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[ecrea] Games for Health Europe – Call for content and participation
Mon Aug 29 14:23:21 GMT 2011
Dear friends,
Games for Health Europe is the upcoming first international conference 
on the use of games and simulation in health, medicine and well being. 
GFHEU has extended its call for content, in the form of posters, talks, 
case studies and anything creative related to the topic at hand. The 
conference will be held in Amsterdam on October 24 & 25. Registration 
for the conference outside of submission is also possible, of course, 
and discounts can be discussed with interested organizations.
The call for content: http://www.gamesforhealtheurope.org/callforcontent/
Registration: http://www.gamesforhealtheurope.org/register
Speakers list: http://www.gamesforhealtheurope.org/program/speakers
For all enquiries please feel free to contact Alex Gekker at 
(alex /at/ gamesforhealtheurope.org) <mailto:(alex /at/ gamesforhealtheurope.org)>
*Short description:*
Bringing together academics, medical professionals and video game 
industry leaders we strive to engage them in an innovative and 
groundbreaking discussion on the impacts games, simulations and 
game-like techniques might have on us all in the near future. This is 
the first conference on European soil, after Games for Health 
conferences have been taking place annually in Boston for the past seven 
years. Participants are encouraged to bring their own issues and 
concerns to the discussion – the call for content is now open!
By providing the framework during and after the conference, we hope to 
facilitate creative solutions for problems in healthcare, mental 
well-being and medical training.
The central theme is: How games & simulations can improve health(care) 
and make it affordable.
The conference consists of five main tracks, with additional tracks and 
topics interwoven throughout the program:
     Cognitive and emotional health (mental health)
Stress and depressions are often referred to as the plagues of the 21st 
century. In this track we discuss how games in their different forms and 
platforms can contribute to alleviating those conditions among target 
audiences.
     Participatory health
Games for Health founder Ben Sawyer sees the medical professional as an 
“interface” between the patient and the health system. In this track we 
ask how can gaming techniques improve this interface, and provide more 
engaging, encompassing experience for the individual with their own health.
     Exergaming, active gaming & fitness
From the Nintendo Wii and to the PS Move and Xbox Kinect, games for 
training and exercise are filling or lives. Similarly, sports 
applications for mobile devices and smart phones are on the rise. In 
this track we discuss the long term implications of using those 
platforms for health and fitness.
     Rehabilitation games
Patients going through rehabilitation after disease and injury are 
experiencing pain and discomfort. By using games both as distraction and 
rehabilitation techniques, this track explores the possibility of 
helping them.
     Medical education, medical training, medical modeling & medical
     simulation
In a world where the US military is recruiting hardcore gamers for 
support roles, video games have been recognized as a tool for improving 
one’s skills and reflexes. This track explores the role of games in 
providing training and practice for medical personnel.
Additional inforamtion on www.gamesforhealtheurope.org 
<http://www.gamesforhealtheurope.org/>
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