Archive for calls, April 2024

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[Commlist] CFP Game Boy Journal

Tue Apr 16 12:26:25 GMT 2024








    Extended: Call for Abstracts “The Game Boy” Special Issue of the
    MultiPlay Journal

    Deadline for Abstracts: 29th March 2024

/“There is something truly magical about handheld consoles, something their fuller featured console cousins have never quite been able to match. Perhaps dedicated handheld consoles are satisfying because they’re designed, from the chipset up, to be self-sufficient, without the distractions of ancillary hardware. They don’t require an additional controller, an attached RF or HDMI cable, a CRT or a flatscreen to carry you off to your chosen gaming nirvana. They sit in your hands with a subtle balance between hardware and software, and like witchcraft, convert a mundane bus journey into something transcendental.”
(Saltalamacchia, 2022, p.5)/

MultiPlay is launching their new, peer reviewed journal with a special issue on the Game Boy. This inaugural issue of our journal will look back on the popular handheld console, its legacy, and interrogate the cultural impact of its games that can still be felt in today’s games industry.

Nintendo released the Game Boy in 1989, and already held a significant advantage over other companies when it came to handheld devices due to the popularity of their Game & Watch series – portable devices that allowed gamers to play singular titles. While the Game Boy wasn’t the most technically advanced system of its time, it didn’t need to be; it’s singular vision of bringing a wealth of portable games to gamers was enough to ensure its overwhelming popularity (Parker, 2022, p.11).

Since its launch, more than 118 million units of the Game Boy series of consoles have been sold worldwide. Nintendo has continued its focus on portable consoles with subsequent hardware like the Nintendo Switch, and Nintendo icons Mario and Pikachu have only grown in popularity.

The editors are therefore seeking abstracts to compile a special issue of the journal focused on the cultural and technical impact and iconography of the Game Boy. Topics that may be considered include, but are not limited to:

                          +
                            Discussions of the technological
                            capabilities, capacity, and limitations of
                            the Game Boy
                          + Emulation, preservation, and the Game Boy
                          + The influence of handheld gaming devices on
                            culture
                          + The nostalgia market
                          + Refurbishing Game Boys and their place in
                            the present
                          + Game Boys as past and present tools for
                            photography
                          + The influence of Game Boy on game genres

As MultiPlay is an interdisciplinary games studies network, submissions from differing backgrounds and perspectives are encouraged. Abstracts should be between 300-500 words, excluding references (which should be provided in Harvard format). All abstracts require accompanying author biographies of 100 words. Both must be sent in Word or PDF format to (networkmultiplay /at/ gmail.com) <mailto:(networkmultiplay /at/ gmail.com)> by 29th March 2024 with the heading ‘Game Boy’.

Authors of accepted abstracts will be contacted by the end of March 2024 and invited to submit full paper contributions (in the region of 6000-8000 words) by 22 July 2024. All articles will be peer reviewed, and successful manuscripts will be published as Open Access articles on a dedicated journal website in Q4 2024. There are no fees payable for publication.

If you have any further questions please email (networkmultiplay /at/ gmail.com) <mailto:(networkmultiplay /at/ gmail.com)>

Guest editors:

Stephanie Farnsworth (Lecturer in Media and Communications – University of Sunderland) , Lisa Meek (PhD Researcher in Games Culture – University of Sunderland), Greg Mc Guinness (PhD Candidate at the Institute of Education, UCL), and Adam Jerrett (Lecturer in Games Development – University of Portsmouth).

References

Parker, L. 2022, A Handheld History: A Celebration of Portable Gaming, Saltalamacchia, B. eds., Lost in
Cult: London, p.11

Saltalamacchia, B. 2022, A Handheld History: A Celebration of Portable Gaming, Lost in Cult: London, p.5


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