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[Commlist] Call for Papers: 16th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMusArt 2027)
Tue Aug 18 14:43:01 GMT 2026
The 16th International Conference on Artificial Intelligence in Music,
Sound, Art and Design (EvoMusArt) will take place on 31 March – 2 April,
2027, as part of the evostar event.
*EvoMusArt webpage: *https://www.evostar.org/2027/evomusart/
<https://www.evostar.org/2027/evomusart/>
*Submission deadline: *1 November 2026
*Conference: *31 March – 2 April 2027
EvoMusArt is a multidisciplinary conference that brings together
researchers working on the application of Artificial Neural Networks,
Evolutionary Computation, Swarm Intelligence, Cellular Automata,
Artificial Life (Alife), Generative AI, Foundation Models, and other
Artificial Intelligence (AI) techniques in creative and artistic fields
such as Visual Art, Music, Architecture, Video, Digital Games, Poetry,
Design, and Interactive Media. The conference provides a forum for
presenting and discussing novel research, artistic practices, systems,
and applications that explore computational creativity, human-AI
co-creation, and emerging creative technologies. Submissions must be at
most 14 pages long, excluding references, in Springer Lecture Notes in
Computer Science (LNCS) format. Each submission must be anonymised for a
double-blind review process.
Accepted papers will be presented orally or as posters at the event and
included in the EvoMusArt proceedings published by Springer Nature in a
dedicated volume of the LNCS series.
Submissions should address the use of AI techniques (e.g. Evolutionary
Computation, Artificial Neural Networks, Alife, Machine Learning (ML),
Deep Learning, and Swarm Intelligence) in creative and artistic domains,
including art, music, design, architecture, and related fields. Topics
of interest span generation, automation, computer-aided creativity and
creativity support tools, and theoretical aspects of computational
creativity, including but not limited to:
— Systems that create drawings, images, animations, videos, sculptures,
poetry, text, designs, webpages, buildings, virtual environments, and
other creative artefacts;
— Systems that create musical pieces, sounds, instruments, voices, sound
effects, soundscapes, and multimodal artistic experiences;
— Systems that create artefacts such as game content, architecture,
furniture, industrial products, and digital experiences based on
aesthetic and functional criteria;
— Generative AI, foundation models, large language models (LLMs),
multimodal models, and diffusion-based creative systems;
— Computational creativity in digital games, interactive storytelling,
and narrative generation;
— Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and
Extended Reality (XR) for artistic and creative applications, including
immersive art installations and interactive creative environments;
— Robotic-based Evolutionary Art and Music;
— Embodied AI, tangible and wearable interfaces, and smart environments
for creative applications;
— Digital fabrication, 3D printing, and computational approaches to
physical artefact creation;
— Other artificial, generative, evolutionary, or biologically inspired
techniques in the fields of Computer Music, Computer Art, Design, and
Digital Culture;
— Techniques for automatic fitness assignment;
— AI agents and autonomous creative systems;
— Systems in which analysis or interpretation of artworks is combined
with AI techniques to generate novel artefacts;
— Systems that use AI for the analysis, understanding, restoration,
preservation, or curation of artistic and cultural heritage resources;
— Human-AI co-creation, mixed-initiative systems, intelligent
interfaces, and AI-based creativity support tools;
— New ways of integrating users and audiences into the evolutionary,
generative, or creative cycle;
— User-centred evaluation of creative AI systems and creative experiences;
— Analysis and evaluation of the artistic potential of biologically
inspired and AI-based creative systems, their creative processes, and
resulting artefacts;
— Collaborative, distributed, and multi-user creative systems, networked
art environments, and collective computational creativity;
— Contextualisation of Creative AI in cultural, economic, social,
political, legal, ethical, ecological, and sustainability-related discourse.
— Computational Aesthetics, Experimental Aesthetics, Emotional Response,
Engagement, Surprise, Novelty, and Meaning;
— Representation techniques and creative knowledge representations;
— Explainability, transparency, authorship, ownership, and ethics in
Creative AI;
— Surveys of the current state of the art; identification of strengths
and weaknesses; comparative analyses and taxonomies;
— Validation and evaluation methodologies for creative systems and
generated artefacts;
— Studies on the applicability of these techniques to related domains;
— New models designed to promote creativity through evolutionary
computation, Alife, ML, and hybrid approaches.
More information on the submission process and topics:
https://www.evostar.org/2027/evomusart/
<https://www.evostar.org/2027/evomusart/>
Papers published in previous editions of EvoMusArt:
https://evomusart-index.dei.uc.pt <https://evomusart-index.dei.uc.pt>
The EvoMUSART 2027 organisers
Sérgio M. Rebelo
Patrick Donnelly
Nereida Rodríguez-Fernández (publication chair)
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