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[ecrea] CfP Future and Reality of Gaming
Fri Apr 01 11:09:05 GMT 2011
Call 4 Abstracts
5^th Vienna Games Conference
Future and Reality of Gaming – FROG 11
Applied Playfulness
Competence, Media and Sociability of Play
Vienna City Hall, Austria, Friday 21 to Sunday 23 October 2011;
http://bupp.at/frog
Vienna’s annual Games Conference, “Future and Reality of Gaming” (FROG),
offers an open and international platform for leading game studies
researchers and scholars, game designers, researchers and scholars from
various other fields, education professionals, and gamers from around
the world. The main objective of FROG11 is to explore the phenomena of
applied playfulness in regard to questions of media competence, media
convergence, the sociability of play and the impacts of games on future
and reality of our culture. FROG11 is jointly organized by the Austrian
Federal Ministry of Economy, Family and Youth, the City of Vienna,
wienXtra, the Singapore-MIT GAMBIT Game Lab, the University of Vienna,
the Danube-University Krems and FAMUS. The Vienna Games Conference is a
key element of the "Game-City". In 2011 the City of Vienna will host the
high profile event "Game-City" for the fifth time, bringing together
representatives of the games industry, non-profit organizations,
academia and the general public to enjoy and discuss the current state
of computer games, digital youth cultures and games research. Be a part
when the magnificent Vienna Town hall converts into a vibrant playground
for players, fans and games researchers.
FROG11 KEYNOTES
*Mia Consalvo* is a games and internet researcher and visiting professor
at the Singapore-MIT GAMBIT Game Lab. She is also the author of
"Cheating: Gaining Advantage in Videogames", and is co-editor of
"Handbook of Internet Studies".* Lawrence Kutner* is an child
psychologist and executive director of the Jack Kent Cooke Foundation.
He is a founder of the Centre for Mental Health and Media at
Massachusetts General Hospital and Co-Author of "Grand Theft Childhood".
*Jonas Linderoth* is an educational game scholar and associated
professor at the University of Gothenburg. He is Co-Author of "Living in
World of Warcraft" and his research focuses on consumption of online
games and the identification of "illusion of learning" in games. *Cheryl
K. Olson* is an internationally known expert on how media influence
children and teens, and using media to promote healthy behaviour and
development. She was co-director and co-founder of the Centre for Mental
Health and Media and Co-Author of "Grand Theft Childhood". *Nathalie
Pozzi* is an architect and game designer whose projects cross the
boundaries of art installation, architecture, and landscape. She
explores the classical design of space and light while also
incorporating social and ethnographic elements into her work. She has
designed games as "Cross My Heart + Hope to Die", and "Sixteen Tons".
*Eric Zimmerman* is game designer, artist, and academic at NYU exploring
the theory and practice of game design. He has designed many different
games, is Co-Author of "Rules of Play", and Co-Founder and Chief Design
Officer of Gamelab.
FROG11 THEME: "Applied Playfulness. Competence, Media & Sociability of
Play"
The study of players' experiences, competences and skill developed
through playing games raises the following questions: How do we apply
what we experience in games and through media to our everyday lives, to
our culture, and society? How do different forms of media converge in
our game spaces and impact our playfulness? What are the applicable
potentials games offer in theory and practice? Today players use
different forms of media to engage in games, thereby creating and
establishing new forms of playfulness. Playing does not stay limited to
the actions proceeding on the screens, but reaches beyond the screen
into our everyday lives and cultures. The relation between play, society
and culture is transforming giving rise to novel potentials and
possibilities, but also questions, challenges and promises. FROG11
focuses on questions, challenges and innovation exploring the transition
between different forms and activities of play, media and competences.
The organizers seek proposals covering all aspects of cutting-edge
research on digital gaming, game design, game culture, game studies,
therapy and economy within or across academic disciplines.
We encourage participation from a wide range of disciplines including
Game Studies, Education, Psychology, Computer Science, Game Design,
Cultural Anthropology, Fine Arts, Human-Computer Interaction, Media and
Communication Studies, Philosophy, Social Science, Digital Humanities
etc ... The FROG Conference facilitates the exchange of ideas and
current research findings in an engaging and convivial atmosphere.
*Submissions are welcome on a wide range of topics, such as:*
* *
... Game Studies & Game Design
· Innovative forms of gaming (e.g. Alternative Reality Games, Social
Games, Unsocial Games...)
