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[ecrea] announcing G|A|M|E journal n.5/2016

Mon Dec 05 16:34:11 GMT 2016



Subj: announcing G|A|M|E journal n.5/2016




We’re proud to announce that G|A|M|E n. 5/2016 has been published and is available (open access) at http://www.gamejournal.it/issues/game-n-52016/


Can video game design be compared to more formalized practices of scientific research or speculation within game studies? And, by virtue of an intellectual leap that in itself calls for discussion, can video games be considered as an efficient vehicle for the presentation of certain kinds of knowledge, in the same way in which papers, conference presentations, and books are?

In an experimental format for academic publishing, G|A|M|E n. 5/2016 contains both articles and playable artifacts that address these themes.


The editors of G|A|M|E n.5/2016
Giovanni Caruso, Riccardo Fassone, Gabriele Ferri, Stefano Gualeni, Mauro Salvador


** table of contents http://www.gamejournal.it/issues/game-n-52016/ **
Games on Games. Game design as critical reflexive practice (edited by Giovanni Caruso, Riccardo Fassone, Gabriele Ferri, Stefano Gualeni, Mauro Salvador)


vol. 1, 2016 – Journal (peer-reviewed)
G. Caruso, R. Fassone, G. Ferri, S. Gualeni, M. Salvador – Games on Games. Game design as critical reflexive practice S. Gualeni – Self-reflexive Videogames: Observations and Corollaries on Virtual Worlds as Philosophical Artifacts
P. Barr – Critical Jostling
R.J.S. Sloan – Nostalgia Videogames as Playable Game Criticism
B. Schrank – Bust A Cup: Reclaiming Risk in Play
D. Cox, M. Beale -NorthPoint Courtesy Services Development and Design Summary J. Micallef – Illusion Master: Extending Self-Presence and Challenging Immersion in and through Digital Games
E. Torner – The Self-Reflexive Tabletop Role-Playing Game


vol. 2, 2016 – Critical Notes (non peer-reviewed)
G. Alonge – P. Harrigan, M.G. Kirschenbaum (eds): Zones of Control. Perspectives on Wargaming M. Salvador – A. Bossom, B. Dunning: Video Games. An Introduction to the Industry G. Nencioni – F. Giordano, B. Perron (eds.): The Archives. Post Cinema and Video Game Between Memory and the Image of the Present

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