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[Commlist] Call for Participation: Games and Sustainability Pre-conference
Mon Feb 02 19:12:14 GMT 2026
Location: Concordia University 4th Space / Online
Date: June 10, 2026
Time: 10:30am to 5:30pm (Depending on the number of submissions,
organizers may also schedule an online event June 9.)
Website: To be updated - https://www.badgamearcade.ca/
<https://www.badgamearcade.ca/>
How are games and sustainability intertwined? Or broken? Serious games
offer a chance to educate, express, and intervene, where play becomes a
tool for comprehension and exploration.
In a climate-shifting world, we see game makers and players expressing
climate anxieties about the impact of human industry on our globe. We
see games and their play explore a variety of narrative themes and
design tactics around sustainability. Titles like Daybreak demonstrate
the complexity of climate action, game makers are building games running
on renewable energy, and others are using games to illustrate how
related themes (climate misinformation, overconsumption) are
contributing to climate harms.
The theme of this year’s Serious Game Arcade is Games and
Sustainability, asking how games can seriously help to build sustainable
and regenerative futures. We are taking a broad approach to the concept.
We are accepting contributions that ranging from how games can model
sustainable practices or improve science literacy to how they represent
living through the climate crisis, as well as how game makers tackle the
nuanced challenges of sustainable game design.
This event is a chance to talk, share, and explore how games and
sustainability intertwine. Unlike other academic conferences, it’s a
chance to workshop ideas, share prototypes, and talk about the larger
questions many of us face in the world of serious games. The program is
open to:
1.
Completed Interactive Projects:From games to controllers or servers,
we will offer a space at the event to showcase your work.
2.
Design Work in Progress:We love works in progress, and are happy to
provide you with an opportunity to get feedback from other game
makers, industry experts, and academics..
3.
Short Research Abstracts:We invite you to share abstracts on your
research so we can curate roundtables on the challenges and emerging
directions of serious games.
We invite anyone working or researching in the space of serious games to
apply, and encourage any CGSA conference participant to arrive a day
early and check out this compelling and interactive program. This event
will be entirely free and recorded, and hybrid participation is welcome.
We are accepting all serious games submissions, but we will prioritize
titles that align with the theme.
Submission Criteria
Please use this form to submit
<https://docs.google.com/forms/d/e/1FAIpQLSdWG--8l3yA63zXqYcMgfDj1fGZ_8jjMbRwnZjKbY0AdnevnA/viewform?usp=header>an
abstract or summary of your game (~300 words).
<https://docs.google.com/forms/d/e/1FAIpQLSdWG--8l3yA63zXqYcMgfDj1fGZ_8jjMbRwnZjKbY0AdnevnA/viewform?usp=header>Be
sure to list any needs you might have for showcasing your work.
If you have any questions or issues, please reach out to Scott DeJong
((scottbdejong /at/ gmail.com) <mailto:(scottbdejong /at/ gmail.com)>).
Please submit your expression of interest no later than March 20, 2026
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