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[Commlist] CFP: Digital Design & Beyond: Rethinking Critical Digital Fashion Trajectories
Tue Feb 24 18:58:35 GMT 2026
Call for paper Fashion Highlight Issue 8 (2026): DIGITAL DESIGN &
BEYOND: RETHINKING CRITICAL DIGITAL FASHION TRAJECTORIES
Guest Editors: Benjamin Wild and Natalia Berger
Over the past decade, and with heightened urgency in the post-Covid
period, fashion has undergone a profound digital realignment. No longer
confined to discrete tools or isolated innovations, digitalisation has
become a structuring condition of contemporary fashion practice. From 3D
modeling suites and configurators to generative AI for modeling and
product development, digital twins of avatars and garments for
production and archival purposes, virtual showrooms, digital fashion for
gaming, and platform-based retail infrastructures, digital technologies
mediate the conception, production, circulation, and experience of
garments. What has emerged is not simply a new aesthetic, but a
reconfiguration of fashion as a socio-technical approach, wherein
creativity, labor, identity, and value are increasingly negotiated
through technological software and infrastructures.
Scholars in design research, fashion, media, science and technology
studies have begun tracing this shift. Yet much discourse remains
polarised between celebratory narratives of innovation and skeptical
accounts concerned with authenticity, labor displacement, and ecological
costs. These tensions reveal a deeper need for critical frameworks that
can situate digital fashion within broader transformations of cultural
values, product development, integrated platforms, and materiality.
Digital fashion design is neither immaterial nor frictionless; rather,
it is embedded in networks of data extraction and manipulation, cloud
computing, algorithmic governance, and global supply chains.
To address these complexities, this special issue introduces a
conceptual model of three interrelated trajectories of digitalisation:
Partial digitalisation encompasses digitally assisted processes that
augment but do not fundamentally disrupt established design and
production workflows.
Hybrid digitalisation refers to the entanglement of physical and virtual
systems, where garments, bodies, and narratives circulate fluidly
between material and computational domains.
Full digitalisation describes practices in which the fashion object
becomes entirely virtual, enabling new economies of value, identity, and
representation yet also distancing fashion from its material roots.
These trajectories are not linear stages but overlapping modes of how
digital systems reorganize agency: human (fashion designers and
operators) and nonhuman actors (software, algorithms, and platforms).
They also foreground the unevenness of digital adoption across global
contexts and the differential vulnerabilities that arise from
technological dependency, skill hierarchies, and opaque proprietary
infrastructures.
Crucially, digital fashion compels us to rethink foundational categories
within fashion studies: What does materiality mean when fabrics are
simulated? What happens to handcraftsmanship when humans collaborate
with automated machines? What constitutes authorship when apparel
designs are co-generated by AI or crowdsourced by platform communities?
How should sustainability be evaluated when the environmental footprint
shifts from textiles to data centers? These questions signal a broader
epistemic shift in how fashion is defined, practiced, and governed.
SUBTOPICS
1. Digital fashion’s impact on design, production, and communication
processes
How is digitalisation reshaping the core processes of fashion practice,
and what new dependencies and vulnerabilities emerge as creative work
becomes increasingly mediated by computational and automated tools? We
welcome contributions to digitalisation workflows’ new efficiencies,
creative limitations, and skill erosion. Topics may include:
-3D modeling and generative AI for garment digital twins’ development
-Digital prototyping and sampling tactile and craft-based skills
-Virtual visualisation tools shaping marketing, retail, and consumer
perception
-Proprietary platforms access and creative autonomy
2. Pedagogies of digital fashion for virtual, AI-aided, and hybrid practices
How is evolving fashion education integrating virtual, AI-aided, and
hybrid design practices in garment prototyping? We invite contributions
related to digital and hybrid didactic practices and results, new
curricula models and educational experiences. Topics may include:
-Virtual garment creation through generative AI-driven modeling
-Digital literacy about algorithmic bias, and assessment of
sustainability impact, data governance, and rapid obsolescence of tools.
-Comparison of craft-based, computational, and hybrid prototyping practices.
-Access to and adoption of digital resources for extended participation
in emerging new creative practices.
