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[Commlist] Call for papers: Autonomy In and Through Interactive Digital Storytelling
Fri Nov 14 09:42:24 GMT 2025
*CFP-Special Issue: Autonomy In and Through Interactive Digital
Storytelling**
/**N**o payment from the authors*// will be required as this is in the
context of the Journal of Interactive Narrative, a diamond open access
journal./
*Acknowledgement*
**/This special issue is an initiative and sponsored by theDigital
Storytelling and Innovation Network(DSIN), a research cluster hosted
by the Leeds School of Arts./
*Scope of the Special Issue*
*
***
Building on previous work in the disciplines of art, design,
communications and media —i.e. on open cultural production (Velkova,
2016b), the interactive digital narrative field (Murray, 2018; Rouse &
Koenitz, 2018), interactive documentary production (Dubois, 2021), and
autonomous art schools (Hudson-Miles and Goodman, 2024)— this special
issue seeks contributions that raise questions of autonomy in and
through interactive digital storytelling.
Recent scholarship has highlighted the need for negotiation of
“human-machine co-creativity” (Fisher, 2023; McCormack et al., 2020) and
distributed cognition (Taffel, 2019; Hayles, 1999).
We are particularly (but not exclusively) interested in surfacing
complexity and ambiguities around maker agency and authorship within
cooperative or independent interactive digital narrative (IDN)
production arrangements. Communication and social interactions among
makers in various human/nonhuman assemblages (Romic, 2022; Zylinska,
2020) and engagement with generative AI software in particular are of
key interest.
The use and/détournement/(de Certeau & Rendall, 2004) of technological
tools can lead to more or less creative autonomy (Banks, 2010) or craft
autonomy (Velkova, 2016) in media making. This is particularly true in
autonomous media (Langlois & Dubois, 2005) settings, where the final
work and the process are intrinsically aligned with the very empowerment
of makers of media.
Interactive digital storytelling practices —e.g. interactive film,
narrative-based computer games (Buckles, 1985), digital and
participatory theatre (influenced by Laurel, 2013), narrative virtual
reality, or augmented reality stories— have seen practitioners share
their autonomy together with increasingly interdisciplinary teams on the
one hand, and end users on the other (as the limits of what is internal
or external to production teams has become malleable at best). Put
differently, Koenitz (2023) points to IDNs being ‘incomplete’, as long
as the user is not interacting with it: “The designer of an IDN work no
longer produces a finished object in the sense of a printed book or the
theatrical release of a movie. Instead, they create artifacts that can
be considered purposefully incomplete, as they require the active
engagement by an audience to be fully realized.“ (p. 101)
In parallel, technological infrastructures such as big data, cloud
computing, blockchain, and large language models have percolated
production cultures to a point where the lines between what is
maker-driven and what is algorithm-driven have started to blur. This in
turn provokes questions of various forms of shared agency between human
and nonhuman actors (Spierling & Szilas, 2009; Zylinska, 2020).
It is in this context of organisational and technological innovation in
interactive digital storytelling production that we are asking how
autonomy can be defined, as part of the shifting maker culture and where
it is found/negotiated.
We are also interested, following the scepticism of writers such as
Goldsmith and Wu (2007), about philosophical conceptualisations of the
term ‘autonomy’ (see, for example: Coeckelbergh, 2004), including its
manifestations in various niche contexts of interactive digital
storytelling, such as Hakim Bey’s ‘temporary autonomous zones’ (1985).
We welcome research-creation scholars, reflective practitioners,
critical and analytical scholars to participate in the special issue.
Please submit one of three options by 19 January 2026
at:https://journal.ardin.online/index.php/jin/about/submissions
*You can choose between:*
1) a scholarly essay or paper of 6,000-8,000 words (excluding abstract,
reference list, and meta information),
2) a 20-minute audiovisual-essay, or
3) a 12-minute IDN in combination with a short paper (between 2,400 and
3,200 words).
For any inquiry related to the special issue, don’t hesitate to contact
us via (autonomy /at/ filmschule.de)
*Guest editors*
* Frédéric Dubois, Department of Digital Narratives, ifs
Internationale Filmschule Köln
* BojanaRomic, School of Arts and Communication (K3), Malmö University
*Important dates*
* 20 October 2026: Publication of the call for papers
* 19 January 2026: Deadline for submission of draft manuscripts
* 2 February 2026: Desk-selection sent to authors
* 13 April 2026: Combined peer review and editorial review back to
authors
* 15 June 2026: Deadline for submission of full advanced manuscripts
* 20 July 2026: Second and final review
* 21 September 2026: Deadline for submission of final manuscripts
* 1 November 2026: Papers are published as they are readied. They are
bundled into a special issue post-publication.
*References*
* Banks, M. (2010). Autonomy Guaranteed? Cultural Work and the
“Art–Commerce Relation.”/Journal for Cultural Research, 14/(3), pp.
