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[Commlist] Journal of Gaming & Virtual Worlds 17.2 published - Special Issue 'Time, Play and Games’
Thu Nov 06 16:32:28 GMT 2025
Intellect is pleased to present Journal of Gaming & Virtual Worlds 17.2!
Special Issue: ‘Time, Play and Games’
The articles in this Special Issue cover diverse aspects of game
temporality, ranging from formal analysis and interpretation of temporal
structures, matters of representation, long-term engagement with
live-service games and the connection to gaming’s pasts through
retrogaming and nostalgia.
For more information about the journal and issue click here>>
https://www.intellectbooks.com/journal-of-gaming-virtual-worlds
<https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>
Aims & Scope
The peer-reviewed Journal of Gaming & Virtual Worldsexplores the
cultural effects of gaming and virtual worlds across platforms and
genres, as their increasing popularity begins to affect culture as a
whole. It also critically evaluates cutting-edge market trends and
technological developments.
Journal of Gaming & Virtual Worldsgratefully acknowledges the assistance
of the University of Alberta, Canada.
This title is indexed with Scopus and the Web of Science’s Emerging
Sources Citation Index (ESCI).
Issue 17.2
Editorial
‘Time, Play and Games’
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00131_2>
FEDERICO ALVAREZ IGARZÁBAL AND CHRISTOPHER HANSON
Articles
Blink and you’ll miss it: Feeling and fighting time in Before Your Eyes
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00128_1>
JOHN VANDERHOEF AND MATTHEW THOMAS PAYNE
Time to kill, time to heal: The medicalized aesthetics of time in Plague
Inc: Evolved
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00125_1>
ARNO GÖRGEN
Worms through time: Deep Learning Super Sampling and temporal
manipulation in Control
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00124_1>
ARI B. GASS
The ‘no-rush’ approach: Queering time through slowness in Dungeons &
Dragons
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00129_1>
HOLLIE WISTOW
Gaming for the seventh generation: Indigenous Futurisms in games
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00127_1>
WENDI SIERRA
Queer temporality, chrononormativity and monstrous composition in
gameplay compilation videos
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00130_1>
JOSH ZIMMERMAN
Situating everyday journeys of play: Rethinking engagement in a live
service world
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00122_1>
ADITYA DESHBANDHU
Time and change in virtual worlds: Understanding ludo-solastalgia
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00121_1>
THOMAS BYERS
Between retro gaming and speculating: The history and culture of graded
video games
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00123_1>
JAMES FLEURY
A dark twin of younger age? The analog horror reimagining of Super Mario
64 found in Super Mario 64: Classified
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00126_1>
RUDOLF THOMAS INDERST AND SARAH MARIE WEGMANN
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