Archive for publications, September 2020

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[Commlist] The Soundtrack 11.1&2 published (Special Issue: ‘Musical Disruption in Video Games: Player, Sound and Immersion’)

Thu Sep 03 15:43:34 GMT 2020





/The Soundtrack/ 11.1&2 is now available!


Special Issue: ‘Musical Disruption in Video Games: Player, Sound and Immersion’


For more information about the journal and special issue, click here >> https://www.intellectbooks.com/the-soundtrack <https://www.intellectbooks.com/the-soundtrack>


*Aims & Scope*


The Soundtrackis a multi-disciplinary, peer-reviewed journal that brings together research in the area of music and sound in relation to film and other moving image media. A complex cultural, technological, industrial and artistic phenomenon, sound-with-moving image is a rich area for analysis, investigation and speculation. The journal's aim is to nurture an expanding area of academic investigation, in dialogue with soundtrack producers of all kinds.


*Issue 11.1&2*


Editorial <https://www.ingentaconnect.com/content/intellect/ts/2020/00000011/f0020001/art00001;jsessionid=6e2mjv7baejfo.x-ic-live-01>

STEPHANIE LIND


_Articles_


<https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00002>

Not suitable for the easily disturbed: Sonic nonlinearity and disruptive horror in /Doki Doki Literature Club/! <https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00002>

SARA BOWDEN


Hail the nightmare: Music, sound and materiality in /Bloodborne/ <https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00003>

ALEXANDER KOLASSA


‘Listen to the atmosphere!’: On spectator sounds and their potentially disruptive role in a football simulation video game <https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00004>

NICOLAI JØRGENSGAARD GRAAKJÆR


Music as temporal disruption in /Assassin’s Creed/ <https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00005>

STEPHANIE LIND


Vocal disruptions in the aural game world: The female entertainer in /The Witcher 3: Wild Hunt/, /Transistor/ and /Divinity: Original Sin II/ <https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00006>

JENNIFER SMITH


<https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00007>

Rewind, revisit, relisten: Transport, spatial displacement and mixtape environments in /Small Radios Big Televisions/ <https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00007>

KATE GALLOWAY


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