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[ecrea] Book Announcement: Video Game Policy
Thu Nov 05 10:55:07 GMT 2015
Steven Conway and I are delighted to announce our new edited collection
Video Game Policy: Production, Circulation, Consumption from Routledge.
In this book, you will find an international approach from game studies
scholars, media scholars, lawyers, and policy makers engaging with
questions concerning games, policy, and power. I have included the table
of contents below and attached the flier with Routledges discount code.
Amazon also has an ebook version that is significantly cheaper than this
first run release price.
Very best,
Jennifer and Steven
Video Game Policy: Production, Circulation, Consumption
Eds. Steven Conway and Jennifer deWinter
Introduction
Steven Conway & Jennifer deWinter
Intellectual Property, Privacy, & Copyright
Chapter 1: Law of the Game: Intellectual Property in the Video Game Industry
Mark Methenitis
Chapter 2: Digital Locks, Labor, and Play in Canadas Copyright Policy:
Filtering Power Through Configurations of Game Development
Owen Livermore
Chapter 3: The Princess Doesnt Leave the Castle: How Nintendo's WiiWare
Imprisons Indie Game Design
Theo Plothe
Chapter 4: Policies, Terms of Service, and Social Networking Games
Stephanie Vie
Rating Systems and Cultural Politics
Chapter 5: E(SRB) Is for Everyone: Game Ratings and the Practice of
Content Evaluation
Judd Ethan Ruggill and Ken S. McAllister
Chapter 6: Games For Grown-Ups?: An Historical Account of the Australian
Classification System
Steven Conway & Laura Crawford
Chapter 7: Rockstar Versus Australia
Mark Finn
Chapter 8: Play Britannia: The Development of UK Video Game Policy
Ren Reynolds
Violence in Video Games
Chapter 9: Re-conceptualizing Game Violence: Who Is Being Protected and
From What?
Gareth Schott & Frans Mäyrä
Chapter 10: Playing Around with Causes of Violent Crime: Violent Video
Games as a Diversion from the Policy Challenges Involved in
Understanding and Reducing Violent Crime
James D. Ivory & Adrienne Holz Ivory
Chapter 11: Banning Violent Video Games in Switzerland: A Public Problem
Going Unnoticed
Michael Perret
Chapter 12: Toxic Gamer Culture, Corporate Regulation, and Standards of
Behavior Among Players of Online Games
Thorsten Busch, Kelly Boudreau, & Mia Consalvo
Politics and Regulations
Chapter 13: The Right to Play in the Digital Era
Tom Apperley
Chapter 14: Against the Arcade: Video Gaming Regulation and the Legacy
of Pinball
Carly A. Kocurek
Chapter 15: Curt Shillings Gold Coins: Lessons for Creative Industry
Policy in Light of the 38 Studios Collapse
Randy Nichols
Chapter 16: The Ban on Gaming Consoles in China: Protecting National
Culture, Morals, and Industry Within an International Regulatory Framework
Bjarke Liboriussen, Andrew White, & Dan Wang
Chapter 17: Regulating Rape: The Case of RapeLay, Domestic Markets,
International Outrage, and Cultural Imperialism
Jennifer deWinter
Afterward
Ashley S. Lipson
----------------------------------
Jennifer deWinter, PhD
Worcester Polytechnic Institute
Associate Head, Humanities and Arts
Co-Director, Professional Writing
Interactive Media and Game Development
(Jdewinter /at/ wpi.edu)
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