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[ecrea] CfP: International Conference on Web and Social Media (ICWSM-16)
Sun Nov 08 09:31:55 GMT 2015
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The 10th International Conference on Web and Social Media (ICWSM-16) in
Cologne, Germany. Sponsored by GESIS and the Association for the
Advancement of Artificial Intelligence (AAAI).
CONFERENCE WEBSITE:
http://www.icwsm.org/2016/index.php
* Workshop Proposals Due: December 7, 2015
* Paper Abstracts Due: January 5, 2016 (by 23:59 Hawaii Standard Time)
* Full Papers Due: January 11, 2016 (by 23:59 Hawaii Standard Time)
* Acceptance Notification: February 25, 2016
* Conference: May 18-20, 2016 in Cologne, Germany
CALL FOR PAPERS
THE 10TH INTERNATIONAL AAAI CONFERENCE ON WEB AND SOCIAL MEDIA (ICWSM-16)
The International AAAI Conference on Web and Social Media (ICWSM) is a
forum for researchers from multiple disciplines to come together to
share knowledge, discuss ideas, exchange information, and learn about
cutting-edge research in diverse fields with the common theme of online
social media. This overall theme includes research in new perspectives
in social theories, as well as computational algorithms for analyzing
social media. ICWSM is a singularly fitting venue for research that
blends social science and computational approaches to answer important
and challenging questions about human social behavior through social
media while advancing computational tools for vast and unstructured data.
ICWSM, now in its 10th year, has become one of the premier venues for
computational social science, and previous years of ICWSM have featured
papers, posters, and demos that draw upon network science, machine
learning, computational linguistics, sociology, communication, and
political science. The uniqueness of the venue and the quality of
submissions have contributed to a fast growth of the conference and a
competitive acceptance rate of 20% for full-length research papers
published in the proceedings by the Association for the Advancement of
Artificial Intelligence (AAAI). The accepted papers will be open access
and have equal time for a full oral presentation. Full papers will also
have the opportunity to display their paper as a poster at the venue.
For ICWSM-16, in addition to the usual program of contributed talks,
posters and demos, the main conference will include a selection of
keynote talks from prominent scientists and technologists. Building on
successes in previous years, ICWSM-16 will also hold a day of workshops
and tutorials in addition to the main conference.
DISCIPLINES
* Computational approaches to social media research including
** Natural language processing
** Text / data mining
** Machine learning
** Image / multimedia processing
** Graphics and visualization
** Distributed computing
** Graph theory and Network Science
** Human-computer interaction
* Social science approaches to social media research including
** Psychology
** Sociology and social network analysis
** Communication
** Political science
** Economics
** Anthropology
** Media studies and journalism
** Digital Humanities
Interdisciplinary approaches to social media research combining
computational algorithms and social science methodologies
TOPICS INCLUDE (BUT ARE NOT LIMITED TO)
* Studies of digital humanities (culture, history, arts) using social media
* Psychological, personality-based and ethnographic studies of social media
* Analysis of the relationship between social media and mainstream media
* Qualitative and quantitative studies of social media
* Centrality/influence of social media publications and authors
* Ranking/relevance of social media content and users
* Credibility of online content
* Social network analysis; communities identification; expertise and
authority discovery
* Trust; reputation; recommendation systems
* Human computer interaction; social media tools; navigation and
visualization
* Subjectivity in textual data; sentiment analysis; polarity/opinion
identification and extraction, linguistic analyses of social media behavior
* Text categorization; topic recognition; demographic/gender/age
identification
* Trend identification and tracking; time series forecasting
* Measuring predictability of real world phenomena based on social
media, e.g., spanning politics, finance, and health
* New social media applications; interfaces; interaction techniques
* Engagement, motivations, incentives, and gamification.
* Social innovation and effecting change through social media
* Social media usage on mobile devices; location, human mobility, and
behavior
* Organizational and group behavior mediated by social media;
interpersonal communication mediated by social media
TYPES OF SOCIAL MEDIA INCLUDE
* Social networking sites (e.g., Facebook, LinkedIn)
* Microblogs (e.g., Twitter, Tumblr)
* Wiki-based knowledge sharing sites (e.g., Wikipedia)
* Social news sites and websites of news media (e.g., Huffington Post)
* Forums, mailing lists, newsgroups
* Community media sites (e.g., YouTube, Flickr, Instagram)
* Social Q & A sites (e.g., Quora, Yahoo Answers)
* User reviews (e.g., Yelp, Amazon.com)
* Social curation sites (e.g., Reddit, Pinterest)
* Location-based social networks (e.g., Foursquare)
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Eric Gilbert, Michael Macy and Claudia Wagner
ICWSM-16 Program Co-chairs
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