Archive for calls, March 2025

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[Commlist] cfp: Cozy Media

Sun Mar 23 10:31:41 GMT 2025




DEADLINE EXTENSION
Call for book chapters: Cozy Media
New deadline: 7^th  April 2025

Key info:
Abstracts (500-600 words) + bio (100 words) due 7^th  April 2025.
Chapters (6-8,000 words) due 31st July 2025.
To be published with Amsterdam University Press.
Book editors: Dr Bettina Bódi (University of Birmingham), Dr Agata Waszkiewicz (Catholic University of Lublin). We are seeking chapter contributions for an edited volume published by Amsterdam University Press, tentatively titled Cozy Media. The book will investigate the various meanings of coziness across media. Over the last five years, the adjective cozy has become more commonly used to describe comfort brought by media and their users’ experiences. After the global Covid-19 pandemic, the popularity of cozy in journalistic and social media discourse increased. It is now often used to describe video games, novels, playlists of low-fi or otherwise chill music, ASMR videos designed to help one unwind and relax, reality television shows centering crafting, cooking, tinkering, and fishing, or lifestyle social media influencers creating content on pre-digital hobbies, romanticizing the everyday and the mundane, from tradwives to BookTok. There is currently a lack of research into cozy media’s specific characteristics, origins, design, and experience and its place within contemporary culture. Notably, in videogame discourse journalists (Campbell 2022; The Escapist 2022) and academics (Boudreau, Consalvo and Phelps 2025; Bódi 2023; De Pan and Bosman, 2024; Waszkiewicz and Bakun 2020) have recently begun to explicitly discuss the phenomenon. However, what little research there is beyond these outliers exists in disparate disciplines, and it is generally tangential in its engagement with coziness specifically. There exists, for instance, research on ‘chill’ playlists and watchlists (Anderson 2015; Rekret 2019), ambient media (Burdon 2023; Roquet 2016; Kim-Cohen 2013), ASMR (Gallagher 2016, 2019; Smith and Snider 2019), which often draw upon and intersect with theories of media aesthetics, affect and care (Chun 2016; Clough 2018; Groys 2022; Ngai 2012; The Care Collective 2020). However, there are yet to be substantive attempts to understand and theorize coziness as a popular experience and a distinct characteristic of our media era. And thus, drawing inspiration from the foundational definition of cozy games as evoking “the fantasy of safety, abundance, and softness” (Short 2018), through this volume, we invite scholars to critically investigate how coziness is conceptualized, represented, and experienced across various media, from literature to film, music, television, social media, and beyond.
What we’re looking for
What does coziness mean across media, such as television, film, social media, or music and sound? What core elements of coziness are consistent across media? How do its manifestations differ? How has the proliferation of cozy on social media shaped its cultural and aesthetic meanings since the COVID-19 pandemic? How can we trace the intricate network of influences between different media, but also from outside such as interior design, architecture, and other domains where cozy appears? What are the similarities and differences of coziness across different geographical and cultural contexts? We invite academics, researchers, students, and industry experts to submit book chapter abstracts of 500-600 words (excluding references) and a 100-word author bio.
Submissions might take inspiration from the following themes:

  *
    Definitions and genealogies of coziness across media
  *
    Cozy as an aesthetic quality vs marketing buzzword; cozy art
    vs cozy advertising
  *
    Close readings of cozy (in) media texts
  *
    Materiality, crafts, and representation of cozy hobbies in media
  *
    The politics of coziness across media: cozy activism; cozy and
    gender, race, class, and (dis)ability
  *
    Coziness as self-care; cozy and mental health across media
  *
    Cozy across different national, cultural, and religious contexts
  *
    Coziness and nature – romanticisation of and nostalgia for
    pre-industrial times
  *
    Cozification of algorithms – mood-management in streaming platforms
  *
    Dark (sides of) coziness
      o
        cozy aesthetics as a vehicle for disinformation, monetization,
        pacification, radicalisation
      o
        Cozy horror, cozy and the gothic
  *
    The future of cozy gaming/watching/reading/listening

You can also find the call for chapters on the newly launched website for our Cozy Media Network _here. <https://cozymedia.net/call-for-papers/>_
Kind regards,
Bettina Bódi & Agata Waszkiewicz



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