Archive for calls, January 2017

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[ecrea] International Journal of Film and Media Arts. CFP: spatial storytelling / new issue online: stereoscopic and immersive media

Wed Jan 04 11:09:32 GMT 2017



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_New issue: The International Journal of Film and Media Arts. *Vol. 1 No. 2 – Stereoscopic and Immersive Media*_

The International Journal of Film and Media Arts Volume: 1, Number: 2 (2016) http://revistas.ulusofona.pt/index.php/ijfma/issue/current <http://revistas.ulusofona.pt/index.php/ijfma/issue/current> is now available online.

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The second number of the International Journal of Film and Media Arts is dedicated to stereoscopic and immersive media. This issue has contributions from researchers, scholars and archivists working on visual media renowned for their stereoscopic and immersive features. The papers in this issue keenly reflect a diversity of approaches that contribute to a critical understanding of stereo and immersive media today in the broad context of haptic and visual media cultures, with topics ranging from immersive pre-cinematic media, and scientific stereoscopic practices, to spatial and cultural aspects of virtual travel.


*Issue Editors: *Victor Flores, Joana Bicacro

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*Full Papers*

Hacking Stereoscopic Vision: the Nineteenth-Century Culture of Critical Inquiry in Stereoscope Use

Rod Bantjes

Between Immersion and Media Reflexivity: Virtual Travel Media in the 19th Century

Nikita Mathias

Between the Point of View and the Point of Being: The Space of the Stereoscopic Tours

Paolo Parmeggiani

Stereoscopic Therapy: Fun or Remedy?

Sara Raposo

Stereoscopy in Nineteenth Century Brazil: the case of Rio de Janeiro

Maria Cristina Miranda da Silva

British Stereo Photographers in Spain: Frank M. Good

Juan A. F. Rivero

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*_International Journal of Film and Media Arts - _*_*CFP open: Vol. 2, No. 1. Spatial storytelling: discussing the future of cinema*_

The call for full papers and book reviews for vol. 2, no. 1 (to be published June 2017) on spatial storytelling is open. Visit: http://revistas.ulusofona.pt/index.php/ijfma/announcement/view/59 <http://revistas.ulusofona.pt/index.php/ijfma/announcement/view/59>


Today, interactive user-oriented narrative is overtaking story structures traditionally linked to linear time based narrative. Unlike time-based media, which are often single-authored, and presented to its audience, digital space based narrative evolves through user motivated use of the media affordances in different contexts. The user, unlike the audience, co-creates the story while playing it, but also helps in reshaping the media.


For its third issue, the International Journal of Film and Media Arts welcomes contributions in the form of full articles that deal with the theoretical and empirical implications of spatial storytelling for both film and other media. We would particularly like to receive contributions that would focus on:

- The role of spatial based narrative in the transformation of film form;

- Case studies on the application of spatial narrative in different media namely those that cross film and videogames;

-          Spatial narrative structures and models;

-          Mix media used of spatial narrative.



*Issue editors*: Manuel José Damásio; Sylke Rene Meyer


Publication schedule

Call for papers: 21 November to *7 February 2017*. Early submission is highly encouraged.

Communication of decision to authors: April

Publication: *June 2017*


Submit paper here: http://revistas.ulusofona.pt/index.php/ijfma/about/submissions <http://revistas.ulusofona.pt/index.php/ijfma/about/submissions>



The International Journal of Film and Media Arts is an online semiannual publication, written in English and Portuguese, promoted by the Center for Research in Applied Communication, Culture and New Technologies (CICANT / CIC.Digital) and the Department of Film and Media Arts (DCAM) from ECATI, Universidade Lusófona de Humanidades e Tecnologias (Lisbon, Portugal). The IJFMA focuses on all areas of film and media arts research and critique, namely animation, television, media arts, videogames, fine arts, sound and their varied social and cultural forms of expression and materialisation.


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