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[Commlist] CFP for a Special Issue on Queer Game Studies
Mon Mar 03 22:55:17 GMT 2025
CALL FOR PAPERS Special Issue: "Beyond Avatars: Exploring LGBTIQ+
Narratives, Representation, and Communities in Video Games" LGBTIQ+
Studies, Communication & Culture Journal
*Abstract: *The rise of video games in mass culture has established this
cultural product as a key medium for exploring, representing, and
experiencing LGBTIQ+ identities and narratives. From the inclusion or
absence of queer characters and narratives that challenge traditional
gender roles (Shaw, 2015; Phillips, 2020) to the ways in which LGBTIQ+
communities use video games as tools for expression, resilience, and
self-discovery (Blanco-Fernández & Moreno, 2023), this medium provides a
fertile field for critical scholarship. Traditionally criticised for the
dominance of cis-hetero male users and behaviours, the development and
evolution of the video game industry across its various branches has
brought visibility to voices beyond heteronormativity (Ruberg, 2020).
Academics such as Shaw and Friesem (2016), Ruberg (2017), and Belmonte
Ávila and Encarnación-Pinedo (2024) have explored LGBTIQ+ representation
in video games and gamer culture. This special issue aims to gather
innovative research and interdisciplinary perspectives situated at the
intersection of Queer and Game Studies. We invite contributions
reflecting on the ways gender and sexual diversity are represented in
video games; exploring how LGBTIQ+ individuals transform their gaming
experiences; and interrogating the ways queer communities find a sense
of belonging and engage in cultural activism through this medium.
Reviews relevant to the special issue’s theme are also welcome. Should
you have any questions, please address them to
(lucia.rodriguez /at/ ucl.ac.uk), (sergiogu /at/ ucm.es), and (mvicent /at/ ubu.es).
*Topics of Interest* Submissions may address, but are not limited to,
the following topics:
*
Representations of LGBTIQ+ characters and narratives in video games
*
Inclusive game design: challenges and opportunities
*
LGBTIQ+ gamers' experiences and gaming practices
*
Queer game mechanics
*
Problematic gaming and gender identity
*
Hate speech: toxicity, homophobia, and transphobia in gaming
communities
*
Studies on avatars, character customization, and queer identity
expressions
*
Use of video games in LGBTIQ+ education and media literacy
*
The impact of streaming platforms and LGBTIQ+ fandoms on gamer culture
*
Presence of LGBTIQ+ individuals in the video game industry
*Languages* Proposals in Spanish and English are accepted.
*Submission Guidelines* Editorial standards:
https://revistas.ucm.es/index.php/ESLG/about
All research articles should follow the IMRaD structure: Introduction,
Methods, Results, Discussion, and Conclusions.
*Timeline – Key Dates*
*
Deadline for research papers: September 15, 2025
*
Deadline for book reviews: December 1, 2025
*
Publication of the special issue: February 2026
*Special Issue Editors*
*
*Sergio Gutiérrez Manjón* – Lecturer of Audiovisual Communication at
Complutense University of Madrid. Research focuses on Game Studies,
digital communication, and media literacy. Secretary of the Spanish
Society for Video Game Sciences (SECiVi).
*
*Lucia Gloria Vázquez Rodriguez* – Lecturer of Digital Media at
University College London. Researcher in Feminist Media Studies and
Queer Film and Television, with extensive publications on queer
communication. Member of the ReMAP research group (UCL) and the
UNESCO-UNITWIN Network on Gender, Media, and ICTs.
*
*Mireya Vicent Ibañez* – Lecturer of Video Games and Audiovisual
Communication at the University of Burgos. Research focuses on Game
Studies and digital media, with a particular interest in hate speech.
*Note:* No payment will be required from authors for submission or
publication.
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