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[ecrea] Transmedia Use(r)s – Symposium and Summer School in Cultural Studies (University of Jyväskylä, Finland 13-15 June 2016)
Thu Jun 02 13:29:31 GMT 2016
Transmedia Use(r)s
20th International Summer School in Cultural Studies
Time: 13–15 June 2016
Place: University of Jyväskylä, Finland
Organizers: Society for Cultural Studies in Finland, Centre for
Contemporary Culture Studies at the University of Jyväskylä
Transmedia storytelling refers to the increasingly popular way of
delivering media content over a combination of media platforms. Cinema,
games, tv series, novels, webisodes, podcasts, comics, fan fiction and
many other media forms all come together in creating a rich, fictional
storyworld. There is much to do to gain a better understanding of
transmedia audiences on the basic level of reception. How do people make
sense of the transmedia stories, what are their strategies in covering
the multi-platform distribution, and how does the media interweave with
everyday practices?
The Summer School addresses transmedia users and uses through lectures
and seminar presentations, based on the latest research. The Symposium
held on Monday, 13 June 2016 is open to the public. Those interested in
seminar sessions on Tuesday 14 and Wednesday 15 June are asked to
contact the secretary of the Society for Cultural Studies at
(minna.m.nerg /at/ jyu.fi).
The event takes place in English.
Symposium: Transmedia Use(r)s
Time: Monday 13 June, 14.00–17.30
Place: University of Jyväskylä, Finland
Ruusupuisto, lecture hall RUU D104
PROGRAMME
14.00–15.00 Lecture
Raine Koskimaa: Games and Playing in Transmedia Storytelling
15.00–16.00 Lecture
Elizabeth Evans: Negotiating ‘Engagement’ within Transmedia Culture
16.00–16.30 Coffee Break
16.30–17.30 Lecture
Lisbeth Klastrup: Transmedial worlds, social media and networked reception
For more information, contact:
Minna Nerg, secretary
Society for Cultural Studies in Finland
(minna.m.nerg /at/ jyu.fi)
+358 50 599 8842
http://kultut.fi/
Elizabeth Evans: Negotiating ‘Engagement’ within Transmedia Culture
The blurring of television’s technological and formal boundaries through
transmedia storytelling and distribution has provided media producers in
the UK with new ways of negotiating their audience’s relationship with
content, bringing together multiple modes of ‘engagement’ with the same
core screen content. Audiences may watch content, but may also write,
read, edit, share, talk, interact and play, with ‘engagement’ occurring
across and between individual media and involving multiple behaviours.
Simultaneously, claiming to offer ‘better’ or ‘deeper’ viewer
‘engagement’ has become a marker of quality for UK broadcasters.
Industry bloggers have explored the nature of ‘engaged’ vs ‘non-engaged’
viewers, heralding the former as the truly valuable members of the
television audience. Within academia, a similar emphasis is occurring,
with ‘engagement’ being examined in terms of how the media industry
measure and rationalise their audiences.
What ‘engagement’ actually means in terms of audiences experience
remains elusive. This paper will use industry practitioner interviews
and audience focus groups to explore how the tensions and alignments in
how ‘engagement’ with transmedia content is articulated and understood
by those who create and those who experience such content. For many
industry practitioners, being ‘engaged’ with content has become shaped
by medium specificity and primarily linked with non-viewing behaviours
including social media discussions, creating and sharing content,
seeking out further information etc. For audiences, however, it remains
rooted in the text, emerging from well-crafted narratives and
characters, that construct an emotional connection, regardless of the
medium the story is told in. This paper will map and explore the nuanced
differences in how ‘engagement’ is defined in order to offer a framework
for examining how the experience of screen content shifts or remains!
consistent as it moves between and across the different media
platforms of transmedia texts.
Elizabeth Evans is an Assistant Professor in Film and Television Studies
at the University of Nottingham,UK.
Lisbeth Klastrup: Transmedial worlds, social media and networked reception
In this talk, I will discuss Susana Tosca’s and my recent work on
transmedial worlds and transmedial storytelling. I will present
examples of how users engage with transmedial worlds and their own forms
of transmedial storytelling through social media, and how we can
approach and understand what they do as “networked reception”. Finally,
I will present an experience-centric analytical model which can help
frame current studies of transmedial world engagement.
Lisbeth Klastrup is an Associate Professor at the IT University of
Copenhagen, Denmark.
Raine Koskimaa: Games and Playing in Transmedia Storytelling
In transmedia storytelling, a story is delivered over a variety of
media, so that each media makes its own, distinct contribution. There
are also non-narrative elements involved in much of transmedia
productions, and when all narrative and non-narrative parts are taken
into account, we can talk about transmedia universes, where the
narratives are set in. Often there are games, both digital and
non-digital, included in the transmedia universes, and in this talk I
will look at how games contribute to the transmedia storytelling, and
how playing is a specific form of engagement with media contents. I will
concentrate on two examples. First, the Battlestar Galactica console
game and the Battlestar Galactica Board Game are parts of the BSG
transmedia universe and the former of these plays an intermediary role
in bridging the gap between the original and reimagined BSG television
series, and the second one makes the player feel the paranoia of not
knowing who of their community ar!
e Cylons, so central to the reimagined series, and it also both
echoes the episodes in the series and serves as an alternative episode
generator. The simulation game Spore is used as an example of how a game
may be expanded to a transmedia universe. I will concentrate on what
kind of implications the transmedial expansion bears on the temporal
scale of the game and playing. Altogether, I argue that playing is an
integral part of transmedia user practices.
Raine Koskimaa works as a Professor of Contemporary Culture Studies at
the University of Jyväskylä Department of Art and Culture Studies.
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