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[ecrea] Special Issue: E-Politics of Immersion – Immersive Storytelling in Digital Ecosystems
Sun Oct 23 12:31:46 GMT 2016
*CALL FOR PAPERS*
**
Special Issue: E-Politics of Immersion – Immersive Storytelling in
Digital Ecosystems
**
*SUBMISSION DUE DATE: *15 January 2017
*PUBLICATION: *International Journal of E-Politics**
**
*OBJECTIVE OF THE THEMED ISSUE:*
This special issue invites submissions on the E-Politics of Immersion
with a particular interest in Immersive Storytelling in Digital
Ecosystems. With Facebook's $2 billion acquisition of start-up company
Oculus and its virtual reality (VR) head mounted headset-technology
Rift, the intricate dynamics between media platforms and how they affect
the mechanics of everyday life are about to change drastically.
Facebook's investment in VR is part of a strategy to expand its digital
ecosystem to full sensory technology and fully engage users through
immersive content strategies in a mediated environment. In the age of
massive media consumption and the digital performance of the self, of
binge watching, selfies and transmedia narratives, immersion becomes a
defining element for the understanding of our times. Emerging,
interactive content strategies, in which both authors and audiences
contribute meaning, embodiment, and emotionsreframe immersive
storytelling as a site for the production of new, alternative, and
inclusive content ideas, where old identities and new social formations
are contested and ‘worked out’. But what does it mean to be fully
immersed within a narrative? Immersive storytelling has much to do with
a feeling of presence, the ‘make-believe’ of being involved, engaged and
attached to a mediated narrative as a psychological and physiological
sensation. While immersion in VR technology offers the opportunity to be
surrounded by and move and act withinrepresentional spaces, it can be
seen as the culmination of a long history in the creation of immersive
environments. Immersive storytelling can be found in many traditional
approaches in cinematic, theatrical, and literary research, but
especially interactive and transmedia storytelling, 360° videos on
YouTube, VR based theme parks, VR animated content, drama series, and VR
games design pose questions how immersive mediated narratives can and
should be, in which way they influence our media consumption, and how
they relate to immersion as a sociocultural phenomenon and the powers,
strategies, and dynamics of digital ecosystems. We invite papers that
explore highly innovative ideas and/or paradigm shifts in conventional
theory and practice of immersion and immersive storytelling. The
International Journal of E-Politics is interdisciplinary so we welcome
any disciplinary, theoretical or methodological approach, insights on
usage scenarios and applications, and aspects of narrative technologies
from a large range of fieldsand disciplines related to immersion and
immersive storytelling, including computational narrative, narratology,
media studies and media production, drama and performance studies, game
studies and games design, semiotics, interactive arts, cognitive
science, human-computer interaction and transmedia studies. We also
encourage original contributions that explore the issues at any level
i.e. individual or social, national or transnational.
**
*SUGGESTED TOPICS:*
We are interested in topics that include (but are not limited to) the
following:
* Theories and aesthetics of immersive storytelling e.g. spatial,
narrative, social, lucid dimensions, etc.
* Poetics of Immersion e.g. immersive storytelling in digital games,
film and television, literature, non-fiction and documentaries,
social media platforms, journalism, as tools for learning and
teaching, in roleplays, theatre and improvisation, live
installations, museums, etc.
* Immersive Narratologies e.g. immersive storytelling in relation to
traditional dramaturgies, interactive, multimedia, transmedia
storytelling, etc.
* Role of user/audience in immersive storytelling e.g. audience
research approaches, augmented and virtual reality, fandom, health
concerns, etc.
* Role of author/designer in immersive storytelling e.g. script
writing, format development, media production (360° cameras, editing
software), etc.
* Methods/frameworks for testing story development and user
experiences (case studies, post-mortems and best practice)
* Immersion and immersive storytelling as sociocultural phenomena e.g.
Pokémon Go, Snapchat, binge watching, fandom, social media, etc.
* Immersion and immersive storytelling on digital ecosystems e.g.
Facebook’s strategy for VR, Netflix, VR ‘console war’ (Oculus, Sony,
HTC), etc.
**
*SUBMISSION PROCEDURE: *
Researchers from any field of enquiry that deal with immersion and
immersive storytelling are invited to submit papers for this themed issue.
All submissions are due by*/January 15, 2017./*
*All queries to*
Christian Stiegler (christian.stiegler /at/ brunel.ac.uk)
<mailto:(christian.stiegler /at/ brunel.ac.uk)>
**
*Full papers to be submitted electronically, *
http://www.igi-global.com/submission/manuscripts/**
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