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CFP ACM TVX 2017 - FULL AND SHORT PAPER SUBMISSIONS
ACM TVX is the leading international conference for research into online
video, TV interaction and user experience. It is a multi-disciplinary
conference and we welcome submissions in a broad range of topics. Our
aim is to foster discussions and innovative experiences amongst the
academic research community and industry. In particular, we encourage
submissions that address the different domains in the TV and online
media ecosystems, including content production,
implementation/deployment, design of novel interaction techniques and
devices, new content distribution models, user research, user experience
and exploration of interactive experiences for TV and online video. As
the main theme of the conference is ‘Alternate Realities’, we
particularly welcome contributions that look into specific tools,
methods and evaluation of experiences related to creating and enabling
alternate realities.
KEY FACTS:
- Submission deadline: January 20, 2017
- Online submission: PCS submission system
- Review Notification: March 3, 2017
- Rebuttal deadline: March 10, 2017
- Notification of Acceptance: March 24, 2017
- Camera-ready final deadline: April 17, 2017
- Submission format: Anonymized 8-10 page Full Papers or 4-6 page Short
Papers in SIGCHI Format
SUBMISSION FORMAT
All submissions should follow the ACM guidelines (see ACM format
template). We invite the submission of anonymized 8-10 page Full Papers
or 4-6 page Short Papers in SIGCHI Format with 150 word abstract.
Authors also must specify the key area of the submission (out of the
nine areas indicated in the “Topics” section below) and keywords. Page
limit does not include “References.”
TOPICS
We solicit original submissions focusing on, but not limited to, the
following areas:
- Content production: research on traditional and novel content
production paradigms for the new media landscape. Including
cross-platform services, interactive and transmedia storytelling,
personalization (user modeling and adaptive user interfaces,
recommendation systems), and immersive media production.
- Systems & infrastructures: descriptions of the architecture, design,
deployment, and evaluation of systems and infrastructures that support
television and online video. Including delivery, transmission, and
synchronization of media that leverages TV and online video experiences
in a number of scenarios such as entertainment, gaming, education,
healthcare, etc.
- Devices & interaction techniques: descriptions of the design,
architecture, usage and evaluation of devices and interaction techniques
that enable e.g. a connected ecosystem of devices, creating valuable new
capabilities for online video and television.
- User experience & interaction design: studies on how and why people
consume and interact with online video and television and how such
systems should be designed to provide most easiest, efficient, engaging
and novel user experiences. This includes novel user interface designs,
user-centered design methods and approaches and quality of experience
measurement and monitoring. Research that explores the social aspects of
TV and online video, enabling a complex ecosystem of people
communicating with each other in synchronous and asynchronous manners.
- Media studies: studies that aim to understand consumption practices
and changing behavior as well as adoption and domestication of new
TV-related services, and Quality of Experience. This topic also includes
research on ethical, regulatory, and policy issues as well as novel
mechanisms for evaluating the impact of TV and online video, and
audience measurements.
- Immersive media experiences: research on novel ways of content
production (for example, 360 panoramic and omnidirectional video
capture) and consumption making use of immersive devices such as
head-mounted displays, as stand-alone experiences or in combination with
other more traditional TV viewing devices (for example TV-set, tablet).
This topic also includes explorations of augmented, mixed and virtual
reality for content production, delivery and consumption.
- Alternate realities: studies into what makes the access to alternate
realities an enriching experience; explorations on how interaction,
virtual and augmented reality technologies, UHD TV, second third and
fourth screens, and streaming technologies can generate added value in
delivering alternate realities, and on how to measure this added value.
Reports on technologies that can better guide the user to find its
preferred alternate reality, offering appealing, personalized, context
aware content selected or recommended from the multitude of the
available material online.
- Data science and recommendations: descriptions of advanced
computational systems based on content and/or user generated data to
support collaborative filtering, interactive/synchronous environments,
collective intelligence and crowdsourcing, or location-based and
context-aware applications and services.
- Business models & marketing: research, practice and case studies
around novel business models and marketing strategies for the new media
landscape of TV and online video (for example OTT services,..). This
topic includes studies around novel ways of advertising models and
strategies (for example targeted advertising, programmatic buying).
- Innovative concepts and media art: research on innovative design
strategies, new concepts, and prototype experiences for TV and online
video, including case studies and media artworks and performances.
SELECTION PROCESS
Content will be rigorously reviewed by members of the program committee
and peer experts. Each paper will receive feedback in the form of at
least three peer review reports. Authors will receive feedback on their
work after the first review round (March 3rd) and will be able to submit
a rebuttal (March 10). The final selection will be made by the Technical
Program Committee based on the review reports, rebuttal and meta-review.
The program committee reserves the right to ask authors for specific
changes as a precondition to publication.
Authors of accepted long and short paper will be invited to give an oral
presentation of their work at the conference.
Accepted paper submissions will be published in the conference
proceedings by ACM and indexed by the ACM Digital Library.
AUTHORS TAKE NOTE: The official publication date is the date the
proceedings are made available in the ACM Digital Library. This date may
be up to two weeks prior to the first day of the actual conference. The
official publication date affects the deadline for any patent filings
related to published work.
CONTACT INFORMATION
For up to date information and further details please visit:
http://tvx2017.com/or get in touch with the Program Chairs:
(tpc /at/ tvx2017.com) <mailto:(tpc /at/ tvx2017.com)><mailto:(tpc /at/ tvx2017.com)>
Mike Darnell (Samsung, USA)
Wendy van den Broeck (Vrije Universiteit Brussel, BELGIUM)
Roger Zimmermann (National University of Singapore, SINGAPORE)
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