251–269.https://doi.org/10.1080/14797581003791487
* Bey, H. (1985). 'The Temporary Autonomous Zone, Ontological Anarchy,
Poetic Terrorism', Available <https://hermetic.com/bey/taz_cont>.
* Buckles, M. A. (1985)./Interactive Fiction: The Computer Storygame
“Adventure”/. Ph.D. Thesis, University of California, San
Diego.https://www.proquest.com/openview/c7864197158c0dc9cf96c199b4c9963e/1?pq-origsite=gscholar&cbl=18750&diss=y
* Coeckelbergh, M. (2004)/The Metaphysics of Autonomy: The
Reconciliation of the Ancient and Modern Idea of a Person/. Palgrave
Macmillan.
* De Certeau, M., & Rendall, S. F. (2004). From the practice of
everyday life (1984)./The city cultures reader, 3/(2004), p. 266.
* Dubois, F. (2021)./Interactive Documentary Production and Societal
Impact: The Case of Field Trip/. Doctoral thesis. Film University
Babelsberg KONRAD WOLF.
* Fisher, J.A. (2023). “Centering the Human: Digital Humanism and the
Practice of Using Generative AI in the Authoring of Interactive
Digital Narratives.” In: Holloway-Attaway, L. & Murray, J.T.
(eds.)/Interactive Storytelling/. 16th International Conference of
Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan,
Proceedings, Part I. pp.73-88.
* Goldsmith, J., and Wu, T. (2007)./Who Controls the Internet?
Illusions of a Borderless World/, Oxford: Oxford University Press.
* Hargood, C., Millard, D., Mitchell, A., & Spierling, U. (Eds.).
(2022)./The Authoring Problem/.
Springer.https://doi.org/10.1007/978-3-031-05214-9
* Hayles, K. (1999)/How We Became Posthuman: Virtual Bodies in
Cybernetics, Literature, and Informatics/, Chicago, University of
Chicago Press
* Hudson-Miles, R., and Goodman, J. eds. (2024)./Cooperative
Education, Politics, and Art/, London and New York: Routledge.
* Koenitz, H. (2023)./Understanding Interactive Digital Narrative.
Immersive Expressions for a Complex Time/.
Routledge.https://doi.org/10.4324/9781003106425)
* Langlois, A., Dubois, F. eds. (2005)./Autonomous Media: Activating
Resistance and Dissent/. Montreal: Cumulus Press.
* Laurel, B. (2013)./Computers as theatre/. Addison-Wesley.
* McCormack, J., Hutchings, P., Gifford, T., Yee-King, M., Llano,
M.T., D’Iverno, M. (2020). Design Considerations for Real-Time
Collaboration with Creative Artificial Intelligence./Organised Sound
25/(1), pp. 41–52
* Murray, Janet. (2018). Research into Interactive Digital Narrative:
A Kaleidoscopic View: 11th International Conference on Interactive
Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8,
2018, Proceedings. 10.1007/978-3-030-04028-4_1.
* Romic, B. (2022) ‘It’s in the Name: Technical Nonhumans and Artistic
Production’./Transformations/, issue #36. pp. 1-16. ISSN 1444-3775
* Rouse, R., & Koenitz, H. (2018). “Preface: Authoring Our Own
Disciplinary Identity as the Interactive Digital Narrative Field
Matures.” In: Rouse, R., Koenitz, H., Haahr, M. (eds.)./Interactive
Storytelling/: Lecture Notes In Computer Science. Proceedings of
ICIDS 11th Interactional Conference on Interactive Digital
Storytelling, Dublin Ireland, December 5-8, 2018, Springer Verlag.
* Taffel, S. (2019). Automating Creativity - Artificial Intelligence
and Distributed Cognition./Spheres: Journal for Digital Cultures/.
Spectres of AI #5. pp. 1-9. ISSN 2363-8621.
* Spierling, U., & Szilas, N. (2009). Authoring issues beyond tools.
In/Interactive storytelling: Second joint international conference
on interactive digital storytelling, ICIDS 2009, guimarães,
portugal, december 9-11, 2009, proceedings/(pp. 50–61). Springer
Berlin Heidelberg.https://doi.org/10.1007/978-3-642-10643-9_9
* Velkova, J. (2016). Free Software Beyond Radical Politics:
Negotiations of Creative and Craft Autonomy in Digital Visual Media
Production./Media and Communication/, 4(4), pp.
43-52.https://doi.org/10.17645/mac.v4i4.693
* Velkova, J. (2016b). Open cultural production and the online gift
economy: The case of Blender./First Monday,
21/(10).https://doi.org/10.5210/fm.v21i10.6944
* Zylinska, J. (2020)/AI Art: Machine Visions and Warped Dreams/. Open
Humanities Press.
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