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[Commlist] Call For Chapters: Artificial Creativity

Thu Sep 25 09:22:33 GMT 2025





*CALL FOR CHAPTERS*

*Book Title (to be published by Springer):
ARTIFICIAL CREATIVITY: THE IMPACT OF GENERATIVE ARTIFICIAL INTELLIGENCE IN HUMAN CREATIVITY AND THE CREATIVE INDUSTRIES"

*Editors:
Juan Miguel Aguado. Full Professor of Media and Communication. University of Murcia Claudio Feijoo. Full Professor of Telecommunications. Technical University of Madrid María del Mar Grandio Pérez. Assistant Professor of Media and Communication. University of Murcia

*Submission Details: *

Interested authors are invited to submit extended chapter proposals/abstracts
(500 to 600 words), plus author names, institutional
affiliation, email address, and a short bio (150 words) to
*(jmaguado /at/ um.es) <mailto:(jmaguado /at/ um.es)>* on or before
25 November 2025.

*Description:*

As a point of convergence of many of the areas of AI development (including machine learning, knowledge-based systems, computer vision, natural language processing and process optimization) Generative AI (GenAI) is a milestone in the current development of AI. Because of its power in developing or transforming tools for content creation (and consumption), GenAI is also revolutionizing the creative industries, fostering creativity as a capacity to merchandise. AI applications are revolutionizing all elements of the creative industries value chain: from creation and production (challenging the very notion of creativity) to consumption (taking recommendation systems and content personalization to a new level), distribution channels, audience data mining, programmatic and contextual advertising, content inventory management and discoverability, marketing and transmedia strategies, etc. (Aguado y Grandío, 2023).

Due to its rapid evolution in the first half of the 2020s GenAI has emerged as a disruptive factor in the creative industries and media ecosystems (Christensen, 2015; Isomäki, 2017), not only redefining the boundaries of human creativity and artistic innovation, but disrupting the very logics of media, art, and entertainment industries as well.

GenAI’s disruptive influence is twofold: On one side it contributes to enhancing the creative process and to democratizing access to creative tools, empowering individuals regardless their background or expertise to engage in creative endeavors. This, in the end, may result in a greater democratisation of the creative agency in the digital environment associated to a de-intermediation or even the dissolution of entry-barriers in creative endeavors (something that the Internet and the social networking model have already brought about). This potential universalisation of creative capacities may, in principle, favour originality and diversity (Manovich, 2024), but it could also result in a subsequent re-intermediation (as it occurred with the platform economy) and an over-emphasis on standardized aesthetics and mainstream proposals, forcing in any case to rethink digital content distribution, consumption and monetisation models (Edgell, 2024).

On the other side, GenAI poses significant challenges for media and creative industries. Transversal, systemic questions arise regarding the nature of the creative act, the role of the creator and his/her remuneration in current distribution models (e.g. streaming platforms), the redefinition of intellectual property and the concept of derivative work, the potential massive flood of AI-generated content to distribution models, the consequences of hyper-personalization of artificial content specifically created for the profiled user, the difficulties to ensure diversity and authenticity of cultural products in an AI-accelerated mass market, or the ethical questions regarding certain uses of AI applications, such as image and voice deep fakes, impersonation or fraud, where traceability of content and responsibility for its consequences become blurred (de-Lima-Santos & Ceron, 2021; Walkowiak & Potts, 2024).


The profound shift in creative processes within AI-enhanced societies necessitates a nuanced, interdisciplinary understanding of this transformative disruption.

This book seeks to explore the deep and multifaceted impact of GenAI on the creative industries and human creativity from an interdisciplinary perspective, examining:

 1. Its implications in the very idea of creativity and the role that
    tools, technologies, computational capacities, and data availability
    might play in fostering or arresting its development.
 2. Its implications for the different players of the creative ecosystem
    (artists, designers, writers, musicians, labels, digital platforms,
    legacy media, users…) and
 3. Its implications for the very dynamics of the creative industries
    ecosystem (by changing interactions and players’ participation).
To do so, this monograph intends to gather a wide group of selected authors with expertise in social, philosophical, psychological, political, economic, aesthetic, and communicational implications of generative GenAI based in universities and research institutions from all over the World.

The topics within this proposal include (but are not limited to):

  * Ethical challenges of AI-generated content
  * Philosophical and epistemic challenges of AI-generated content:
    redefinitions of codification, translation, and representation
  * Psychology of creativity and AI
  * Artificially created images and visual art
  * Artificial literature and writing/publishing
  * AI and Copyright and intellectual property rights
  * Human-machine collaboration in creative endeavors
  * Impact of Generative AI on traditional creative processes: cinema,
    television, video creation, photography, comic, advertising and
    strategic communication, branded content, videogames, fashion, art,
    creative journalism, Interactive Digital Narratives, Immersive
    Narratives, etc.
  * Cultural and aesthetic implications of AI-generated content
  * AI and influence industries: dark PR, disinformation, polarisation
    and the transformation of the information ecosystems.
  * Future scenarios of AI-influenced creative industries
  * AI-generated content and users’ sphere: new ways of consumption,
    limits of personalization and other problems associated with
    AI-mediated reception.
  * Ethical frameworks for GenAI in the creative and media industries
  * Regulation and governance of AI in creative industries
  * Economic implications for creators and industries: Content platforms
    and AI, legacy media and AI, User-centered channels and AI…
  * Technological advancements shaping the future of Generative AI
  * AI-influenced creative industries and digital wellbeing

Notifications of acceptance are expected end December 2025-January 2026.

