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[ecrea] CFP:The philosophy of Computer Games Conference- Athens 6/9  April 2011, Greece
Tue Jan 11 09:24:30 GMT 2011
Call for Papers We hereby invite scholars in any 
field of studies who take a professional 
interest in the phenomenon of computer games to 
submit papers to the international conference 
"The Philosophy of Computer Games 2011", to be 
held in Athens, Greece, on April 6th-9th 2011. 
Accepted papers will have a clear focus on 
philosophy and philosophical issues in relation 
to computer games. They will also attempt to use 
specific examples rather than merely invoke 
"computer games" in general terms. The 
over-arching theme of the conference is Player 
Identity. Papers are encouraged to explore one 
of the following topics and invited speakers 
will focus on this area. On the other hand, this 
is not the sole domain the conference will cover 
and submissions dealing with other relevant 
aspects of game philosophy are also welcome. 
Player-Avatar Identity In describing gameplay 
there seems to be a presumed identity-relation 
between the player and her avatar. What an 
avatar does can be taken to be what the player 
does, and what happens to the avatar can be 
taken to happen to the player. This presumption 
even makes it possible for a player to point to 
her avatar and claim â??that is meâ??. What is 
the nature of the reported identity-relation 
between player and avatar either as a cognitive 
relation (such as the construction of oneâ??s 
self-image and projected intentionality), as a 
form of embodiment or as a metaphysical relation 
capable of directly extending personal identity 
to the avatar? Identity and Conceptions of the 
Self Modern philosophy offers various models and 
critiques of the self (and the 'other') through 
the work of Descartes, Husserl, Wittgenstein 
etc. Computer games - explicitly as well as 
implicitly - adopt these models and offer 
interactive representations of self-models that 
can be acted out and thereby evaluated. What are 
the affinities between such philosophical models 
of the self and the structural elements of 
computer games? Do the models express or 
contradict the structures? Identity and 
Immersion Issues of identity in virtual 
environments, and consequently in digital games, 
have been discussed primarily from the 
perspective of the opportunities for formation, 
experimentation and expression of social 
identity. These discussions importantly 
highlight the role that games play in re-writing 
identity through digital gameplay. The focus 
here is on the presentation of self to others in 
a virtual environment. This addresses one aspect 
of immersion, namely the increased sense of 
inhabiting the environment by virtue of others 
being aware of the player within the 
environment. We invite papers on a second, 
equally important aspect of 
immersion-as-habitation: the effect that this 
sense of habitation of virtual environments has 
on the self. What is the influence on player 
identity of absorbing into consciousness a 
game-world and its inhabitants? Identity, 
Artifacts and Memory Recent philosophical (and 
technological) studies of ontologies for digital 
documentation and archiving practices connected 
with the coding and verification of personal, 
collective, artefactual and other cultural 
identities make it of pressing interest to 
examine the role of gameplay activities and 
digital artefacts that represent new forms of 
cultural capital. These can be viewed as traces 
of an ongoing narrative construction of 
individual and collective memories and 
identities deposited in game worlds. How is the 
construction, during gameplay, of individual and 
collective gameplay identities, memories and 
forms of gaming capital, related to eventual 
digital artefacts that derive from such 
activities? Your abstract should not exceed 1000 
words including bibliography. If your submission 
falls under one of the four headings, please 
indicate which one. Deadline for submissions is 
17.00 GMT, February 1st, 2011. Send your 
abstract to (submissions /at/ gamephilosophy.org). All 
submitted abstracts will be subject to double 
blind peer review, and the program committee 
will make a final selection of papers for the 
conference on the basis of this. A full paper 
draft must then be submitted by March 31st and 
will be made available on the conference 
website. There will be an opportunity to revise 
the paper after the conference. Notification of 
accepted submissions will be sent out by March 
1st, 2011. Gordon Calleja John Richard Sageng 
Patrick Coppock Seth Giddings Stephan Günzel 
Ian Bogost Anita Leirfall  http.//2011.gamephilosophy.orgÂ
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Nico Carpentier (Phd)
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Vrije Universiteit Brussel - Free University of Brussels
Centre for Studies on Media and Culture (CeMeSO)
Pleinlaan 2 - B-1050 Brussels - Belgium
T: ++ 32 (0)2-629.18.56
F: ++ 32 (0)2-629.36.84
Office: 5B.401a
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European Communication Research and Education Association
Web: http://www.ecrea.eu
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E-mail: (Nico.Carpentier /at/ vub.ac.be)
Web: http://homepages.vub.ac.be/~ncarpent/
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