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[Commlist] Call for papers - gamevironments special issue Beyond Play: The Transformative Power of Digital Gaming in a Deeply Mediatized Society
Sun Mar 23 10:24:47 GMT 2025
Dom Ford is happy to share the following call for papers with you for
the diamond open access journal. You can also find this CfP at our
website, along with our 2025 regular issue CfP:
https://journals.suub.uni-bremen.de/index.php/gamevironments/openquests
*/BEYOND PLAY: THE TRANSFORMATIVE POWER OF DIGITAL GAMING IN A DEEPLY
MEDIATIZED SOCIETY/*
/Guest editors: Kerstin Radde-Antweiler, Karsten D. Wolf and Christian
Schwarzenegger/
Digital games and gaming are carriers, accelerators and subjects of
change in media, culture and society. In this capacity they serve as an
interlink between media industries, digital technologies, social
practices, cultural norms and values, making them ideal cases to analyze
contemporary transformation processes in the context of (deep)
mediatization, digitalization, and datafication. A world with digital
gaming in it is different from a world without digital gaming. But what
does that mean and imply for the study of games and gaming and for the
broader investigation of change in the broader contexts of media,
communication and technology related transformation processes in culture
and society? For this special issue we invite submissions that explore
the transformative power of digital gaming in deeply mediatized
societies: We seek to shed light on how digital gaming is related to
mediatization, digitalization and datafication of society and how games
and gaming are conversely shaped by the same processes. We invite
conceptual, theoretical and methodological contributions as well as
empirical studies from all disciplines. Topics to be addressed include
but are not limited to
* The transformative power of digital gaming for the proliferation and
diffusion of new digital technologies, devices and imaginaries
* The transformative power of digital gaming for the emergence of new
media cultures and practices, especially in non-gaming related
contexts and beyond play
* The transformative power of digital gaming for representation,
inclusion and the negotiation as well as transformation of social
norms and values
* The transformative power of digital gaming for education, political
discourse and social exchange
* The transformative power of digital gaming for media and
communication environments around beyond play (e.g., games
journalism, game streaming, Let’s plays, reviews and walkthroughs;
gamification and language use in non-gaming settings; serious games)
* The transformative power of digital gaming for individual and
collaborative communicative practices and experiences (e.g.,
informal learning, co-creation, modding, etc.)
* The transformative power of digital gaming in the context of the
media manifold (e.g., transmedia storytelling, franchises across
multiple platforms and multiple media formats)
* Conceptual and methodological challenges and innovations for
researching the transformative power of digital gaming in deeply
mediatized societies
* The impact of digitalization and datafication on digital games and
gaming
* Transformation processes in the gaming (related) industries as
related to broader transformations in deeply mediatized societies
* Transformative processes in the academic, ethical, and regulatory
evaluation of games and gaming
This special issue invites scholars and researchers from a variety of
fields to contribute to the exploration of the transformative power of
digital gaming in a deeply mediatized society and includes the various
gamevironments.
For all contributions, please submit a title, a 300-500 word abstract
and a 100-word biographical statement about each author no later than
*31.05.2025* to *(gameskon /at/ uni-bremen.de) <mailto:(gameskon /at/ uni-bremen.de)>*.
*SUBMISSION DETAILS*
Journal articles should be 5,000-10,000 words in length and will be
subject to double-blind peer review. Furthermore, we encourage the
submission of contributions beyond the classic article format. Reviews,
interviews and other formats will be reviewed by the special issue
editors. Submission _guidelines and the journal style guide_ can be
found here
<https://journals.suub.uni-bremen.de/index.php/gamevironments/about/submissions>.
There is no article processing charge.
Authors are encouraged to use images but will be required to request
permission from copyright-holders when needed.
*TIMELINE*
*_Notification of acceptance of abstracts: 15th June 2025_*
*_Full text submission of all contributions: 15th December 2025_*
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