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[Commlist] Hipertext.net, n. 29 | New number published: Videogames and narrative. Cultural analysis, discourses and design trends
Mon Dec 02 11:28:40 GMT 2024
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[ENG] [Español después]
We are very proud to announce the new number of Hipertext.net:
Hipertext.net. Number 29, November 2024: Videogames and narrative.
Cultural analysis, discourses and design trends
We invite you to review the table of contents and the full issue at:
https://raco.cat/index.php/Hipertext/issue/view/32443
<https://raco.cat/index.php/Hipertext/issue/view/32443>
Full Issue
https://raco.cat/index.php/Hipertext/issue/view/32443/1129
<https://raco.cat/index.php/Hipertext/issue/view/32443/1129>
Tribune
Óliver Pérez Latorre & Marta Fernández Ruiz
Video games, narrative and game studies. Once more, with feeling!
https://raco.cat/index.php/Hipertext/article/view/432058
<https://raco.cat/index.php/Hipertext/article/view/432058>
Articles. Monograph
1. Ludonarrative Explorations: Myths, Monsters, Nature
Mateo Terrasa-Torres, Alberto Porta-Pérez & Jordi Montañana-Velilla
Animal Agency. Collapse, moral frames and incommunicability in ecogames
https://raco.cat/index.php/Hipertext/article/view/429637
<https://raco.cat/index.php/Hipertext/article/view/429637>
Natalia Martínez Pérez & Roberto Martín González
The myth of the unfolded self in contemporary video games:
mythocriticism in Prince of Persia: The Two Thrones
https://raco.cat/index.php/Hipertext/article/view/430161
<https://raco.cat/index.php/Hipertext/article/view/430161>
Francisco David García Martín & María Fernández Rodríguez
The Monster as a Paradigm of Otherness: The Videogame Sagas Dragon Age
(2009-2014) and The Witcher (2007-2015)
https://raco.cat/index.php/Hipertext/article/view/430160
<https://raco.cat/index.php/Hipertext/article/view/430160>
Maicool Andrés Herrera Mármol
“Nature Must Be Protected!” Anticipating disasters and managing
epidemics in the Monster Hunter saga
https://raco.cat/index.php/Hipertext/article/view/430153
<https://raco.cat/index.php/Hipertext/article/view/430153>
2. Issues of Gender and Sexual Identity
Vítor Blanco Fernández
Gaming identity in contemporary queer art: the works of Danielle
Brathwaite-Shirley and Lu Yang
https://raco.cat/index.php/Hipertext/article/view/429834
<https://raco.cat/index.php/Hipertext/article/view/429834>
Pablo Romero-Medina
Lumpen, hypermasculinity and the middle class: the case of Bioshock
Infinite and Watch Dogs
https://raco.cat/index.php/Hipertext/article/view/429999
<https://raco.cat/index.php/Hipertext/article/view/429999>
Anastasia Myagkova Shaposhnikova & Montserrat Jurado Martín
Treatment of women in journalistic texts about video games: a case study
of print media
https://raco.cat/index.php/Hipertext/article/view/430144
<https://raco.cat/index.php/Hipertext/article/view/430144>
3. Intermediality and Technology
Alfonso Cuadrado Alvarado
Open world video games and theme parks: narrative and recreational
convergences
https://raco.cat/index.php/Hipertext/article/view/430152
<https://raco.cat/index.php/Hipertext/article/view/430152>
Alfonso Freire-Sánchez
Narrative synchronies and philosophical journeys in the intertextuality
between Berserk and the works of Hidetaka Miyazaki
https://raco.cat/index.php/Hipertext/article/view/430162
<https://raco.cat/index.php/Hipertext/article/view/430162>
Santiago López Delacruz
From video games to mass and digital media: transmedia strategies in
The Last of Us universe
https://raco.cat/index.php/Hipertext/article/view/430158
<https://raco.cat/index.php/Hipertext/article/view/430158>
Miguel Ángel Alonso Guisande & Luis Antonio López Fraile
Procedural audio generation in the video game No Man’s Sky: analysis of
narrative sound design
https://raco.cat/index.php/Hipertext/article/view/430149
<https://raco.cat/index.php/Hipertext/article/view/430149>
4. Theoretical plots: Imagination, Semiotics, Aesthetics
Alberto Murcia
Metaphors for imagining processes in digital and analog gamesURL:
https://raco.cat/index.php/Hipertext/article/view/430157
