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[Commlist] New book: How Dungeons & Dragons Changed the Way We Play
Fri Oct 30 15:43:40 GMT 2026
*How Dungeons & Dragons Changed the Way We Play*
*Aaron Trammell *
https://mngbookshop.co.uk/9781478039044/how-dungeons-and-dragons-changed-the-way-we-play/
<https://mngbookshop.co.uk/9781478039044/how-dungeons-and-dragons-changed-the-way-we-play/>
*__*
*20% Discount code*: LSFMNGUP*
*Valid until 11:59 GMT, 30^th June 2027. Discount only applies to the
MNG website.
First released in 1974, Dungeons & Dragons revolutionized game design
and interactive media by allowing players to create and perform their
own fictional characters in a fantasy world as expansive as their
imaginations would allow. That freedom, and the rules that governed it,
weren’t a creative coincidence. In /How Dungeons & Dragons Changed the
Way We Play/, Aaron Trammell excavates the game as an artifact of a
burgeoning counterculture obsessed with individualism as well as
quantification. Mapping the world onto a grid, building characters whose
every trait is assigned a point value, and advancing the game’s
narrative through dice throws—countless core mechanics are tied to
numbers. Putting the game design of D&D into dialogue with the social
and political tensions of the 1970s and 80s, Trammell illuminates how
the integrated quantification in the game design led to reductionism,
reinforced oppressive gender and racial norms, and accustomed
generations of players to the bigoted, xenophobic mores of the Cold War
era. He delivers a history of both how games can shape players and how
players, united by their own shared values, can shape games in turn.
*Aaron Trammell* is Professor of Informatics at the University of
California, Irvine, author of /The Privilege of Play and Repairing
Play/, and senior editor of /Analog Game Studies./
*Duke University Press | Power Play: Games, Politics, Culture | 29
September 2026 | 182pp | 9781478039044 | PB | £18.99**
*Price subject to change.
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