Archive for April 2016

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[ecrea] #MINA2016 – Mobile Futures: Poetics, Production and Innovation

Sun Apr 24 11:50:20 GMT 2016



*#MINA2016: Call for Films and Papers:*

*#MINA2016: The 6th International Mobile Creativity and Mobile Innovation Symposium & Screening @ Swinburne University – Melbourne, Australia*, *30 November – 1 December 2016.*

This year MINA is pleased to announce that Swinburne University (AUS) will host *#mina2016 –/International Mobile Creativity and Mobile Innovation Symposium & Screening /*in Melbourne – Australia, in collaboration with Te Rewa O Puanga – School of Music and Creative Media Production and Toi Rauwharangi, the College of Creative Arts (Massey University, NZ), Colab (Auckland University of Technology, NZ), and in association with RMIT University (AUS).

*#MINA2016 CALL FOR FILMS:*

The *#MINA2016* International Mobile Innovation Screening will showcase short films (7 min maximum duration) produced on and with smartphones, mobile and pocket cameras. In addition this year will introduce Virtual Reality (VR), Augmented Reality (AR), Drone, Social Media and New Media productions as part of the screening program.

*Selected works from the #MINA2016 International Mobile Innovation Screening will be featured in the MINA DVD, eBook and MINA’s international partner festivals.*

*Please note: Deadline for film submission: 1 June 2016*

*For more details see: **http://mina.pro/cff2016/*

**

*#MINA2016 CALL FOR PAPERS:*

The */6th International Mobile Creativity and Mobile Innovation Symposium/ @ Swinburne University – Melbourne, *will specifically focus on the following themes:

*Mobile & Making:* Film, Documentary, Photography, Sound and Performance.

*Mobile & Storytelling:* Writing, Poetry, Mobile Journalism (MoJo) and Screenwriting.

*Mobile & Identities:* Intimacy, Self and Otherness, Mobile Social Media and Ethics.

*Mobile & Politics:* Activism, Disruption, Hacking, Media Ecology and Big Data.

*Mobile & Location:* Place, Space, Geo-location based, Augmented Reality, Virtual Reality and Mixed Reality.

*Mobile & Play:* Games, Interactivity, Ludification, User Experience and Participation.

*Mobile & Education:* Community of practice, Digital Classrooms, M-Learning and Pedagogy.

*Mobile & Health:* Public Health, Social innovation, Youth Development, Social Inequalities, Environment, Sports, Medicine and Wellbeing.

*Please note: DEADLINE for paper abstracts and presentation/panel*

*proposals: - Friday 24 June 2016, 5pm (NZ time)*

For more details see http://mina.pro/cfp2016/


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