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[Commlist] New book: Video Games Have Always Been Queer
Tue Aug 13 13:57:05 GMT 2019
New publication from New York University Press
*Video Games Have Always Been Queer***
*Bonnie Ruberg***
*_https://www.combinedacademic.co.uk/video-games-have-always-been-queer_*
“Bonnie Ruberg is one of the most innovative and original thinkers in
the field of game studies.Ruberg’s latest work gives us a nuanced and
insightful approach to thinking about gamesthrough a queer lens. It’s
essential reading for anyone interested in the cutting edge
oftheorization about digital games.” *- Mia Consalvo, author of
Cheating: Gaining Advantage in Videogames*
“Offers an innovative and critical contribution to not just the study of
games, but media more broadly. /Video Games Have Always Been Queer/ asks
us to take not simply representation, but play itself, seriously and
provides powerful ways for thinking about queerness and games. It’s an
exciting contribution to the field and a must-read for all media
scholars.” *- T. L. Taylor, Massachusetts Institute of Technology***
Argues for the queer potential of video games. While popular discussions
about queerness in video games often focus on big-name, mainstream games
that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie
Ruberg pushes the concept of queerness in games beyond a matter of
representation, exploring how video games can be played, interpreted,
and designed queerly, whether or not they include overtly LGBTQ content.
/Video Games Have Always Been Queer/ argues that the medium of video
games itself can—and should—be read queerly.
In the first book dedicated to bridging game studies and queer theory,
Ruberg resists the common, reductive narrative that games are only now
becoming more diverse. Revealing what reading D. A. Miller can bring to
the popular 2007 video game Portal, or what Eve Sedgwick offers Pong,
Ruberg models the ways game worlds offer players the opportunity to
explore queer experience, affect, and desire. As players attempt to
'pass' in Octodad or explore the pleasure of failure in Burnout:
Revenge, Ruberg asserts that, even within a dominant gaming culture that
has proved to be openly hostile to those perceived as different, queer
people have always belonged in video games—because video games have, in
fact, always been queer.
*Bonnie Ruberg*is Assistant Professor in the Department of Informatics
at the University of California, Irvine and is the co-editor (with
Adrienne Shaw) of /Queer Games Studies/ (2017).
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