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[ecrea] cfp: The Power of Play: Motivational Uses and Applications of Digital Games
Sat Oct 13 22:11:44 GMT 2012
CALL FOR PAPERS AND WORKSHOPS
The Power of Play: Motivational Uses and Applications of Digital Games
Pre-Conference to the 63rd International Communication Association (ICA)
Annual Conference, London, UK
17 June 2013
Venue: Hilton London Metropole Hotel, London, UK
Jointly organized by:
· ICA Game Studies Special Interest Group
· ECREA Digital Games Research Temporary Working Group
Ever since their public appearance some four decades ago, digital games
have been considered to be a unique medium that provides a specific type
of experience which evokes high levels of motivation: Motivation to play
repeatedly to gratify a need, and motivation to change attitudes,
beliefs, and behaviors. On the one side, this motivational aspect of
digital games has led to claims of them being addictive, and evoking
anti-social tendencies due to their contents. On the other side, digital
games are seen as tools that could radically improve learning and
training outcomes, modify perceptions and behaviors, and consequently
could be used in various types of interventions. For the player, the
motivation to play a digital game, and the motivation to let its
contents and features change their real life beliefs, perceptions, and
even behavior do not have to be mutually exclusive. Hence, the ways in
which digital gaming experience could be shaped to evoke motivation to
play, and their various applications for entertainment and other
purposes need to be better understood.
The goal of the pre-conference, “The Power of Play,” is to shed light on
the motivational aspects of digital games and gameplay, how they relate
to the ways in which games are used for entertainment and other
purposes, the domains in which they are applied, the challenges in their
design and application, and the ways in which they are studied. In order
to tackle these questions, the pre-conference welcomes extended
abstracts and/or workshop submissions with different theoretical
backgrounds, methods and perspectives. Possible pre-conference topics
include but are not restricted to:
· Digital games as a motivational medium
· Digital game theories to explain motivation
· Game content and design considerations to evoke motivation
· Gaming experience, solo and social play for motivation
· Motivation to play vs. motivation to change beliefs, attitudes,
and behaviors
· Innovative methods for studying motivational uses and
applications of games
· Effects of motivational uses of digital games
· The mechanism of digital game motivation
· The process and challenges of
o Using digital games for commercial profit
o Using digital games to facilitate learning, to raise awareness, or
to change behavior
Further information on the pre-conference can be found at:
http://icagames.org, and on the ICA main conference at www.icahdq.org.
Extended Abstracts
Anyone interested in presenting a paper at the pre-conference is invited
to submit an extended abstract of 1000-1500 words in APA 6th style to
the pre-conference organization committee before 23:59 EST, 1 December
2012. The abstracts will be subject to a double blind peer review
process, therefore all identifying author information should be removed
from the abstract. Notification of acceptance will be sent by 1 February
2013.
To submit, please e-mail a PDF version of your extended abstract as an
attachment to <(icaprecon2013 /at/ digital-games.eu)>. When submitting the
abstract, please also include a separate cover page including your
title, name, department/organization, address and e-mail.
The extended abstracts submitted for the pre-conference should not have
been submitted to any other competitions in the ICA's main conference or
any other venue. The pre-conference submissions will be refereed and
programmed separately from ICA’s main conference.
All those who are accepted to present their extended abstract should
register for the ICA pre-conference by 3 May 2013.
Please note that accepted extended abstracts may be published in the
on-line pre-conference proceedings. Those who wish to be considered for
publication should let the pre-conference organization committee know in
their e-mail submission whether or not they want to be included in the
proceedings.
Workshop Proposals
This year’s pre-conference will include workshops to help scholars
exchange the practical aspects of the motivational power of play. Those
who are interested in facilitating a workshop on game design that raises
motivation, or on implementation, or assessment of motivational uses of
games at the 2013 ICA London pre-conference are encouraged to submit a
500-1000 word proposal to the organizational committee.
The workshop should be designed to take approximately 2 hours to
complete, should not rely on participants’ use of technology unless
provided by the facilitators, and should incorporate active
participation of the audience either in groups or individually. The
workshop room will be set up with round tables that can accommodate 50
participants. A projector and screen will also be provided.
Please e-mail the necessary documents described below as PDF attachments
to <(icaprecon2013 /at/ digital-games.eu)> before 23:59 EST, 1 December 2012.
The proposals will be accepted on the basis of peer review. Notification
of acceptance will be sent by 1 February 2013. All those who are
accepted to facilitate their workshop should register for the ICA
pre-conference by 3 May 2013.
-The workshop proposal should include the following information:
· A cover page with title, name of the workshop
facilitator(s), institution name(s), address(es) and e-mail(s)
· A synopsis explaining the motivation and objectives of
the workshop
· Time frame required
· Minimum and maximum number of participants needed
· Skill and knowledge level requirements of the participants
· Activity agenda including tasks to be covered
throughout the workshop
- Please also provide expected benefits/outcomes for each activity
· Materials needed and information on who should provide
them
· Notes, comments, costs, and expectations from the
organization committee (workshop expenses may be partially subsidized by
the organization committee)
-Please also attach a bio/profile/resume of the workshop facilitator(s)
Further information on extended abstracts and workshop proposals can be
inquired by e-mailing (icaprecon2013 /at/ digital-games.eu)
About ICA and the Game Studies Special Interest Group
The International Communication Association (ICA) is an academic
association dedicated to advancing the high quality scholarly study of
human and mediated communication since 1950. ICA aims to facilitate
excellence in academia by facilitating exchange among various cultures,
nations, and disciplines. As of 2012, ICA has more than 4300 members in
over 80 countries.
The Game Studies special interest group has been a platform for scholars
worldwide specializing in rigorous research in digital games and gaming
as a new form of media since 2006.
More information on ICA can be found at www.icahdq.org/. More
information on the ICA Game Studies Special Interest Group can be found
at http://icagames.org
About ECREA and the Digital Games Research Temporary Working Group
European Communication Research and Education Association (ECREA) is the
academic society for communication scholars across (and beyond) Europe
since 2005. It hosts three networks, 17 sections and 8 Temporary Working
Groups (TWGs). As of 2012, ECREA counts more than 3000 members from all
over the world. ECREA’s activities include the ECC conferences, summer
schools, a book series, and many other activities to unite researchers
in discussion and research.
The Temporary Working Group (TWG) “Digital Games Research” was founded
in 2011, offering communication scholars interested in computer and
video games research a dedicated home in ECREA.
More information on ECREA can be found at www.ecrea.eu. More information
on the TWG and how to become member can be found at www.digital-games.eu.
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