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[ecrea] CFP: Fourth Annual Creative Summit in 3D Stereoscopic Media, Ravensbourne, London
Sat Jan 18 14:45:55 GMT 2014
Call for Papers
Stereoscopic 3D: A Creative Summit on Connecting With Audiences
Wednesday 12th and Thursday 13th March 2013, The British Film Institute,
South Bank, London, United Kingdom: http://www.bfi.org.uk
Ravensbourne (www.rave.ac.uk) and the i3DS Society
(http://tinyurl.com/crfcmbq), have great pleasure in calling for papers
for the fourth annual international Creative Summit. The conference
includes a half-day research strand that will offer an opportunity for
academia and industry to critically examine stereoscopic media in the
field of film, television, and other content that may inform the field.
Sergei Eisenstein believed that connecting with audiences was at the
heart of filmmaking or, as he put it, understanding how to “’throw a
bridge’ across the gulf separating the spectator and the actor”
(Mendiburu et al, 2012). A number of notable recent films explore how
stereoscopic 3D might enhance this connection. Ang Lee’s Life of Pi
explores how to use 3D to create a greater feeling of presence for the
viewer; we are invited to ‘be’ Pi. In Gravity the viewer is encouraged
to experience the grandeur of space and offered an overload of technical
information in order to understand the immediate and often terrifying
choices facing astronauts in their not-so-everyday working lives.
Television spectaculars such as the Doctor Who anniversary, and more
short-form independent 3D content for Internet distribution are also
contributing to our understanding of how to create the bridges
Eisenstein felt were so essential.
We call for presentations from either practical or theoretical
perspectives on the following themes, but welcome any contributions that
inform how the use of the third dimension assists us to connect with
audiences:
* How are writers inviting audiences to become immersed in story or the
mise-en-scène?
* What cinematographic techniques are being pioneered to draw us into
the frame?
* Can pre-visualisation tools amplify what immersive experiences we can
construct?
* Are we now developing an aesthetic that is particular to stereoscopic
media?
* Does the convergence of film and gaming offer opportunities to draw
the audience more effectively into augmented gaming worlds?
We will be accepting around 10 papers or presentations on the topics
above that will be part of the main conference proceedings on the
afternoon of the first day.
Abstracts should be sent in the form of 500 word abstracts to the
selection committee via (lizzie.jackson /at/ rave.ac.uk) by Monday 17th
February 2014. When submitting your abstracts, please also state your
name, affiliation, and provide a one-paragraph biography.
Accepted papers/presentations will receive a conference fee waiver.
Kind regards,
Lizzie
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Lizzie Jackson,
Professor of Interactive Media and
Academic Development Manager: Applied Research.
Ravensbourne
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