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[Commlist] Journal of Gaming & Virtual Worlds 17.2 published - Special Issue 'Time, Play and Games’

Thu Nov 06 16:32:28 GMT 2025



Intellect is pleased to present Journal of Gaming & Virtual Worlds 17.2!


Special Issue: ‘Time, Play and Games’


The articles in this Special Issue cover diverse aspects of game temporality, ranging from formal analysis and interpretation of temporal structures, matters of representation, long-term engagement with live-service games and the connection to gaming’s pasts through retrogaming and nostalgia.


For more information about the journal and issue click here>>

https://www.intellectbooks.com/journal-of-gaming-virtual-worlds <https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>


Aims & Scope


The peer-reviewed Journal of Gaming & Virtual Worldsexplores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.


Journal of Gaming & Virtual Worldsgratefully acknowledges the assistance of the University of Alberta, Canada.


This title is indexed with Scopus and the Web of Science’s Emerging Sources Citation Index (ESCI).


Issue 17.2


Editorial


‘Time, Play and Games’ <https://intellectdiscover.com/content/journals/10.1386/jgvw_00131_2>

FEDERICO ALVAREZ IGARZÁBAL AND CHRISTOPHER HANSON


Articles


Blink and you’ll miss it: Feeling and fighting time in Before Your Eyes <https://intellectdiscover.com/content/journals/10.1386/jgvw_00128_1>

JOHN VANDERHOEF AND MATTHEW THOMAS PAYNE


Time to kill, time to heal: The medicalized aesthetics of time in Plague Inc: Evolved <https://intellectdiscover.com/content/journals/10.1386/jgvw_00125_1>

ARNO GÖRGEN


Worms through time: Deep Learning Super Sampling and temporal manipulation in Control <https://intellectdiscover.com/content/journals/10.1386/jgvw_00124_1>

ARI B. GASS


The ‘no-rush’ approach: Queering time through slowness in Dungeons & Dragons <https://intellectdiscover.com/content/journals/10.1386/jgvw_00129_1>

HOLLIE WISTOW


Gaming for the seventh generation: Indigenous Futurisms in games <https://intellectdiscover.com/content/journals/10.1386/jgvw_00127_1>

WENDI SIERRA


Queer temporality, chrononormativity and monstrous composition in gameplay compilation videos <https://intellectdiscover.com/content/journals/10.1386/jgvw_00130_1>

JOSH ZIMMERMAN


Situating everyday journeys of play: Rethinking engagement in a live service world <https://intellectdiscover.com/content/journals/10.1386/jgvw_00122_1>

ADITYA DESHBANDHU


Time and change in virtual worlds: Understanding ludo-solastalgia <https://intellectdiscover.com/content/journals/10.1386/jgvw_00121_1>

THOMAS BYERS


Between retro gaming and speculating: The history and culture of graded video games <https://intellectdiscover.com/content/journals/10.1386/jgvw_00123_1>

JAMES FLEURY


A dark twin of younger age? The analog horror reimagining of Super Mario 64 found in Super Mario 64: Classified <https://intellectdiscover.com/content/journals/10.1386/jgvw_00126_1>

RUDOLF THOMAS INDERST AND SARAH MARIE WEGMANN


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