· Innovations and subversions in game design, development and production
· New forms of interactivity and revolutionary game interfaces
... Learning, Education & Competence**
· Methodology of exploring learning, media literacy and media competence
· Novel challenges and problems arising through transforming (digital)
cultures
· Teaching through digital games, serious games and purposeful games
· Questions of violence, addiction, isolation, etc. ...
... Consumption, Use & Culture
· Game, gaming and gamer cultures (e.g. eSports, Modding, Clans...)
· Community building and fan culture
· Games and social change
· Inclusion and exclusion and protection of minors (youth policies, age
rating, addiction, violence...)
· Collation of different forms of play and media (e.g. Sport Games,
Gamification, Body as Interface...)
... Economy & Industry
· Economical challenges and new trends
· The rise of independent games (e.g. casual games, art games)
· Games as Social Software (e.g. XBox Live, Facebook, Twitter...)
Abstract Submission:
All authors are invited to submit an abstract of research work relating
to FROG11 subject of "APPLIED PLAYFULNESS" in either English or German
and according to the specifications of the different forms of
presentation. Authors are required to *submit their abstracts online*
at: http://www.easychair.org/conferences/?conf=frog11 *no later than 15
May 2011 *in the forms of:
PRESENTATIONS: In assignment to FROG11 topics authors are required to
submit a short mini-abstract (150 words) _and_ a profound *extended
abstract* outlining the topic, thesis and methodology of the paper
abstracts (*1000 words*) for their talks (30 min.).
FROGA KUCHA: This is the Viennese Version of Pecha Kucha but limited to
2x4 mini-presentations in a row, in which you show 20 slides, each for
20 seconds (exactly 6'40'' in total). The images forward automatically
and you talk along.... and the audience will give immediate feedback.
(*Abstracts 500 words + 150 word mini-abstract*).
FROG POSTER, GAME & PROTOTYPE PRESENTATION: At FROG11 a poster, game and
prototype session is providing space for classical Viennese Coffee
Culture. You bring your ideas, games, prototypes concepts and research
topics and results, we provide a unique atmosphere, a beautiful space,
good coffee and time for you to discuss your ideas with colleagues
(*Abstracts 300-500 words + 150 words mini-abstract*).
All abstracts will be reviewed and judged on originality, quality and
relevance to the Conference. All accepted abstracts will be printed in a
book of abstracts, which will be distributed during the Conference.
Authors of accepted abstracts (for regular presentations) will be
invited to prepare a full paper for publication in the printed
proceedings of FROG11 at the traditional Viennese Braumüller Verlag
(founded 1783). The Abstracts awarded with the FROG-TOP-PAPER-AWARD will
be invited to submit their full papers for publication in the special
edition of the "Eludamos. Journal for Computer Game Culture".
Important Dates:
Abstract submission: *15 May 2011*
Notification: 07 June 2011
Conference: *21-23 October 2011*
Full paper: November 2011
Proceedings Publication: February 2012
Registration for the Conference & Conference Fee:
· Early bird: 07 June – 27 July 2011; Registration: 28 July – 21 October
2011
· Conference fee: € 135,- / Early bird: € 100,-
· Conference fee for students & staff members of youth organizations: €
60,- / Early Bird: € 50,-
· The registration fees includes admission to all sessions, a printed
copy of the Book of Abstracts, coffee breaks, lunch on 22 October and
the Conference Dinner.
* *
Conference Program Co-Chairs:
Jennifer Berger (University of Vienna); Christoph Klimmt (Hanover
University of Music, Drama, and Media); Konstantin Mitgutsch
(Massachusetts Institute of Technology); Claus Pias (University of
Vienna); Martin Pichlmair (Studio Radiolaris); Maja Pivec (University of
Applied Sciences FH Joanneum); Herbert Rosenstingl (Austrian Federal
Ministry of Economy, Family and Youth); Doris Rusch (Danube-University
Krems); Christian Swertz (University of Vienna); Michael Wagner (PH St.
Pölten); Jeffrey Wimmer (TU Ilmenau)
For any questions, please contact (k_mitgut /at/ mit.edu)
<mailto:(k_mitgut /at/ mit.edu)> or visit the Conference website
*http://bupp.at/frog.*
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