3. Mass fashion personalisation and designer-consumer co-creation
What are the design pathways and skills necessary for parametric
custom-apparel design? What possibilities and threats emerge when
consumers become co-designers? We welcome research on parametric custom
design, customisation platforms, real-time personalisation, and
co-creative models that challenge traditional roles in fashion design
and production. Topics may include:
-Body data-driven garment pattern design and construction
-User interface and UX design of digital and virtual fashion co-creation
platforms
-Garment customisation and implications for supply chains
-Open-source design processes and collaborative digital making, creative
authorship in consumer-influenced or -AI generated design
4. Design labor, professional identity, and ethics in platformised
digital fashion practices
As digital fashion becomes increasingly shaped by platform economies,
automation and decentralised systems, the role and identity of fashion
designer is under scrutiny. How are platform-based work, algorithmic
visibility, and working with emerging technologies redefining the
creative labor, professional authorship and ethical responsibilities in
design and product development, as well as the identity of the fashion
designer as a professional? We invite contributions that critically
examine the structural, cultural, and economic implications of working
within digital fashion platforms, including issues of recognition,
intellectual property, labor rights, and data ethics. Topics may include:
-Labor ethics, algorithmic visibility and creative autonomy in
platform-based digital fashion gig economies
-Creative authorship, IP justice, recognition, and ownership in
decentralised design ecosystems
-New creative identities, cultural responsibility and power structures
in global virtual fashion environments
-Data governance, design accountability, and ethical use of AI in design
and fitting practices
5. Sustainability, transparency, and the hidden materialities of digital
fashion
Although digital fashion appears immaterial, its infrastructure has real
environmental costs, such as energy use, hardware dependency, and
digital waste. How can designers engage with these issues in sustainable
product development? Topics may include:
-Energy and resource use in 3D rendering and digital asset creation
-Hardware lifecycles, e-waste and overflow in digital fashion production
-Transparency and traceability in digital design systems
-Critical perspectives on the “immaterial” narrative of digital fashion
6. Designing for digital bodies and identity in virtual and hybrid
environments
How do digital bodies, avatars, and virtual fittings reshape fashion
design practices and the way designers engage with embodiment, identity,
and representation? This theme invites research that explores the
embodied nature of digital fashion design—both from the perspective of
the designer’s own bodily experience and in the creation of inclusive,
expressive virtual garments for diverse digital bodies. Topics may include:
-Embodied dimensions of digital design: how designers use their own
bodies in virtual garment creation
-Digital fitting technologies and their implications for design
decision-making
-Designing for body diversity, inclusion, identity expression, and
gender performance in avatar-based fashion
-Virtual garments and bodily presence in gaming, XR, and metaverse contexts
SELECTED REFERENCES
Boughlala, A., & Smelik, A. (2024). Tracing the History of Digital
Fashion. Clothing and Textiles Research Journal, 43(3),
171-186. https://doi.org/10.1177/0887302X241283504
<https://doi.org/10.1177/0887302X241283504> (Original work published 2025)
Casciani, D., Chkanikova, O., & Pal, R. (2022). Exploring the nature of
digital transformation in the fashion industry: opportunities for supply
chains, business models, and sustainability-oriented innovations.
Sustainability: Science, Practice and Policy, 18(1), 773–795.
https://doi.org/10.1080/15487733.2022.2125640
<https://doi.org/10.1080/15487733.2022.2125640>
Chan, H. H. Y., Henninger, C., Boardman, R., & Blazquez Cano, M. (2024).
The adoption of digital fashion as an end product: A systematic
literature review of research foci and future research agenda. Journal
of Global Fashion Marketing, 15(1), 155–180.
https://doi.org/10.1080/20932685.2023.2251033
<https://doi.org/10.1080/20932685.2023.2251033>
Choi, K.-H. (2022). 3D dynamic fashion design development using digital
technology and its potential on online platforms. Fashion and Textiles,
9(9), 2–28. https://doi.org/10.1186/s40691-021-00286-1
<https://doi.org/10.1186/s40691-021-00286-1>
Crepax, R., & Liu, M. (2024). Affective Fashion Trends: Aesthetic and
Digital Affects from Nostalgia to AR. Fashion Theory, 28(5–6), 839–865.
https://doi.org/10.1080/1362704X.2024.2389595
<https://doi.org/10.1080/1362704X.2024.2389595>
Lyu, Y., Wang, Z., Ye, Q., Sun, Y., & Chao, J. (2025). Body data-driven
garment pattern construction in digital fashion innovations: A review.