<https://raco.cat/index.php/Hipertext/article/view/430157>
Diego Maté
Delays, repetitions, intermittences: recent twists in videoludic enunciation
https://raco.cat/index.php/Hipertext/article/view/430272
<https://raco.cat/index.php/Hipertext/article/view/430272>
Miguel Rodrigo de Haro
Ontology of the videogame as an artistic medium: the narrative turn of
the walking simulator
https://raco.cat/index.php/Hipertext/article/view/430116
<https://raco.cat/index.php/Hipertext/article/view/430116>
Articles. Miscellaneous
Raquel Ávila Muñoz, Jorge Clemente Mediavilla, María José Pérez-Luque
Maricalva
Taxonomy of Functional Animation in Interface Design: Validation in the
Educational Domain
https://raco.cat/index.php/Hipertext/article/view/428765
<https://raco.cat/index.php/Hipertext/article/view/428765>
Danilo Reyes-Lillo, Elena Pastor-Ramon
Use of Handle in Institutional Repositories and Its Relationship with
Alternative Metrics: A Case Study in Spanish-speaking America
https://raco.cat/index.php/Hipertext/article/view/428765
<https://raco.cat/index.php/Hipertext/article/view/428765>
Tarcízio Macedo
Monopoly and diversity of social configurations in esports: a Brazilian
contribution
https://raco.cat/index.php/Hipertext/article/view/430696
<https://raco.cat/index.php/Hipertext/article/view/430696>
**********
Hipertext.net, ISSN: 1695-5498
Hipertext.net provides an open space for national and international
groups and researchers willing to publicize their states of the art,
case studies, conceptual models and research results related to Digital
Information Science and Interactive Communication in a broad sense.
Hipertext.net makes all our publications immediately available online,
ensuring authors can publish their articles in open access in
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Hipertext.net is fully committed to open science as a means of
safeguarding knowledge transfer. Hipertext.net does not charge any
article submission or article processing fees.
Editorial Board: (hipertext /at/ upf.edu)
**********
[ESP]
Nos complace anunciar el nuevo número de Hipertext.net:
Hipertext.net. Número 29, noviembre 2024: Videojuegos y narrativa.
Análisis cultural, discursos, tendencias de diseño
Invitamos a revisar la siguiente tabla de contenidos y el número
completo, que se puede consultar en abierto en la web:
https://raco.cat/index.php/Hipertext/issue/view/32443
<https://raco.cat/index.php/Hipertext/issue/view/32443>
Número Completo
https://raco.cat/index.php/Hipertext/issue/view/32443/1129
<https://raco.cat/index.php/Hipertext/issue/view/32443/1129>
Sección Tribuna
Óliver Pérez Latorre y Marta Fernández Ruiz
Videojuegos, narrativa y game studies. Once more, with feeling!
https://raco.cat/index.php/Hipertext/article/view/432058
<https://raco.cat/index.php/Hipertext/article/view/432058>
Sección Artículos Monográfico
1. Exploraciones ludonarrativas: mitos, monstruos, naturaleza
Mateo Terrasa-Torres, Alberto Porta-Pérez y Jordi Montañana-Velilla
Animal Agency. Colapso, encuadres morales e incomunicabilidad en el
videojuego ecológico
https://raco.cat/index.php/Hipertext/article/view/429637
<https://raco.cat/index.php/Hipertext/article/view/429637>
Natalia Martínez Pérez y Roberto Martín González
El mito de el ser desdoblado en el videojuego contemporáneo: mitocrítica
en Prince of Persia: Las Dos Coronas
https://raco.cat/index.php/Hipertext/article/view/430161
<https://raco.cat/index.php/Hipertext/article/view/430161>
Francisco David García Martín y María Fernández Rodríguez
El monstruo como paradigma de la alteridad: las sagas videolúdicas
Dragon Age (2009-2014) y The Witcher (2007-2015)
https://raco.cat/index.php/Hipertext/article/view/430160
<https://raco.cat/index.php/Hipertext/article/view/430160>
Maicool Andrés Herrera Mármol
“¡Hay que proteger la naturaleza!” Anticipación de catástrofes y gestión
de epidemias en la saga Monster Hunter
https://raco.cat/index.php/Hipertext/article/view/430153
<https://raco.cat/index.php/Hipertext/article/view/430153>
2. Cuestiones de género e identidad sexual
Vítor Blanco Fernández
Jugando la identidad en el arte contemporáneo queer: el trabajo de
Danielle Brathwaite-Shirley y Lu Yang
