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[Commlist] Call for Papers: 'Animation: creativity, technology, audiences' 📢
Sat Mar 14 11:44:50 GMT 2026
Call for Papers: International Journal of Media & Cultural Politics
Special Issue: 'Animation: creativity, technology, audiences'
View the full call here>>
https://www.intellectbooks.com/international-journal-of-media-cultural-politics#call-for-papers
<https://www.intellectbooks.com/international-journal-of-media-cultural-politics#call-for-papers>
Animation is at the nexus of creativity, technology and
entrepreneurship. This is evident in its creative processes, business
models and value chain, all of which operate in an ecosystem influenced
by the interdependence of cultural, economic, business, technological
and legal factors. Audiences need to discover animated audiovisual works
which is difficult in a saturated market. As platforms give access to
content volume far beyond human consumption capacity, there are clear
limitations in users’ attention. Here, algorithmic gatekeepers can be
seen as enablers for content discovery. Interestingly, audiovisual
discoverability has also become a policy issue at the European level and
elsewhere (Canada, Australia). As such, a special focus should be paid
on the technological, economic and market aspects that influence the
ways in which audiences discover and watch animated audiovisual works,
and the cultural contexts within which content is preferred, chosen or
suggested.
This Call for Papers is in collaboration with the international
symposium Animation in Business/Business in Animation: Intellectual
Property, Partnerships and Discoverability, in Syros, during the
Animasyros International Animation festival
<https://animasyros.gr/>(September 2026).
Focal areas:
Challenges and opportunities facing the animation industry in Europe and
globally, with a particular focus on the management of intellectual
property throughout the stages of creation, production, and
distribution; generative AI tools in production pipelines; transmedia
projects in designing, producing and distributing mixed media animations.
Assessment of public regulatory sources informing and governing the
European Animation Industry's activities; insights to the private
regulatory sources and their implications on the European Animation
Industry;
Youth and children’s preferences regarding animated audiovisual works;
focus on large animation film festivals to map diachronically the
profiles of animation films that have been selected and awarded.
Gender imbalances in the industry, in distribution of works and their
discoverability; shortcomings consisting of gender inequality and
uncritical views of the restricting role of IP for non (yet)
professional experimentation and innovation, limiting wide
democratically-based reach, outreach and access of cultural content in
the form of animation; persistent and under-reported obstacles to
circulation of animated audiovisual works by women and/or young people
in the animation industry.
Timeline
4 May 2026: Submission of 500 word abstracts (please submit via Pubkit
here <https://submission.pubkit.co/publisher/29/journal/399/login>and
select the correct special issue)
15 June 2026: Decision on acceptance
15 October 2026: Full papers 7000 words
Early 2027 publication
Guest Editors:
Antonios Vlassis, University of Liege
Panayiotis Kyriakoulakos, University of Aegean
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