Textile Research Journal, 0(0).
https://doi.org/10.1177/00405175251352800
<https://doi.org/10.1177/00405175251352800>
Repenning, A. (2024). Speeding up, slowing down, losing grip: On digital
media metronomes and timespace friction in the platformised
temporalities of fashion design. Environment and Planning A: Economy and
Space, 56(5), 1503–1520. https://doi.org/10.1177/0308518X241231691
<https://doi.org/10.1177/0308518X241231691>
Särmäkari, N., & Vänskä, A. (2022). ‘Just hit a button!’ – fashion 4.0
designers as cyborgs, experimenting and designing with generative
algorithms. International Journal of Fashion Design, Technology and
Education, 15(2), 211–220. https://doi.org/10.1080/17543266.2021.1991005
<https://doi.org/10.1080/17543266.2021.1991005>
Tepe, J., & Koohnavard, S. (2023). Fashion and game design as hybrid
practices: approaches in education to creating fashion-related
experiences in digital worlds. International Journal of Fashion Design,
Technology and Education, 16(1), 37–45.
https://doi.org/10.1080/17543266.2022.2103591
<https://doi.org/10.1080/17543266.2022.2103591>
Wulff G, Gustafsson E (2026), Fashioning sustainable innovation.
Exploring digital transformation in fashion through mass customisation
and personalisation. International Journal of Innovation Science, Vol.
ahead-of-print No.
ahead-of-print. https://doi.org/10.1108/IJIS-03-2025-0128
<https://doi.org/10.1108/IJIS-03-2025-0128>
ABOUT THE GUEST EDITORS
Dr Daria Casciani (Politecnico di Milano – Department of Design, Milan)
PhD in Design, Senior Researcher at the Design
Department, Politecnico di Milano, where she collaborates with the
Fashion in Process Research Lab developing research and projects at the
intersection of fashion, sustainability, and innovation in the creative
industries. Since 2023 she leads the Circular Fashion-Tech Lab, an
interdisciplinary socio-technical research infrastructure supporting the
digital, green, and circular transitions of the fashion industry,
integrating Industry 4.0 and 5.0 technologies through a design-driven
approach. She is also faculty member of the Design for the Fashion
System Master Course at the School of Design of the Politecnico di
Milano, teaching Fashion-Tech Design and Advanced Manufacturing for
Sustainable Fashion. Her research focus on the transformative role of
digital technologies such as 3D modeling, parametric design, 3D body
scanning, additive manufacturing and collaborative robotics in fashion
design and prototyping.
Dr Natalia Kataila (Metropolia University of Applied Sciences, Helsinki)
Natalia Kataila (formerly Särmäkari), Doctor of Arts, is a fashion and
design researcher with a professional background in clothing design. She
currently works as a senior lecturer and head of the Master’s degree
programme in fashion and clothing at Metropolia University of Applied
Sciences in Helsinki. The programme is dedicated to responsible
leadership and the circular economy in the textile and fashion industry.
In her doctoral and postdoctoral research (2017–2024) at Aalto
University, she examined digital fashion as a phenomenon and its impact
on the profession and authorship of fashion designers, in convergence
with digital culture, algorithms, and data-driven practices. More
recently, her research has addressed digital fashion through the lenses
of platformisation, the aesthetic and ethical dimensions of artificial
intelligence, and the advantages and limitations of this emerging field.
INSTRUCTIONS FOR THE AUTHORS
We welcome full papers in English with a range length of 4000-6000
words, footnotes and bibliographical references excluded. It is highly
recommended to use the template and APA STYLE as a formatting guideline.
We also welcome the following formats:
Book, digital games and digital exhibition reviews with a range length
of 1500-2500 words.
Case studies and digital fashion projects with a range length of
1500-2500 words. These contributions should include a visual / digital
abstract in the format of video that showcases the projects.
The deadline for submitting the proposals (saved in .doc or .docx
format) via the platform is 31 May 2026. Issue 8 will be published in 2026.
No article processing charge is required.
Download the call for papers here:
https://riviste.fupress.net/index.php/fh/announcement/view/90
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