https://raco.cat/index.php/Hipertext/article/view/429834
<https://raco.cat/index.php/Hipertext/article/view/429834>
Pablo Romero-Medina
Lumpen, hipermasculinidad y clase media: el caso de Bioshock Infinite y
Watch Dogs
https://raco.cat/index.php/Hipertext/article/view/429999
<https://raco.cat/index.php/Hipertext/article/view/429999>
Anastasia Myagkova Shaposhnikova y Montserrat Jurado Martín
Tratamiento de la mujer en textos periodísticos sobre videojuegos:
estudio de caso de medios impresos
https://raco.cat/index.php/Hipertext/article/view/430144
<https://raco.cat/index.php/Hipertext/article/view/430144>
3. Intermedialidades y tecnología
Alfonso Cuadrado Alvarado
Videojuegos de mundo abierto y parques temáticos: convergencias
narrativas y lúdicas
https://raco.cat/index.php/Hipertext/article/view/430152
<https://raco.cat/index.php/Hipertext/article/view/430152>
Alfonso Freire-Sánchez
Sincronías narrativas y travesías filosóficas en la intertextualidad
entre Berserk y la obra de Hidetaka Miyazaki
https://raco.cat/index.php/Hipertext/article/view/430162
<https://raco.cat/index.php/Hipertext/article/view/430162>
Santiago López Delacruz
Del videojuego a los medios masivos y digitales: estrategias transmedia
en el universo The Last of Us
https://raco.cat/index.php/Hipertext/article/view/430158
<https://raco.cat/index.php/Hipertext/article/view/430158>
Miguel Ángel Alonso Guisande y Luis Antonio López Fraile
Generación de audio procedural en el videojuego No Man´s Sky: análisis
del diseño sonoro narrative
https://raco.cat/index.php/Hipertext/article/view/430149
<https://raco.cat/index.php/Hipertext/article/view/430149>
4. Tramas teóricas: imaginación, semiótica, estética
Alberto Murcia
Metáforas para imaginar procesos en juegos digitales y analógicos
URL: https://raco.cat/index.php/Hipertext/article/view/430157
<https://raco.cat/index.php/Hipertext/article/view/430157>
Diego Maté
Demoras, repeticiones, intermitencias: torsiones recientes de la
enunciación videolúdica
https://raco.cat/index.php/Hipertext/article/view/430272
<https://raco.cat/index.php/Hipertext/article/view/430272>
Miguel Rodrigo de Haro
Ontología del videojuego como medio artístico: el giro narrativo del
walking simulator
https://raco.cat/index.php/Hipertext/article/view/430116
<https://raco.cat/index.php/Hipertext/article/view/430116>
Sección Artículos Miscelánea
Raquel Ávila Muñoz, Jorge Clemente Mediavilla, María José Pérez-Luque
Maricalva
Taxonomía de animación funcional en diseño de interfaces: validación en
el ámbito educativo
https://raco.cat/index.php/Hipertext/article/view/428765
<https://raco.cat/index.php/Hipertext/article/view/428765>
Danilo Reyes-Lillo, Elena Pastor-Ramon
Uso de Handle en repositorios institucionales y su relación con las
métricas alternativas: estudio de caso en Hispanoamérica
https://raco.cat/index.php/Hipertext/article/view/428765
<https://raco.cat/index.php/Hipertext/article/view/428765>
Tarcízio Macedo
Monopolio y diversidad de configuraciones sociales en los eSports: una
contribución brasileña
https://raco.cat/index.php/Hipertext/article/view/430696
<https://raco.cat/index.php/Hipertext/article/view/430696>
**********
Hipertext.net, ISSN: 1695-5498
Hipertext.net proporciona un espacio abierto a los grupos e
investigadores nacionales e internacionales que deseen dar a conocer
estados de la cuestión, estudios de caso, modelos conceptuales y
resultados de investigación vinculados con la Documentación Digital y la
Comunicación Interactiva en general.
Hipertext.net proporciona acceso abierto inmediato a todas sus
publicaciones. Autoriza y promueve que los/as autores/as realicen
difusión en abierto de sus artículos en repositorios institucionales,
redes sociales y académicas. Apuesta por la ciencia abierta como mejor
práctica para asegurar la transferencia de las investigaciones a la
sociedad. Esta revista no aplica ningún cargo económico ni en la entrega
de artículos (submission charges) ni para la producción editorial de los
artículos (article processing charges, APC).
Equipo Editorial: (hipertext /at/ upf.edu)
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