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[Commlist] Call for Papers: 'Animation: creativity, technology, audiences' 📢

Sat Mar 14 11:44:50 GMT 2026



Call for Papers: International Journal of Media & Cultural Politics

Special Issue: 'Animation: creativity, technology, audiences'

View the full call here>>

https://www.intellectbooks.com/international-journal-of-media-cultural-politics#call-for-papers <https://www.intellectbooks.com/international-journal-of-media-cultural-politics#call-for-papers>

Animation is at the nexus of creativity, technology and entrepreneurship. This is evident in its creative processes, business models and value chain, all of which operate in an ecosystem influenced by the interdependence of cultural, economic, business, technological and legal factors. Audiences need to discover animated audiovisual works which is difficult in a saturated market. As platforms give access to content volume far beyond human consumption capacity, there are clear limitations in users’ attention. Here, algorithmic gatekeepers can be seen as enablers for content discovery. Interestingly, audiovisual discoverability has also become a policy issue at the European level and elsewhere (Canada, Australia). As such, a special focus should be paid on the technological, economic and market aspects that influence the ways in which audiences discover and watch animated audiovisual works, and the cultural contexts within which content is preferred, chosen or suggested.

This Call for Papers is in collaboration with the international symposium Animation in Business/Business in Animation: Intellectual Property, Partnerships and Discoverability, in Syros, during the Animasyros International Animation festival <https://animasyros.gr/>(September 2026).

Focal areas:

Challenges and opportunities facing the animation industry in Europe and globally, with a particular focus on the management of intellectual property throughout the stages of creation, production, and distribution; generative AI tools in production pipelines; transmedia projects in designing, producing and distributing mixed media animations.

Assessment of public regulatory sources informing and governing the European Animation Industry's activities; insights to the private regulatory sources and their implications on the European Animation Industry;

Youth and children’s preferences regarding animated audiovisual works; focus on large animation film festivals to map diachronically the profiles of animation films that have been selected and awarded.

Gender imbalances  in the industry, in distribution of works and their discoverability; shortcomings consisting of gender inequality and uncritical views of the restricting role of IP for non (yet) professional experimentation and innovation, limiting wide democratically-based reach, outreach and access of cultural content in the form of animation;  persistent and under-reported obstacles to circulation of animated audiovisual works by women and/or young people in the animation industry.

Timeline

4 May 2026: Submission of 500 word abstracts (please submit via Pubkit here <https://submission.pubkit.co/publisher/29/journal/399/login>and select the correct special issue)

15 June 2026: Decision on acceptance

15 October 2026: Full papers 7000 words

Early 2027 publication

Guest Editors:

Antonios Vlassis, University of Liege

Panayiotis Kyriakoulakos, University of Aegean

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