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[Commlist] Call for Papers - Video Games: Industry, Entrepreneurship, Creativity and Innovation
Wed Mar 19 08:56:39 GMT 2025
Call for Papers - Video Games: Industry, Entrepreneurship, Creativity
and Innovation
Since its establishment in 2001, Game Studies have laid a solid
foundation for understanding video games as a medium of communication
and expression, as well as for identifying the key actors and processes
involved in their creation, consumption, and reception. At the same
time, the industry's maturation and technological advancements, along
with the emergence of an increasingly diverse gaming community, present
new challenges and the need for research and innovation in more specific
areas of the field. Within this framework, both the video game industry
and academia have developed a particular interest in topics such as
entrepreneurship, authorship, creativity and innovation in indie video
games.
Tripodos 59 aims to contribute to existing research on the state of the
video game industry and to establish best practices and innovative
proposals that drive success within the four key areas of
entrepreneurship, authorship, creativity and innovation. Both empirical
and theoretical contributions are welcome from researchers interested in
Game Studies and digital creativity. While this issue places a special
emphasis on the indie sector (given its strong intersection with these
four areas), the call for papers is not exclusively limited to it.
Contributions to all aspects related to the video game industry are
welcome, including but not limited to the following topics:
- Aesthetic approaches to video games.
- The concept of authorship in video games within the creative and
production process.
- Auteur theory in video games.
- Narrative in mainstream and indie video games.
- Local production video game ecosystems.
- Historical perspectives on the video game industry.
- Integration of indie games with emerging technologies.
- Video game design frameworks.
- Best practices for video game design and development.
- User experience in video games.
- Quality assurance (QA) in video games.
- Accessibility in video games.
- Video games and creation beyond entertainment: education, awareness,
and well-being.
- Metrics and data analysis in the context of video games.
- Differences in communication and marketing strategies among video games.
- Business strategy differences in the mainstream and indie video game
industry as a cultural sector.
- Entrepreneurship, incubators, and business strategies for the
sustainable development of video games.
Publication in this journal is free of Article Processing Charges and
does not impose any costs on the authors.
Guest editors:
- Dr. Joan Arnedo Moreno
- Dr. Marta Fernández-Ruiz
- Dr. Carles Sora-Domenjó
- Dr. Lluís Anyó
Deadline for articles: June 15th, 2025.
*
*
Further information on the scope of the CFP and the submission
process will be found HERE
<https://drive.google.com/file/d/1l_P0ahzbgpcOkrcRKuBtGwdht4grX_ty/view>*.*
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