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[Commlist] CfP: Videojogos 2026 – 16th International Conference on Videogame Sciences and Arts
Fri Sep 04 10:51:12 GMT 2026
Call for Papers: Videojogos 2026 - 16th International Conference on
Videogame Sciences and Arts
3-4 December 2026
Universidade Lusófona - Centro Universitário de Lisboa, Portugal
Submission deadline: 1 October 2026
Videojogos 2026 – 16th International Conference on Videogame Sciences
and Arts will take place on 3-4 December 2026 at Universidade Lusófona –
Centro Universitário de Lisboa, Portugal.
For over fifteen years, Videojogos has brought together researchers,
developers, artists, educators, designers, students, and industry
professionals to discuss the evolving role of games in society. The
conference provides a multidisciplinary forum for presenting research,
design practices, critical perspectives, and creative projects exploring
games as technological, cultural, educational, artistic, and social
phenomena.
Given the interdisciplinary scope of the conference and its focus on
games as media, cultural, and social phenomena, contributions from
Communication and Media Studies scholars are particularly welcome.
TOPICS
Submissions are welcomed across six broad areas:
*
Game Technologies and Computational Methods, including game
technologies and architectures, AI and machine learning in games,
procedural content generation, game analytics and player modelling,
VR/AR/MR, and computational methods for game research.
*
Human-Centred Computing and Play, including HCI, player and user
experience, digital culture and interactive media, online gaming
communities, streaming, esports, ethics of play, and critical
perspectives on game technologies and platforms.
*
Game Design and Development, including game design methodologies,
interaction design, participatory and co-design, user-centred
approaches, independent game development, prototyping, game
mechanics, adaptive experiences, and evaluation methods.
*
Games for Learning, Health, and Impact, including serious games,
game-based learning, gamification, games for health and well-being,
behaviour change, training and simulation, learning analytics,
sustainability, and evaluation of game-based interventions.
*
Accessibility, Inclusion, and Responsible Design, including
accessible game technologies, disability and digital play,
neuroinclusive HCI, inclusive and universal design, assistive
technologies, accessibility evaluation and user testing, narrative
systems, and sound and audio technologies for games.
*
Art Games and Interactive Digital Systems, including experimental
game technologies, creative applications of AI, virtual and
immersive creative experiences, digitally augmented hybrid and
tabletop experiences, multimodal interaction, and computational
tools for creative game production.
SUBMISSION CATEGORIES
*
Full Papers: 12-15 pages
*
Short Papers: 6-11 pages
*
Posters: following the Short Paper guidelines
IMPORTANT DATES
*
Full Paper Submission Deadline: 1 October 2026
*
Notification of Acceptance: 20 October 2026
*
Camera-Ready Submission: 2 November 2026
Submissions must follow the Springer instructions for authors and use
the required templates.
PUBLICATION
Scientific contributions accepted for the conference will be published
by Springer in a volume of Communications in Computer and Information
Science (CCIS).
No payment from authors is required for publication of accepted
scientific contributions.
SUBMISSION AND FURTHER INFORMATION
Paper submission:
https://meteor.springer.com/VJ2026 <https://meteor.springer.com/VJ2026>
Full Call for Papers, topics, submission guidelines, Games Showcase //
Competition information, registration and venue details:
https://videojogos2026.ulusofona.pt <https://videojogos2026.ulusofona.pt/>
Contact:
(spcvdirecao /at/ gmail.com) <mailto:(spcvdirecao /at/ gmail.com)>
Videojogos 2026 is organised by the Portuguese Society for Videogame
Sciences (SPCV) in partnership with Universidade Lusófona - Centro
Universitário de Lisboa.
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