:
1.- The videogame and today's sociological difficulties
2.- Traditional concepts of the discipline in its videoludic translation
3.- The videogame as a means for cultural formalization
4.- The anthropological nature of the videogame
SUBMITTING THE MANUSCRIPT FOR REVIEW
You may send your inquiries to the monographic dossier until *February
28, 2017*, start date of the construction of the No. 6 LifePlay to be
published in *June*.
1. Counting from that date, you will receive over the next 30 days an
email stating that your work has been accepted by LifePlay, so will
start the evaluation process. If the work does not meet publication
standards required by the magazine, the paper will be refunded.
2. After receiving our approval, the evaluation process begins. Your
paper will be sent to two external referees to assess their relevance
for publication in LifePlay. The review period is 21 days.
3.Once received peer review, the magazine will proceed to send the
document to the author to rush the corrections indicated by the external
referees, in case any. The deadline to return the paper corrected will
be 7 days. In the absence of such corrections, the author will receive
an email indicating the imminent publication of his/her academic paper.
Research for DOSSIER be sent to the address below.
Remember that the other sections are open to your feedback at any time
and they are not subject to call for papers.
In any case, see Publication
RULES:[http://lifeplay.es/LifePlay/LP_normativa.pdf].
DOSSIER section: (dossier /at/ lifeplay.es) <mailto:(dossier /at/ lifeplay.es)>
TECHNICAL section: (tecnica /at/ lifeplay.es) <mailto:(tecnica /at/ lifeplay.es)>
MISCELLANEOUS section: (miscelanea /at/ lifeplay.es)
<mailto:(miscelanea /at/ lifeplay.es)>
REVIEW: (resena /at/ lifeplay.es) <mailto:(resena /at/ lifeplay.es)>
Mario Barranco Navea
Researcher at the University of Seville
**
---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please
use it responsibly and wisely.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at
http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ vub.ac.be)
URL: http://nicocarpentier.net
---------------
[Previous message][Next message][Back to index]