Chapters will be peer-reviewed after a pre-selection of contributions upon extended abstracts.

*Bibliography  (Selected) *

Aguado, J. M.; Grandío, M. M. (2023). Hacia una ecología mediática de la IA generativa: la obra creativa en la erade la automatizació. Palabra Clave. 1 – 27, pp. 1 – 23. (Colombia): 2024. https://doi.org/10.5294/pacla.2024.27.1.8

Amato, G., Behrmann, M., Bimbot, F., Caramiaux, B., Falchi, F., Garcia, A., ... & Vincent, E. (2019). AI in the media and creative industries. arXiv preprint arXiv:1905.04175.

Anantrasirichai, N., & Bull, D. (2022). Artificial intelligence in the creative industries: a review. Artificial intelligence review, 55(1), 589-656. https://doi.org/10.1007/s10462-021-10039-7

Barykin, S. Y., Kapustina, I. V., Kirillova, T. V., Yadykin, V. K., & Konnikov, Y. A. (2020). Economics of digital ecosystems. Journal of Open Innovation: Technology, Market, and Complexity, 6(4), 124. https://doi.org/10.3390/joitmc6040124 Born, G., Morris, J., Diaz, F., & Anderson, A. (2021). Artificial intelligence, music  access, and the curation of culture. University of Toronto. https://shre.ink/8tNg

DCMSC (Digital, Culture, Media and Sport Committee). (2023). Culture Secretary and creative industries to discuss AI. GOV.UK. https://shre.ink/8tpF

de-Lima-Santos, M. F., & Ceron, W. (2021). Artificial intelligence in news media: current perceptions and future outlook. Journalism and media, 3(1), 13-26. https://doi.org/10.3390/journalmedia3010002

Dinesh Deckker, Subhashini Sumanasekara (2025). A Review of Ai-Powered Creativity: The Intersection of Ai and the Arts. International Journal of Global Economic Light. https://doi.org/10.36713/epra20968

EC: European Commission, Directorate-General for Communications Networks, Content and Technology, Izsak, K., Terrier, A., Kreutzer, S. et al., Opportunities and challenges of artificial intelligence technologies for the cultural and creative sectors, Publications Office of the European Union, 2022, https://data.europa.eu/doi/10.2759/144212

Eric Zhou, Dokyun Lee (2024). Generative artificial intelligence, human creativity, and art. PNAS Nexus. https://doi.org/10.1093/pnasnexus/pgae052

Forde, E. (2023). AI of the storm: Artificial Intelligence and the music industry in 2023. Synchtank.

G. Minni, Sayyed Nagulmeera, B. B. Lakshmi, Nagul Shaik (2024). Generative AI: Exploring the Applications of Generative Models in Creative Industries. International Journal of Emerging Research in Engineering, Science, and Management. https://doi.org/10.58482/ijeresm.v3i3.5

Manovich, L. (2018). AI aesthetics. Moscow: Strelka press.

Martínez Martínez, I. J., Aguado, J. M. y Sánchez Cobarro, P.H. (2022). Smart Advertising: AI-Driven Innovation and Technological Disruption in the Advertising Ecosystem, 80, 69-90. SJR Q1 https://www.doi.org/10.4185/RLCS-2022-1551

Mete Ismayilzada, Debjit Paul, Antoine Bosselut, Lonneke van der Plas (2024). Creativity in AI: Progresses and Challenges. arXiv.org. https://doi.org/10.48550/arXiv.2410.17218

Naomi Isabiry, Lateef Amusa, Trevor Rammitlwa and Hossana Twinomurinzi (2025). “The Future of Work: Evaluating Job” In: Susceptibility in the Creative Industries. NEMISA DigitalSkills 2024 (EPiC Series in Education Science, vol. 6), pp. 117–133. https://doi.org/10.2139/ssrn.4594824

Ramdurai, B., & Adhithya, P. (2023). The impact, advancements and applications of generative AI. International Journal of Computer Science and Engineering, 10(6), 1-8. https://doi.org/10.14445/23488387/IJCSE-V10I6P101

Zylinska, J. (2024). After AI Art. View: Theories & Practices of Visual Culture/Widok: Teorie I Praktyki Kultury Wizuanlnej, 38. https://doi.org/10.36854/widok/2024.38.2870

Zylinska, J. (2024). Diffused seeing: the epistemological challenge of generative AI. Media Theory.


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